Market Overview
The global VR Content Creation market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 40.7% in the forecast period of 2020 to 2025 and will expected to reach USD 2667.2 million by 2025, from USD 680.7 million in 2019.
The VR Content Creation market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
Market segmentation
VR Content Creation market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
By Type, VR Content Creation market has been segmented into:
Videos
360 Degree Photos
Games
By Application, VR Content Creation has been segmented into:
Travel, Hospitality and Events
Media and Entertainment
Retail
Gaming
Automotive
Others
Regions and Countries Level Analysis
Regional analysis is another highly comprehensive part of the research and analysis study of the global VR Content Creation market presented in the report. This section sheds light on the sales growth of different regional and country-level VR Content Creation markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global VR Content Creation market.
The report offers in-depth assessment of the growth and other aspects of the VR Content Creation market in important countries (regions), including:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Competitive Landscape and VR Content Creation Market Share Analysis
VR Content Creation competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, VR Content Creation sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the VR Content Creation sales, revenue and market share for each player covered in this report.
The major players covered in VR Content Creation are:
Blippar
Vizor
Koncept VR
360 Labs
Voxelus
Matterport
WeMakeVR
Panedia
SubVRsive
Wevr
Table of Contents
1 VR Content Creation Market Overview
1.1 Product Overview and Scope of VR Content Creation
1.2 Classification of VR Content Creation by Type
1.2.1 Global VR Content Creation Revenue by Type: 2015 VS 2019 VS 2025
1.2.2 Global VR Content Creation Revenue Market Share by Type in 2019
1.2.3 Videos
1.2.4 360 Degree Photos
1.2.5 Games
1.3 Global VR Content Creation Market by Application
1.3.1 Overview: Global VR Content Creation Revenue by Application: 2015 VS 2019 VS 2025
1.3.2 Travel, Hospitality and Events
1.3.3 Media and Entertainment
1.3.4 Retail
1.3.5 Gaming
1.3.6 Automotive
1.3.7 Others
1.4 Global VR Content Creation Market by Regions
1.4.1 Global VR Content Creation Market Size by Regions: 2015 VS 2019 VS 2025
1.4.2 Global Market Size of VR Content Creation (2015-2025)
1.4.3 North America (USA, Canada and Mexico) VR Content Creation Status and Prospect (2015-2025)
1.4.4 Europe (Germany, France, UK, Russia and Italy) VR Content Creation Status and Prospect (2015-2025)
1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) VR Content Creation Status and Prospect (2015-2025)
1.4.6 South America (Brazil, Argentina, Colombia) VR Content Creation Status and Prospect (2015-2025)
1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) VR Content Creation Status and Prospect (2015-2025)
2 Company Profiles
2.1 Blippar
2.1.1 Blippar Details
2.1.2 Blippar Major Business and Total Revenue (Financial Highlights) Analysis
2.1.3 Blippar SWOT Analysis
2.1.4 Blippar Product and Services
2.1.5 Blippar VR Content Creation Revenue, Gross Margin and Market Share (2018-2019)
2.2 Vizor
2.2.1 Vizor Details
2.2.2 Vizor Major Business and Total Revenue (Financial Highlights) Analysis
2.2.3 Vizor SWOT Analysis
2.2.4 Vizor Product and Services
2.2.5 Vizor VR Content Creation Revenue, Gross Margin and Market Share (2018-2019)
2.3 Koncept VR
2.3.1 Koncept VR Details
2.3.2 Koncept VR Major Business and Total Revenue (Financial Highlights) Analysis
2.3.3 Koncept VR SWOT Analysis
2.3.4 Koncept VR Product and Services
2.3.5 Koncept VR VR Content Creation Revenue, Gross Margin and Market Share (2018-2019)
2.4 360 Labs
2.4.1 360 Labs Details
2.4.2 360 Labs Major Business and Total Revenue (Financial Highlights) Analysis
2.4.3 360 Labs SWOT Analysis
2.4.4 360 Labs Product and Services
2.4.5 360 Labs VR Content Creation Revenue, Gross Margin and Market Share (2018-2019)
2.5 Voxelus
2.5.1 Voxelus Details
2.5.2 Voxelus Major Business and Total Revenue (Financial Highlights) Analysis
2.5.3 Voxelus SWOT Analysis
2.5.4 Voxelus Product and Services
