Global PC Gaming Peripheral Market 2020 by Manufacturers, Regions, Type and Application, Forecast to 2025

  • Publish Date: Jan, 2020
  • Report ID: 406662
  • Category: Consumer Goods
  • Pages: 135
$3480

Summary

Market Overview

The global PC Gaming Peripheral market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 5.1% in the forecast period of 2020 to 2025 and will expected to reach USD 3595.7 million by 2025, from USD 2950.1 million in 2019.

The PC Gaming Peripheral market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation

PC Gaming Peripheral market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, PC Gaming Peripheral market has been segmented into Headsets, Mice, Keyboards, Surfaces, Controllers, etc.

By Application, PC Gaming Peripheral has been segmented into Distribution Channels, Third-Party Retail Channels, Direct Channels, etc.

Regions and Countries Level Analysis

Regional analysis is another highly comprehensive part of the research and analysis study of the global PC Gaming Peripheral market presented in the report. This section sheds light on the sales growth of different regional and country-level PC Gaming Peripheral markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global PC Gaming Peripheral market.

The report offers in-depth assessment of the growth and other aspects of the PC Gaming Peripheral market in important countries (regions), including United States, Canada, Mexico, Germany, France, United Kingdom, Russia, Italy, China, Japan, Korea, India, Southeast Asia, Australia, Brazil and Saudi Arabia, etc. It also throws light on the progress of key regional PC Gaming Peripheral markets such as North America, Europe, Asia-Pacific, South America and Middle East & Africa.

Competitive Landscape and PC Gaming Peripheral Market Share Analysis

PC Gaming Peripheral competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, PC Gaming Peripheral sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the PC Gaming Peripheral sales, revenue and market share for each player covered in this report.

The major players covered in PC Gaming Peripheral are: Razer, Mad Catz, Corsair, Logitech G (ASTRO), SteelSeries, Turtle Beach, QPAD, Plantronics, Sennheiser, ROCCAT, ZOWIE, Thrustmaster, Sharkoon, Cooler Master, HyperX, Trust, Tt eSPORTS, etc. Among other players domestic and global, PC Gaming Peripheral market share data is available for global, North America, Europe, Asia-Pacific, Middle East and Africa and South America separately. Our analysts understand competitive strengths and provide competitive analysis for each competitor separately.

The content of the study subjects, includes a total of 15 chapters:

Chapter 1, to describe PC Gaming Peripheral product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top manufacturers of PC Gaming Peripheral, with price, sales, revenue and global market share of PC Gaming Peripheral in 2018 and 2019.

Chapter 3, the PC Gaming Peripheral competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the PC Gaming Peripheral breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2015 to 2020.

Chapter 5, 6, 7, 8 and 9, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2015 to 2020.

Chapter 10 and 11, to segment the sales by type and application, with sales market share and growth rate by type, application, from 2015 to 2020.

Chapter 12, PC Gaming Peripheral market forecast, by regions, type and application, with sales and revenue, from 2020 to 2025.

Chapter 13, 14 and 15, to describe PC Gaming Peripheral sales channel, distributors, customers, research findings and conclusion, appendix and data source.

Table of Contents

1 Market Overview

1.1 PC Gaming Peripheral Introduction

1.2 Market Analysis by Type

1.2.1 Overview: Global PC Gaming Peripheral Revenue by Type: 2015 VS 2019 VS 2025

1.2.2 Headsets

1.2.3 Mice

1.2.4 Keyboards

1.2.5 Surfaces

1.2.6 Controllers

1.3 Market Analysis by Application

1.3.1 Overview: Global PC Gaming Peripheral Revenue by Application: 2015 VS 2019 VS 2025

1.3.2 Distribution Channels

1.3.3 Third-Party Retail Channels

1.3.4 Direct Channels

1.4 Overview of Global PC Gaming Peripheral Market

1.4.1 Global PC Gaming Peripheral Market Status and Outlook (2015-2025)

1.4.2 North America (United States, Canada and Mexico)

1.4.3 Europe (Germany, France, United Kingdom, Russia and Italy)

1.4.4 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

1.4.5 South America, Middle East & Africa

1.5 Market Dynamics

1.5.1 Market Opportunities

1.5.2 Market Risk

1.5.3 Market Driving Force

2 Manufacturers Profiles

2.1 Razer

2.1.1 Razer Details

2.1.2 Razer Major Business and Total Revenue (Financial Highlights) Analysis

2.1.3 Razer SWOT Analysis

2.1.4 Razer Product and Services

2.1.5 Razer PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.2 Mad Catz

2.2.1 Mad Catz Details

2.2.2 Mad Catz Major Business and Total Revenue (Financial Highlights) Analysis

2.2.3 Mad Catz SWOT Analysis

2.2.4 Mad Catz Product and Services

2.2.5 Mad Catz PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.3 Corsair

2.3.1 Corsair Details

2.3.2 Corsair Major Business and Total Revenue (Financial Highlights) Analysis

2.3.3 Corsair SWOT Analysis

2.3.4 Corsair Product and Services

2.3.5 Corsair PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.4 Logitech G (ASTRO)

2.4.1 Logitech G (ASTRO) Details

2.4.2 Logitech G (ASTRO) Major Business and Total Revenue (Financial Highlights) Analysis

2.4.3 Logitech G (ASTRO) SWOT Analysis

2.4.4 Logitech G (ASTRO) Product and Services

2.4.5 Logitech G (ASTRO) PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.5 SteelSeries

2.5.1 SteelSeries Details

2.5.2 SteelSeries Major Business and Total Revenue (Financial Highlights) Analysis

2.5.3 SteelSeries SWOT Analysis

2.5.4 SteelSeries Product and Services

2.5.5 SteelSeries PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.6 Turtle Beach

2.6.1 Turtle Beach Details

2.6.2 Turtle Beach Major Business and Total Revenue (Financial Highlights) Analysis

2.6.3 Turtle Beach SWOT Analysis

2.6.4 Turtle Beach Product and Services

2.6.5 Turtle Beach PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.7 QPAD

2.7.1 QPAD Details

2.7.2 QPAD Major Business and Total Revenue (Financial Highlights) Analysis

2.7.3 QPAD SWOT Analysis

2.7.4 QPAD Product and Services

2.7.5 QPAD PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.8 Plantronics

2.8.1 Plantronics Details

2.8.2 Plantronics Major Business and Total Revenue (Financial Highlights) Analysis

2.8.3 Plantronics SWOT Analysis

2.8.4 Plantronics Product and Services

2.8.5 Plantronics PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.9 Sennheiser

2.9.1 Sennheiser Details

2.9.2 Sennheiser Major Business and Total Revenue (Financial Highlights) Analysis

2.9.3 Sennheiser SWOT Analysis

2.9.4 Sennheiser Product and Services

2.9.5 Sennheiser PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.10 ROCCAT

2.10.1 ROCCAT Details

2.10.2 ROCCAT Major Business and Total Revenue (Financial Highlights) Analysis

2.10.3 ROCCAT SWOT Analysis

2.10.4 ROCCAT Product and Services

2.10.5 ROCCAT PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.11 ZOWIE

2.11.1 ZOWIE Details

2.11.2 ZOWIE Major Business and Total Revenue (Financial Highlights) