Global VR market is expected to reach USD 56.25 Billion by 2025 at a CAGR of 34.2% during the forecast period from 2018-2025. Use of improved technology and increasing digitization and heavy investments in the VR market to meet out rising need are likely to boost the market growth.
Market Overview:
Virtual reality (VR) is defined as an interactive computer-generated experience undertaken within a simulated environment. It includes mainly auditory and visual feedback, but may also permit other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical. Augmented reality systems are also considered as a form of VR which layers virtual information over a live camera feed into a headset or through a smartphone or tablet device which helps the user to view three-dimensional images. Nowadays, VR technology incorporates virtual reality headsets or multi-projected environments, sometimes in combination with physical environments or props, to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual or imaginary environment.
Report Description:
Market Dynamics:
Drivers:
Restraints:
Opportunities:
Challenges:
Global VR Market Key Findings:
All the segments have been analysed on global, regional and country basis. The study includes the analysis of more than 30 countries for each segment.
Segmentation Analysis:
The VR market is segmented on the basis of technology, application and device type.
Regional Segmentation Analysis:
The regions analysed for the market include North America, Europe, South America, Asia Pacific, and Middle East and Africa. North America region dominated the global VR market with USD 2.25 Billion in 2017 where as the Asia Pacific rapidly growing region in the market.
Global VR Market Competitive Analysis:
Key players in the VR market are Sony, Oculus, Samsung Electronics, HTC, Google, PTC, Microsoft, Wikitude, DAQRI, Zugara, Blippar, Osterhout Design Group, Magic Leap, Upskill, Continental, Visteon, Eon Reality, Vuzix, and MAXST. For instance, HTC just announced the latest addition to its VR headset catalog, the Vive Focus Plus, which is targeting Enterprise users.
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This study forecasts revenue growth and volume at global, regional, and country levels from 2015 to 2025. Fior Market Research has segmented the global VR market on the basis of below-mentioned segments:
Global VR Market, By Technology:
Global VR Market, By Device Type:
Global VR Market, By Application:
Global VR Market, By Regions:
1. Introduction
1.1. Objectives of the Study
1.2. Market Definition
1.3. Research Scope
1.4. Currency
2. Research Methodology and Assumptions
3. Executive Summary
4. Premium Insights
4.1. Porter’s Five Forces Analysis
4.2. Value Chain Analysis
4.3. Top Investment Pockets
4.3.1. Market Attractiveness Analysis By Technology
4.3.2. Market Attractiveness Analysis By Device Type
4.3.3. Market Attractiveness Analysis By Application
4.3.4. Market Attractiveness Analysis By Region
4.4. Industry Trends
5. Market Dynamics
5.1. Market Evaluation
5.2. Drivers
5.2.1. Use of improved technology and increasing digitization
5.2.2. Use of head mount displays in the gaming and entertainment sector
5.2.3. Heavy investments in the VR market to meet out rising need
5.2.4. Availability of affordable VR devices
5.3. Restraints
5.3.1. Low resolution and lack of movement causes health concerns
5.4. Opportunities
5.4.1. Incorporation of head mount displays in healthcare and architectural applications
5.5. Challenges
5.5.1. Developing user-friendly VR systems
6. Global VR Market Analysis and Forecast, By Technology
6.1. Segment Overview
6.2. Nonimmersive Technology
6.3. Semi-Immersive and Fully Immersive Technology
7. Global VR Market Analysis and Forecast, By Device Type
7.1. Segment Overview
7.2. Head-Mounted Display
7.3. Gesture-Tracking Device
7.3.1. Data Gloves
7.3.2. Others
7.4. Projector & Display Wall
8. Global VR Market Analysis and Forecast, By Application
8.1. Segment Overview
8.2. Consumer
8.2.1. Gaming and Entertainment
8.3. Commercial
8.3.1. Retail
8.3.2. Education and Training
8.3.3. Travel and Tourism
8.3.4. Advertising
8.3.5. Use-Cases in Commercial
8.4. Enterprise
8.5. Healthcare
8.5.1. Surgery
8.5.2. Patient Care Management
8.5.3. Fitness Management
8.5.4. Pharmacy Management
8.5.5. Medical Training and Education
8.6. Aerospace & Defense
8.7. Others
8.7.1. Automotive
8.7.2. Real Estate (Architecture and Building Design)
8.7.3. Geospatial Mining
9. Global VR Market Analysis and Forecast, By Regional Analysis
9.1. Segment Overview
9.2. North America
9.2.1. U.S.
9.2.2. Canada
9.2.3. Mexico
9.3. Europe
9.3.1. Germany
9.3.2. France
9.3.3. Sweden
9.3.4. Netherlands
9.3.5. U.K.
9.3.6. Italy
9.3.7. Spain
9.3.8. Turkey
9.3.9. Switzerland
9.3.10. Belgium
9.3.11. Rest of Europe
9.4. Asia-Pacific
9.4.1. Japan
9.4.2. China
9.4.3. India
9.4.4. South Korea
9.4.5. Australia
9.4.6. Singapore
9.4.7. Malaysia
9.4.8. Thailand
9.4.9. Indonesia
9.4.10. Philippines
9.4.11. Rest of Asia-Pacific
9.5. South America
9.5.1. Brazil
9.5.2. Argentina
9.5.3. Colombia
9.5.4. Rest of South America
9.6. Middle East and Africa
9.6.1. Saudi Arabia
9.6.2. UAE
9.6.3. Egypt
9.6.4. Nigeria
9.6.5. South Africa
9.6.6. Rest of Middle East and Africa
10. Global VR Market-Competitive Landscape
10.1. Overview
10.2. Market Share of Key Players in the VR Market
10.2.1. Global Company Market Share
10.2.2. North America Company Market Share
10.2.3. Europe Company Market Share
10.2.4. APAC Company Market Share
10.3. Competitive Situations and Trends
10.3.1. Device Type Launches and Developments
10.3.2. Partnerships, Collaborations, and Agreements
10.3.3. Mergers & Acquisitions
10.3.4. Expansions
11. Company Profiles
11.1. Sony
11.1.1. Business Overview
11.1.2. Company Snapshot
11.1.3. Company Market Share Analysis
11.1.4. Company Product Portfolio
11.1.5. Recent Developments
11.1.6. SWOT Analysis
11.2. Oculus
11.2.1. Business Overview
11.2.2. Company Snapshot
11.2.3. Company Market Share Analysis
11.2.4. Company Product Portfolio
11.2.5. Recent Developments
11.2.6. SWOT Analysis
11.3. Samsung Electronics
11.3.1. Business Overview
11.3.2. Company Snapshot
11.3.3. Company Market Share Analysis
11.3.4. Company Product Portfolio
11.3.5. Recent Developments
11.3.6. SWOT Analysis
11.4. HTC
11.4.1. Business Overview
11.4.2. Company Snapshot
11.4.3. Company Market Share Analysis
11.4.4. Company Product Portfolio
11.4.5. Recent Developments
11.4.6. SWOT Analysis
11.5. Google