2.5.5 Voxelus VR Content Creation Revenue, Gross Margin and Market Share (2018-2019)
2.6 Matterport
2.6.1 Matterport Details
2.6.2 Matterport Major Business and Total Revenue (Financial Highlights) Analysis
2.6.3 Matterport SWOT Analysis
2.6.4 Matterport Product and Services
2.6.5 Matterport VR Content Creation Revenue, Gross Margin and Market Share (2018-2019)
2.7 WeMakeVR
2.7.1 WeMakeVR Details
2.7.2 WeMakeVR Major Business and Total Revenue (Financial Highlights) Analysis
2.7.3 WeMakeVR SWOT Analysis
2.7.4 WeMakeVR Product and Services
2.7.5 WeMakeVR VR Content Creation Revenue, Gross Margin and Market Share (2018-2019)
2.8 Panedia
2.8.1 Panedia Details
2.8.2 Panedia Major Business and Total Revenue (Financial Highlights) Analysis
2.8.3 Panedia SWOT Analysis
2.8.4 Panedia Product and Services
2.8.5 Panedia VR Content Creation Revenue, Gross Margin and Market Share (2018-2019)
2.9 SubVRsive
2.9.1 SubVRsive Details
2.9.2 SubVRsive Major Business and Total Revenue (Financial Highlights) Analysis
2.9.3 SubVRsive SWOT Analysis
2.9.4 SubVRsive Product and Services
2.9.5 SubVRsive VR Content Creation Revenue, Gross Margin and Market Share (2018-2019)
2.10 Wevr
2.10.1 Wevr Details
2.10.2 Wevr Major Business and Total Revenue (Financial Highlights) Analysis
2.10.3 Wevr SWOT Analysis
2.10.4 Wevr Product and Services
2.10.5 Wevr VR Content Creation Revenue, Gross Margin and Market Share (2018-2019)
3 Market Competition, by Players
3.1 Global VR Content Creation Revenue and Share by Players (2015-2020)
3.2 Market Concentration Rate
3.2.1 Top 5 VR Content Creation Players Market Share
3.2.2 Top 10 VR Content Creation Players Market Share
3.3 Market Competition Trend
4 Market Size by Regions
4.1 Global VR Content Creation Revenue and Market Share by Regions
4.2 North America VR Content Creation Revenue and Growth Rate (2015-2020)
4.3 Europe VR Content Creation Revenue and Growth Rate (2015-2020)
4.4 Asia-Pacific VR Content Creation Revenue and Growth Rate (2015-2020)
4.5 South America VR Content Creation Revenue and Growth Rate (2015-2020)
4.6 Middle East & Africa VR Content Creation Revenue and Growth Rate (2015-2020)
5 North America VR Content Creation Revenue by Countries
5.1 North America VR Content Creation Revenue by Countries (2015-2020)
5.2 USA VR Content Creation Revenue and Growth Rate (2015-2020)
5.3 Canada VR Content Creation Revenue and Growth Rate (2015-2020)
5.4 Mexico VR Content Creation Revenue and Growth Rate (2015-2020)
6 Europe VR Content Creation Revenue by Countries
6.1 Europe VR Content Creation Revenue by Countries (2015-2020)
6.2 Germany VR Content Creation Revenue and Growth Rate (2015-2020)
6.3 UK VR Content Creation Revenue and Growth Rate (2015-2020)
6.4 France VR Content Creation Revenue and Growth Rate (2015-2020)
6.5 Russia VR Content Creation Revenue and Growth Rate (2015-2020)
6.6 Italy VR Content Creation Revenue and Growth Rate (2015-2020)
7 Asia-Pacific VR Content Creation Revenue by Countries
7.1 Asia-Pacific VR Content Creation Revenue by Countries (2015-2020)
7.2 China VR Content Creation Revenue and Growth Rate (2015-2020)
7.3 Japan VR Content Creation Revenue and Growth Rate (2015-2020)
7.4 Korea VR Content Creation Revenue and Growth Rate (2015-2020)
7.5 India VR Content Creation Revenue and Growth Rate (2015-2020)
7.6 Southeast Asia VR Content Creation Revenue and Growth Rate (2015-2020)
8 South America VR Content Creation Revenue by Countries
8.1 South America VR Content Creation Revenue by Countries (2015-2020)
8.2 Brazil VR Content Creation Revenue and Growth Rate (2015-2020)
8.3 Argentina VR Content Creation Revenue and Growth Rate (2015-2020)
9 Middle East & Africa Revenue VR Content Creation by Countries
9.1 Middle East & Africa VR Content Creation Revenue by Countries (2015-2020)
9.2 Saudi Arabia VR Content Creation Revenue and Growth Rate (2015-2020)
9.3 UAE VR Content Creation Revenue and Growth Rate (2015-2020)
9.4 Egypt VR Content Creation Revenue and Growth Rate (2015-2020)
9.5 South Africa VR Content Creation Revenue and Growth Rate (2015-2020)
10 Market Size Segment by Type
10.1 Global VR Content Creation Revenue and Market Share by Type (2015-2020)
10.2 Global VR Content Creation Market Forecast by Type (2019-2024)
10.3 Videos Revenue Growth Rate (2015-2025)
10.4 360 Degree Photos Revenue Growth Rate (2015-2025)
