The Online Poker market is expected to grow from USD 90.21 billion in 2022 to USD 252.48 billion by 2032, at a CAGR of 10.84% during the forecast period 2023-2032.
Online poker is a trendy game and will remain very popular thanks to the general use of smartphones, easy access to casino sites, and acceptance of digital currencies (Bitcoin and others). Technological developments have coincided with online poker's annual expansion to enhance the trust expected in the online gambling business. For example, virtual reality (VR) in games simulates the surroundings. As a result, players can interact with them realistically using specialized gear such as sensor gloves. Virtual reality can provide a more authentic gaming experience, realistic game design, and better sound quality.
The rise in internet penetration and the increasing number of people using mobile phones to play online games are driving the growth of the online poker market. Besides, data privacy & security may threaten the growth of the online poker market. In addition, technological advances will create new opportunities for the online poker market over the forecast period. On the other hand, different regulatory guidelines and policies targeting online gambling and regulatory restrictions to prevent gambling addiction will hamper the market growth during the forecast period.
This study comprehensively analyses type, end-user, and region. The type segment includes desktop and mobile. The desktop segment registered the largest market share in 2022 because of the larger screen area desktop allowing players to enjoy the game's details and graphics. In addition, the desktop offers more enhanced picture quality, sound quality, and customizable storage capacity than mobile phones. As a result, it enhances players' gaming experience. These reasons contributed to the expansion of the desktop computer market. The end-user segment comprises dabblers, gambling enthusiasts and social exuberant. The gambling enthusiasts segment held the largest market share in 2022. Online casinos allow players to practice their games from anywhere, at any time of the day or night, from various devices. Gambling enthusiasts who keep learning the rules of poker, baccarat and other games can do so by playing free or small bets on different platforms. By doing this, players' capabilities can be significantly improved over time. In short, online casinos are an excellent choice for betting individuals because they can win real money anytime and anywhere.
The market has been divided into North America, Europe, Asia-Pacific, Middle East & Africa, and South America. The Europe region held the highest market revenue in 2022 due to the legalization of gambling in many European countries. In addition, the rising acceptance of online gambling, increased spending on entertainment, and high disposable income in the region are boosting the market's growth. The Asia Pacific region is expected to register a high growth rate over the forecast period. The ease of government regulations on online gambling in Asian countries is driving the market's growth. In addition, rising spending on leisure activities by people is anticipated to boost the market's growth.
Some of the notable players in the market are Tencent, Playtika, Zynga Inc., PokerStars, Arkadium, Baazi Games, Adda52.com, Quadrific Media Pvt Ltd., Pocket52, BLITZPOKER, Ignition, Americas Cardroom, BetOnline, Every game, True Poker, Bovada, and Juicy Stakes among others.
Report Description:
1. Introduction
1.1. Objectives of the Study
1.2. Market Definition
1.3. Research Scope
1.4. Currency
1.5. Key Target Audience
2. Research Methodology and Assumptions
3. Executive Summary
4. Premium Insights
4.1. Porter’s Five Forces Analysis
4.2. Value Chain Analysis
4.3. Top Investment Pockets
4.3.1. Market Attractiveness Analysis By Device Type
4.3.2. Market Attractiveness Analysis By End-User
4.3.3. Market Attractiveness Analysis By Region
4.4. Industry Trends
5. Market Dynamics
5.1. Market Evaluation
5.2. Market Evaluation
5.3. Drivers
5.3.1. Growing internet penetration
5.3.2. Growing number of smartphone users
5.4. Restraints
5.4.1. Data privacy & security
5.5. Opportunities
5.5.1. Technological advancements
5.6. Challenges
5.6.1. Governments regulations
6. Global Online Poker Market Analysis and Forecast, By Device Type
6.1. Segment Overview
6.2. Desktop
6.3. Mobile
7. Global Online Poker Market Analysis and Forecast, By End-User
7.1. Segment Overview
7.2. Dabblers
7.3. Gambling Enthusiasts
7.4. Social Exuberant
8. Global Online Poker Market Analysis and Forecast, By Regional Analysis
8.1. Segment Overview
8.2. North America
8.2.1. U.S.
8.2.2. Canada
8.2.3. Mexico
8.3. Europe
8.3.1. Germany
8.3.2. France
8.3.3. U.K.
8.3.4. Italy
8.3.5. Spain
8.4. Asia-Pacific
8.4.1. Japan
8.4.2. China
8.4.3. India
8.5. South America
8.5.1. Brazil
8.6. Middle East and Africa
8.6.1. UAE
8.6.2. South Africa
9. Global Online Poker Market-Competitive Landscape
9.1. Overview
9.2. Market Share of Key Players in Global Online Poker Market
9.2.1. Global Company Market Share
9.2.2. North America Company Market Share
9.2.3. Europe Company Market Share
9.2.4. APAC Company Market Share
9.3. Competitive Situations and Trends
9.3.1. Product Launches and Developments
9.3.2. Partnerships, Collaborations, and Agreements
9.3.3. Mergers & Acquisitions
9.3.4. Expansions
10. Company Profiles
10.1. Tencent
10.1.1. Business Overview
10.1.2. Company Snapshot
10.1.3. Company Market Share Analysis
10.1.4. Company Product Portfolio
10.1.5. Recent Developments
10.1.6. SWOT Analysis
10.2. Playtika
10.2.1. Business Overview
10.2.2. Company Snapshot
10.2.3. Company Market Share Analysis
10.2.4. Company Product Portfolio
10.2.5. Recent Developments
10.2.6. SWOT Analysis
10.3. Zynga Inc.
10.3.1. Business Overview
10.3.2. Company Snapshot
10.3.3. Company Market Share Analysis
10.3.4. Company Product Portfolio
10.3.5. Recent Developments
10.3.6. SWOT Analysis
10.4. PokerStars
10.4.1. Business Overview
10.4.2. Company Snapshot
10.4.3. Company Market Share Analysis
10.4.4. Company Product Portfolio
10.4.5. Recent Developments
10.4.6. SWOT Analysis
10.5. Arkadium
10.5.1. Business Overview
10.5.2. Company Snapshot
10.5.3. Company Market Share Analysis
10.5.4. Company Product Portfolio
10.5.5. Recent Developments
10.5.6. SWOT Analysis
10.6. Baazi Games
10.6.1. Business Overview
10.6.2. Company Snapshot
10.6.3. Company Market Share Analysis
10.6.4. Company Product Portfolio
10.6.5. Recent Developments
10.6.6. SWOT Analysis
10.7. Adda52.com
10.7.1. Business Overview
10.7.2. Company Snapshot
10.7.3. Company Market Share Analysis
10.7.4. Company Product Portfolio
10.7.5. Recent Developments
10.7.6. SWOT Analysis
10.8. Quadrific Media Pvt Ltd.
10.8.1. Business Overview
10.8.2. Company Snapshot
10.8.3. Company Market Share Analysis
10.8.4. Company Product Portfolio
10.8.5. Recent Developments
10.8.6. SWOT Analysis
10.9. Pocket52
10.9.1. Business Overview
10.9.2. Company Snapshot
10.9.3. Company Market Share Analysis
10.9.4. Company Product Portfolio
10.9.5. Recent Developments
10.9.6. SWOT Analysis
10.10. BLITZPOKER
10.10.1. Business Overview
10.10.2. Company Snapshot
10.10.3. Company Market Share Analysis
10.10.4. Company Product Portfolio
10.10.5. Recent Developments
10.10.6. SWOT Analysis
10.11. Ignition
10.11.1. Business Overview
10.11.2. Company Snapshot
10.11.3. Company Market Share Analysis
10.11.4. Company Product Portfolio
10.11.5. Recent Developments
10.11.6. SWOT Analysis
10.12. Americas Cardroom
10.12.1. Business Overview
10.12.2. Company Snapshot
10.12.3. Company Market Share Analysis
10.12.4. Company Product Portfolio
10.12.5. Recent Developments
10.12.6. SWOT Analysis
10.13. BetOnline
10.13.1. Business Overview
10.13.2. Company Snapshot
10.13.3. Company Market Share Analysis
10.13.4. Company Product Portfolio
10.13.5. Recent Developments
10.13.6. SWOT Analysis
10.14. Every game
10.14.1. Business Overview
10.14.2. Company Snapshot
10.14.3. Company Market Share Analysis
10.14.4. Company Product Portfolio
10.14.5. Recent Developments
10.14.6. SWOT Analysis
10.15. True Poker
10.15.1. Business Overview
10.15.2. Company Snapshot
10.15.3. Company Market Share Analysis
10.15.4. Company Product Portfolio