11.5.1. Business Overview
11.5.2. Company Snapshot
11.5.3. Company Market Share Analysis
11.5.4. Company Product Portfolio
11.5.5. Recent Developments
11.5.6. SWOT Analysis
11.6. PTC
11.6.1. Business Overview
11.6.2. Company Snapshot
11.6.3. Company Market Share Analysis
11.6.4. Company Product Portfolio
11.6.5. Recent Developments
11.6.6. SWOT Analysis
11.7. Microsoft
11.7.1. Business Overview
11.7.2. Company Snapshot
11.7.3. Company Market Share Analysis
11.7.4. Company Product Portfolio
11.7.5. Recent Developments
11.7.6. SWOT Analysis
11.8. Wikitude
11.8.1. Business Overview
11.8.2. Company Snapshot
11.8.3. Company Market Share Analysis
11.8.4. Company Product Portfolio
11.8.5. Recent Developments
11.8.6. SWOT Analysis
11.9. DAQRI
11.9.1. Business Overview
11.9.2. Company Snapshot
11.9.3. Company Market Share Analysis
11.9.4. Company Product Portfolio
11.9.5. Recent Developments
11.9.6. SWOT Analysis
11.10. Zugara
11.10.1. Business Overview
11.10.2. Company Snapshot
11.10.3. Company Market Share Analysis
11.10.4. Company Product Portfolio
11.10.5. Recent Developments
11.10.6. SWOT Analysis
11.11. Blippar
11.11.1. Business Overview
11.11.2. Company Snapshot
11.11.3. Company Market Share Analysis
11.11.4. Company Product Portfolio
11.11.5. Recent Developments
11.11.6. SWOT Analysis
11.12. Osterhout Design Group
11.12.1. Business Overview
11.12.2. Company Snapshot
11.12.3. Company Market Share Analysis
11.12.4. Company Product Portfolio
11.12.5. Recent Developments
11.12.6. SWOT Analysis
11.13. Magic Leap
11.13.1. Business Overview
11.13.2. Company Snapshot
11.13.3. Company Market Share Analysis
11.13.4. Company Product Portfolio
11.13.5. Recent Developments
11.13.6. SWOT Analysis
11.14. Upskill
11.14.1. Business Overview
11.14.2. Company Snapshot
11.14.3. Company Market Share Analysis
11.14.4. Company Product Portfolio
11.14.5. Recent Developments
11.14.6. SWOT Analysis
11.15. Continental
11.15.1. Business Overview
11.15.2. Company Snapshot
11.15.3. Company Market Share Analysis
11.15.4. Company Product Portfolio
11.15.5. Recent Developments
11.15.6. SWOT Analysis
11.16. Visteon
11.16.1. Business Overview
11.16.2. Company Snapshot
11.16.3. Company Market Share Analysis
11.16.4. Company Product Portfolio
11.16.5. Recent Developments
11.16.6. SWOT Analysis
11.17. Eon Reality
11.17.1. Business Overview
11.17.2. Company Snapshot
11.17.3. Company Market Share Analysis
11.17.4. Company Product Portfolio
11.17.5. Recent Developments
11.17.6. SWOT Analysis
11.18. Vuzix
11.18.1. Business Overview
11.18.2. Company Snapshot
11.18.3. Company Market Share Analysis
11.18.4. Company Product Portfolio
11.18.5. Recent Developments
11.18.6. SWOT Analysis
11.19. MAXST
11.19.1. Business Overview
11.19.2. Company Snapshot
11.19.3. Company Market Share Analysis
11.19.4. Company Product Portfolio
11.19.5. Recent Developments
11.19.6. SWOT Analysis
List of Figures
1. Global VR Market Segmentation
2. VR Market: Research Methodology
3. Market Size Estimation Methodology: Bottom-Up Approach
4. Market Size Estimation Methodology: Top-Down Approach
5. Data Triangulation
6. Porter’s Five Forces Analysis
7. Value Chain Analysis
8. Global VR Market Attractiveness Analysis By Technology
9. Global VR Market Attractiveness Analysis By Device Type
10. Global VR Market Attractiveness Analysis By Application
11. Global VR Market Attractiveness Analysis By Region
12. Global VR Market: Dynamics
13. Global VR Market Share by Technology (2017 & 2025)
14. Global VR Market Share by Device Type (2017 & 2025)
15. Global VR Market Share by Application (2017 & 2025)
16. Global VR Market Share by Region (2017 & 2025)
17. Global VR Market Share by Company (2018)
List of Table
1. Global VR Market, By Technology, 2015–2025 (USD Billion)
2. Global Nonimmersive VR Market, By Region, 2015–2025 (USD Billion)
3. Global Semi-Immersive Fully Immersive Technology VR Market, By Region, 2015–2025 (USD Billion)
4. Global Fully Immersive VR Market, By Region, 2015–2025 (USD Billion)