10.5 Games Revenue Growth Rate (2015-2025)
11 Global VR Content Creation Market Segment by Application
11.1 Global VR Content Creation Revenue Market Share by Application (2015-2020)
11.2 VR Content Creation Market Forecast by Application (2019-2024)
11.3 Travel, Hospitality and Events Revenue Growth (2015-2020)
11.4 Media and Entertainment Revenue Growth (2015-2020)
11.5 Retail Revenue Growth (2015-2020)
11.6 Gaming Revenue Growth (2015-2020)
11.7 Automotive Revenue Growth (2015-2020)
11.8 Others Revenue Growth (2015-2020)
12 Global VR Content Creation Market Size Forecast (2021-2025)
12.1 Global VR Content Creation Market Size Forecast (2021-2025)
12.2 Global VR Content Creation Market Forecast by Regions (2021-2025)
12.3 North America VR Content Creation Revenue Market Forecast (2021-2025)
12.4 Europe VR Content Creation Revenue Market Forecast (2021-2025)
12.5 Asia-Pacific VR Content Creation Revenue Market Forecast (2021-2025)
12.6 South America VR Content Creation Revenue Market Forecast (2021-2025)
12.7 Middle East & Africa VR Content Creation Revenue Market Forecast (2021-2025)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source
14.3 Disclaimer
14.4 About US
List of Tables
Table 1. Global VR Content Creation Revenue (USD Million) by Type: 2015 VS 2019 VS 2025
Table 2. Breakdown of VR Content Creation by Company Type (Tier 1, Tier 2 and Tier 3)
Table 3. Global VR Content Creation Revenue (USD Million) by Application: 2015 VS 2019 VS 2025
Table 4. Global Market VR Content Creation Revenue (Million USD) Comparison by Regions 2015-2025
Table 5. Blippar Corporate Information, Location and Competitors
Table 6. Blippar VR Content Creation Major Business
Table 7. Blippar VR Content Creation Total Revenue (USD Million) (2017-2018)
Table 8. Blippar SWOT Analysis
Table 9. Blippar VR Content Creation Product and Solutions
Table 10. Blippar VR Content Creation Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 11. Vizor Corporate Information, Location and Competitors
Table 12. Vizor VR Content Creation Major Business
Table 13. Vizor VR Content Creation Total Revenue (USD Million) (2018-2019)
Table 14. Vizor SWOT Analysis
Table 15. Vizor VR Content Creation Product and Solutions
Table 16. Vizor VR Content Creation Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 17. Koncept VR Corporate Information, Location and Competitors
Table 18. Koncept VR VR Content Creation Major Business
Table 19. Koncept VR VR Content Creation Total Revenue (USD Million) (2017-2018)
Table 20. Koncept VR SWOT Analysis
Table 21. Koncept VR VR Content Creation Product and Solutions
Table 22. Koncept VR VR Content Creation Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 23. 360 Labs Corporate Information, Location and Competitors
Table 24. 360 Labs VR Content Creation Major Business
Table 25. 360 Labs VR Content Creation Total Revenue (USD Million) (2017-2018)
Table 26. 360 Labs SWOT Analysis
Table 27. 360 Labs VR Content Creation Product and Solutions
Table 28. 360 Labs VR Content Creation Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 29. Voxelus Corporate Information, Location and Competitors
Table 30. Voxelus VR Content Creation Major Business
Table 31. Voxelus VR Content Creation Total Revenue (USD Million) (2017-2018)
Table 32. Voxelus SWOT Analysis
Table 33. Voxelus VR Content Creation Product and Solutions
Table 34. Voxelus VR Content Creation Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 35. Matterport Corporate Information, Location and Competitors
Table 36. Matterport VR Content Creation Major Business
Table 37. Matterport VR Content Creation Total Revenue (USD Million) (2017-2018)
Table 38. Matterport SWOT Analysis
Table 39. Matterport VR Content Creation Product and Solutions
Table 40. Matterport VR Content Creation Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 41. WeMakeVR Corporate Information, Location and Competitors
Table 42. WeMakeVR VR Content Creation Major Business
Table 43. WeMakeVR VR Content Creation Total Revenue (USD Million) (2017-2018)
Table 44. WeMakeVR SWOT Analysis
Table 45. WeMakeVR VR Content Creation Product and Solutions
Table 46. WeMakeVR VR Content Creation Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 47. Panedia Corporate Information, Location and Competitors
Table 48. Panedia VR Content Creation Major Business