10.15.5. Recent Developments
10.15.6. SWOT Analysis
10.16. Bovada
10.16.1. Business Overview
10.16.2. Company Snapshot
10.16.3. Company Market Share Analysis
10.16.4. Company Product Portfolio
10.16.5. Recent Developments
10.16.6. SWOT Analysis
10.17. Juicy Stakes
10.17.1. Business Overview
10.17.2. Company Snapshot
10.17.3. Company Market Share Analysis
10.17.4. Company Product Portfolio
10.17.5. Recent Developments
10.17.6. SWOT Analysis
10.18. Others
10.18.1. Business Overview
10.18.2. Company Snapshot
10.18.3. Company Market Share Analysis
10.18.4. Company Product Portfolio
10.18.5. Recent Developments
10.18.6. SWOT Analysis
List of Table
1. Global Online Poker Market, By Device Type, 2019-2032 (USD Million)
2. Global Desktop, Online Poker Market, By Region, 2019-2032 (USD Million)
3. Global Mobile, Online Poker Market, By Region, 2019-2032 (USD Million)
4. Global Online Poker Market, By End-User, 2019-2032 (USD Million)
5. Global Dabblers, Online Poker Market, By Region, 2019-2032 (USD Million)
6. Global Gambling Enthusiasts, Online Poker Market, By Region, 2019-2032 (USD Million)
7. Global Social Exuberant, Online Poker Market, By Region, 2019-2032 (USD Million)
8. North America Online Poker Market, By Device Type, 2019-2032 (USD Million)
9. North America Online Poker Market, By End-User, 2019-2032 (USD Million)
10. U.S. Online Poker Market, By Device Type, 2019-2032 (USD Million)
11. U.S. Online Poker Market, By End-User, 2019-2032 (USD Million)
12. Canada Online Poker Market, By Device Type, 2019-2032 (USD Million)
13. Canada Online Poker Market, By End-User, 2019-2032 (USD Million)
14. Mexico Online Poker Market, By Device Type, 2019-2032 (USD Million)
15. Mexico Online Poker Market, By End-User, 2019-2032 (USD Million)
16. Europe Online Poker Market, By Device Type, 2019-2032 (USD Million)
17. Europe Online Poker Market, By End-User, 2019-2032 (USD Million)
18. Germany Online Poker Market, By Device Type, 2019-2032 (USD Million)
19. Germany Online Poker Market, By End-User, 2019-2032 (USD Million)
20. France Online Poker Market, By Device Type, 2019-2032 (USD Million)
21. France Online Poker Market, By End-User 2019-2032 (USD Million)
22. U.K. Online Poker Market, By Device Type, 2019-2032 (USD Million)
23. U.K. Online Poker Market, By End-User 2019-2032 (USD Million)
24. Italy Online Poker Market, By Device Type, 2019-2032 (USD Million)
25. Italy Online Poker Market, By End-User 2019-2032 (USD Million)
26. Spain Online Poker Market, By Device Type, 2019-2032 (USD Million)
27. Spain Online Poker Market, By End-User 2019-2032 (USD Million)
28. Asia Pacific Online Poker Market, By Device Type, 2019-2032 (USD Million)
29. Asia Pacific Online Poker Market, By End-User 2019-2032 (USD Million)
30. Japan Online Poker Market, By Device Type, 2019-2032 (USD Million)
31. Japan Online Poker Market, By End-User 2019-2032 (USD Million)
32. China Online Poker Market, By Device Type, 2019-2032 (USD Million)
33. China Online Poker Market, By End-User 2019-2032 (USD Million)
34. India Online Poker Market, By Device Type, 2019-2032 (USD Million)
35. India Online Poker Market, By End-User 2019-2032 (USD Million)
36. South America Online Poker Market, By Device Type, 2019-2032 (USD Million)
37. South America Online Poker Market, By End-User 2019-2032 (USD Million)
38. Brazil Online Poker Market, By Device Type, 2019-2032 (USD Million)
39. Brazil Online Poker Market, By End-User 2019-2032 (USD Million)
40. Middle East and Africa Online Poker Market, By Device Type, 2019-2032 (USD Million)
41. Middle East and Africa Online Poker Market, By End-User 2019-2032 (USD Million)
42. UAE Online Poker Market, By Device Type, 2019-2032 (USD Million)
43. UAE Online Poker Market, By End-User 2019-2032 (USD Million)
44. South Africa Online Poker Market, By Device Type, 2019-2032 (USD Million)
45. South Africa Online Poker Market, By End-User 2019-2032 (USD Million) (K Units
List of Figures
1. Global Online Poker Market Segmentation
2. Global Online Poker Market: Research Methodology
3. Market Size Estimation Methodology: Bottom-Up Approach
4. Market Size Estimation Methodology: Top-Down Approach
5. Data Triangulation
6. Porter’s Five Forces Analysis
7. Value Chain Analysis
8. Global Online Poker Market Attractiveness Analysis By Device Type
9. Global Online Poker Market Attractiveness Analysis By End-User
10. Global Online Poker Market Attractiveness Analysis By Region
11. Global Online Poker Market: Dynamics
12. Global Online Poker Market Share By Device Type (2023 & 2032)
13. Global Online Poker Market Share By End-User (2023 & 2032)
14. Global Online Poker Market Share By Regions (2023 & 2032)
15. Global Online Poker Market Share By Company (2022)
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