5. Global VR Market, By Device Type, 2015–2025 (USD Billion)
6. Global VR Market, By Gesture-Tracking Device, 2015–2025 (USD Billion)
7. Global Head-Mounted Display VR Market, By Region, 2015–2025 (USD Billion)
8. Global Gesture-Tracking Device VR Market, By Region, 2015–2025 (USD Billion) Mobile Scanner
9. Global Projector & Display Wall VR Market, By Region, 2015–2025 (USD Billion)
10. Global VR Market, By Application, 2015–2025 (USD Billion)
11. Global VR Market, By Consumer, 2015–2025 (USD Billion)
12. Global VR Market, By Commercial, 2015–2025 (USD Billion)
13. Global VR Market, By Healthcare, 2015–2025 (USD Billion)
14. Global VR Market, By Others, 2015–2025 (USD Billion)
15. Global Consumer VR Market, By Region, 2015–2025 (USD Billion)
16. Global Commercial VR Market, By Region, 2015–2025 (USD Billion)
17. Global Healthcare VR Market, By Region, 2015–2025 (USD Billion)
18. Global Others VR Market, By Region, 2015–2025 (USD Billion)
19. Global VR Market, By Region, 2015–2025 (USD Billion)
20. North America VR Market, By Technology, 2015–2025 (USD Billion)
21. North America VR Market, By Device Type, 2015–2025 (USD Billion)
22. North America VR Market, By Application, 2015–2025 (USD Billion)
23. U.S. VR Market, By Technology, 2015–2025 (USD Billion)
24. U.S. VR Market, By Device Type, 2015–2025 (USD Billion)
25. U.S. VR Market, By Application, 2015–2025 (USD Billion)
26. Canada VR Market, By Technology, 2015–2025 (USD Billion)
27. Canada VR Market, By Device Type, 2015–2025 (USD Billion)
28. Canada VR Market, By Application, 2015–2025 (USD Billion)
29. Mexico VR Market, By Technology, 2015–2025 (USD Billion)
30. Mexico VR Market, By Device Type, 2015–2025 (USD Billion)
31. Mexico VR Market, By Application, 2015–2025 (USD Billion)
32. Europe VR Market, By Technology, 2015–2025 (USD Billion)
33. Europe VR Market, By Device Type, 2015–2025 (USD Billion)
34. Europe VR Market, By Application, 2015–2025 (USD Billion)
35. Germany VR Market, By Technology, 2015–2025 (USD Billion)
36. Germany VR Market, By Device Type, 2015–2025 (USD Billion)
37. Germany VR Market, By Application, 2015–2025 (USD Billion)
38. France VR Market, By Technology, 2015–2025 (USD Billion)
39. France VR Market, By Device Type, 2015–2025 (USD Billion)
40. France VR Market, By Application, 2015–2025 (USD Billion)
41. Sweden VR Market, By Technology, 2015–2025 (USD Billion)
42. Sweden VR Market, By Device Type, 2015–2025 (USD Billion)
43. Sweden VR Market, By Application, 2015–2025 (USD Billion)
44. Netherlands VR Market, By Technology, 2015–2025 (USD Billion)
45. Netherlands VR Market, By Device Type, 2015–2025 (USD Billion)
46. Netherlands VR Market, By Application, 2015–2025 (USD Billion)
47. U.K. VR Market, By Technology, 2015–2025 (USD Billion)
48. U.K. VR Market, By Device Type, 2015–2025 (USD Billion)
49. U.K. VR Market, By Application, 2015–2025 (USD Billion)
50. Italy VR Market, By Technology, 2015–2025 (USD Billion)
51. Italy VR Market, By Device Type, 2015–2025 (USD Billion)
52. Italy VR Market, By Application, 2015–2025 (USD Billion)
53. Spain VR Market, By Technology, 2015–2025 (USD Billion)
54. Spain VR Market, By Device Type, 2015–2025 (USD Billion)
55. Spain VR Market, By Application, 2015–2025 (USD Billion)
56. Turkey VR Market, By Technology, 2015–2025 (USD Billion)
57. Turkey VR Market, By Device Type, 2015–2025 (USD Billion)
58. Turkey VR Market, By Application, 2015–2025 (USD Billion)
59. Switzerland VR Market, By Technology, 2015–2025 (USD Billion)
60. Switzerland VR Market, By Device Type, 2015–2025 (USD Billion)
61. Switzerland VR Market, By Application, 2015–2025 (USD Billion)
62. Belgium VR Market, By Technology, 2015–2025 (USD Billion)
63. Belgium VR Market, By Device Type, 2015–2025 (USD Billion)
64. Belgium VR Market, By Application, 2015–2025 (USD Billion)
65. Asia Pacific VR Market, By Technology, 2015–2025 (USD Billion)
66. Asia Pacific VR Market, By Device Type, 2015–2025 (USD Billion)