Table 49. Panedia VR Content Creation Total Revenue (USD Million) (2017-2018)
Table 50. Panedia SWOT Analysis
Table 51. Panedia VR Content Creation Product and Solutions
Table 52. Panedia VR Content Creation Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 53. SubVRsive Corporate Information, Location and Competitors
Table 54. SubVRsive VR Content Creation Major Business
Table 55. SubVRsive VR Content Creation Total Revenue (USD Million) (2017-2018)
Table 56. SubVRsive SWOT Analysis
Table 57. SubVRsive VR Content Creation Product and Solutions
Table 58. SubVRsive VR Content Creation Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 59. Wevr Corporate Information, Location and Competitors
Table 60. Wevr VR Content Creation Major Business
Table 61. Wevr VR Content Creation Total Revenue (USD Million) (2017-2018)
Table 62. Wevr SWOT Analysis
Table 63. Wevr VR Content Creation Product and Solutions
Table 64. Wevr VR Content Creation Revenue (USD Million), Gross Margin and Market Share (2018-2019)
Table 65. Global VR Content Creation Revenue (Million USD) by Players (2015-2020)
Table 66. Global VR Content Creation Revenue Share by Players (2015-2020)
Table 67. Global VR Content Creation Revenue (Million USD) by Regions (2015-2020)
Table 68. Global VR Content Creation Revenue Market Share by Regions (2015-2020)
Table 69. North America VR Content Creation Revenue by Countries (2015-2020)
Table 70. North America VR Content Creation Revenue Market Share by Countries (2015-2020)
Table 71. Europe VR Content Creation Revenue (Million USD) by Countries (2015-2020)
Table 72. Asia-Pacific VR Content Creation Revenue (Million USD) by Countries (2015-2020)
Table 73. South America VR Content Creation Revenue by Countries (2015-2020)
Table 74. South America VR Content Creation Revenue Market Share by Countries (2015-2020)
Table 75. Middle East and Africa VR Content Creation Revenue (Million USD) by Countries (2015-2020)
Table 76. Middle East and Africa VR Content Creation Revenue Market Share by Countries (2015-2020)
Table 77. Global VR Content Creation Revenue (Million USD) by Type (2015-2020)
Table 78. Global VR Content Creation Revenue Share by Type (2015-2020)
Table 79. Global VR Content Creation Revenue Forecast by Type (2021-2025)
Table 80. Global VR Content Creation Revenue by Application (2015-2020)
Table 81. Global VR Content Creation Revenue Share by Application (2015-2020)
Table 82. Global VR Content Creation Revenue Forecast by Application (2021-2025)
Table 83. Global VR Content Creation Revenue (Million USD) Forecast by Regions (2021-2025)
List of Figures
Figure 1. VR Content Creation Picture
Figure 2. Global VR Content Creation Revenue Market Share by Type in 2019
Figure 3. Videos Picture
Figure 4. 360 Degree Photos Picture
Figure 5. Games Picture
Figure 6. VR Content Creation Revenue Market Share by Application in 2019
Figure 7. Travel, Hospitality and Events Picture
Figure 8. Media and Entertainment Picture
Figure 9. Retail Picture
Figure 10. Gaming Picture
Figure 11. Automotive Picture
Figure 12. Others Picture
Figure 13. Global VR Content Creation Revenue (USD Million) and Growth Rate (2015-2025)
Figure 14. North America VR Content Creation Revenue (Million USD) and Growth Rate (2015-2025)
Figure 15. Europe VR Content Creation Revenue (Million USD) and Growth Rate (2015-2025)
Figure 16. Asia-Pacific VR Content Creation Revenue (Million USD) and Growth Rate (2015-2025)
Figure 17. South America VR Content Creation Revenue (Million USD) and Growth Rate (2015-2025)
Figure 18. Middle East and Africa VR Content Creation Revenue (Million USD) and Growth Rate (2015-2025)
Figure 19. Global VR Content Creation Revenue (Million USD) and Growth Rate (2015-2025)
Figure 20. Global VR Content Creation Revenue Share by Players in 2019
Figure 21. Global Top 5 Players VR Content Creation Revenue Market Share in 2019
Figure 22. Global Top 10 Players VR Content Creation Revenue Market Share in 2019
Figure 23. Key Players Market Share Trend
Figure 24. Global VR Content Creation Revenue (Million USD) and Growth Rate (%) (2015-2020)
Figure 25. Global VR Content Creation Revenue Market Share by Regions (2015-2020)
Figure 26. Global VR Content Creation Revenue Market Share by Regions in 2018
Figure 27. North America VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 28. Europe VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 29. Asia-Pacific VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 30. South America VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 31. Middle East and Africa VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 32. North America VR Content Creation Revenue Market Share by Countries (2015-2020)
Figure 33. North America VR Content Creation Revenue Market Share by Countries in 2019
Figure 34. USA VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 35. Canada VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 36. Mexico VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 37. Europe VR Content Creation Revenue Market Share by Countries (2015-2020)
Figure 38. Europe VR Content Creation Revenue Market Share by Countries in 2019
Figure 39. Germany VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 40. UK VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 41. France VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 42. Russia VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 43. Italy VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 44. Asia-Pacific VR Content Creation Revenue Market Share by Countries (2015-2020)
Figure 45. Asia-Pacific VR Content Creation Revenue Market Share by Countries in 2019
Figure 46. China VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 47. Japan VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 48. Korea VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 49. India VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 50. Southeast Asia VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 51. South America VR Content Creation Revenue Market Share by Countries (2015-2020)
Figure 52. South America VR Content Creation Revenue Market Share by Countries in 2019
Figure 53. Brazil VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 54. Argentina VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 55. Middle East and Africa VR Content Creation Revenue Market Share by Countries (2015-2020)
Figure 56. Middle East and Africa VR Content Creation Revenue Market Share by Countries in 2019
Figure 57. Saudi Arabia VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 58. UAE VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 59. Egypt VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 60. South Africa VR Content Creation Revenue and Growth Rate (2015-2020)
Figure 61. Global VR Content Creation Revenue Share by Type (2015-2020)
Figure 62. Global VR Content Creation Revenue Share by Type in 2019
Figure 63. Global VR Content Creation Market Share Forecast by Type (2021-2025)
Figure 64. Global Videos Revenue Growth Rate (2015-2020)
Figure 65. Global 360 Degree Photos Revenue Growth Rate (2015-2020)
Figure 66. Global Games Revenue Growth Rate (2015-2020)
Figure 67. Global VR Content Creation Revenue Share by Application (2015-2020)
Figure 68. Global VR Content Creation Revenue Share by Application in 2019
Figure 69. Global VR Content Creation Market Share Forecast by Application (2021-2025)
Figure 70. Global Travel, Hospitality and Events Revenue Growth Rate (2015-2020)
Figure 71. Global Media and Entertainment Revenue Growth Rate (2015-2020)
Figure 72. Global Retail Revenue Growth Rate (2015-2020)
Figure 73. Global Gaming Revenue Growth Rate (2015-2020)
Figure 74. Global Automotive Revenue Growth Rate (2015-2020)
Figure 75. Global Others Revenue Growth Rate (2015-2020)
Figure 76. Global VR Content Creation Revenue (Million USD) and Growth Rate Forecast (2021-2025)
Figure 77. Global VR Content Creation Revenue (Million USD) Forecast by Regions (2021-2025)
Figure 78. Global VR Content Creation Revenue Market Share Forecast by Regions (2021-2025)
Figure 79. North America VR Content Creation Revenue Market Forecast (2021-2025)
Figure 80. Europe VR Content Creation Revenue Market Forecast (2021-2025)
Figure 81. Asia-Pacific VR Content Creation Revenue Market Forecast (2021-2025)
Figure 82. South America VR Content Creation Revenue Market Forecast (2021-2025)
Figure 83. Middle East and Africa VR Content Creation Revenue Market Forecast (2021-2025)
Figure 84. Sales Channel: Direct Channel vs Indirect Channel
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