67. Asia Pacific VR Market, By Application, 2015–2025 (USD Billion)
68. Japan VR Market, By Technology, 2015–2025 (USD Billion)
69. Japan VR Market, By Device Type, 2015–2025 (USD Billion)
70. Japan VR Market, By Application, 2015–2025 (USD Billion)
71. China VR Market, By Technology, 2015–2025 (USD Billion)
72. China VR Market, By Device Type, 2015–2025 (USD Billion)
73. China VR Market, By Application, 2015–2025 (USD Billion)
74. India VR Market, By Technology, 2015–2025 (USD Billion)
75. India VR Market, By Device Type, 2015–2025 (USD Billion)
76. India VR Market, By Application, 2015–2025 (USD Billion)
77. South Korea VR Market, By Technology, 2015–2025 (USD Billion)
78. South Korea VR Market, By Device Type, 2015–2025 (USD Billion)
79. South Korea VR Market, By Application, 2015–2025 (USD Billion)
80. Australia VR Market, By Technology, 2015–2025 (USD Billion)
81. Australia VR Market, By Device Type, 2015–2025 (USD Billion)
82. Australia VR Market, By Application, 2015–2025 (USD Billion)
83. Singapore VR Market, By Technology, 2015–2025 (USD Billion)
84. Singapore VR Market, By Device Type, 2015–2025 (USD Billion)
85. Singapore VR Market, By Application, 2015–2025 (USD Billion)
86. Malaysia VR Market, By Technology, 2015–2025 (USD Billion)
87. Malaysia VR Market, By Device Type, 2015–2025 (USD Billion)
88. Malaysia VR Market, By Application, 2015–2025 (USD Billion)
89. Thailand VR Market, By Technology, 2015–2025 (USD Billion)
90. Thailand VR Market, By Device Type, 2015–2025 (USD Billion)
91. Thailand VR Market, By Application, 2015–2025 (USD Billion)
92. Indonesia VR Market, By Technology, 2015–2025 (USD Billion)
93. Indonesia VR Market, By Device Type, 2015–2025 (USD Billion)
94. Indonesia VR Market, By Application, 2015–2025 (USD Billion)
95. Philippines VR Market, By Technology, 2015–2025 (USD Billion)
96. Philippines VR Market, By Device Type, 2015–2025 (USD Billion)
97. Philippines VR Market, By Application, 2015–2025 (USD Billion)
98. South America VR Market, By Technology, 2015–2025 (USD Billion)
99. South America VR Market, By Device Type, 2015–2025 (USD Billion)
100. South America VR Market, By Application, 2015–2025 (USD Billion)
101. Brazil VR Market, By Technology, 2015–2025 (USD Billion)
102. Brazil VR Market, By Device Type, 2015–2025 (USD Billion)
103. Brazil VR Market, By Application, 2015–2025 (USD Billion)
104. Argentina VR Market, By Technology, 2015–2025 (USD Billion)
105. Argentina VR Market, By Device Type, 2015–2025 (USD Billion)
106. Argentina VR Market, By Application, 2015–2025 (USD Billion)
107. Colombia VR Market, By Technology, 2015–2025 (USD Billion)
108. Colombia VR Market, By Device Type, 2015–2025 (USD Billion)
109. Colombia VR Market, By Application, 2015–2025 (USD Billion)
110. Middle East and Africa VR Market, By Technology, 2015–2025 (USD Billion)
111. Middle East and Africa VR Market, By Device Type, 2015–2025 (USD Billion)
112. Middle East and Africa VR Market, By Application, 2015–2025 (USD Billion)
113. Saudi Arabia VR Market, By Technology, 2015–2025 (USD Billion)
114. Saudi Arabia VR Market, By Device Type, 2015–2025 (USD Billion)
115. Saudi Arabia VR Market, By Application, 2015–2025 (USD Billion)
116. UAE VR Market, By Technology, 2015–2025 (USD Billion)
117. UAE VR Market, By Device Type, 2015–2025 (USD Billion)
118. UAE VR Market, By Application, 2015–2025 (USD Billion)
119. Egypt VR Market, By Technology, 2015–2025 (USD Billion)
120. Egypt VR Market, By Device Type, 2015–2025 (USD Billion)
121. Egypt VR Market, By Application, 2015–2025 (USD Billion)
122. Nigeria VR Market, By Technology, 2015–2025 (USD Billion)
123. Nigeria VR Market, By Device Type, 2015–2025 (USD Billion)
124. Nigeria VR Market, By Application, 2015–2025 (USD Billion)
125. South Africa VR Market, By Technology, 2015–2025 (USD Billion)
126. South Africa VR Market, By Device Type, 2015–2025 (USD Billion)
127. South Africa VR Market, By Application, 2015–2025 (USD Billion)
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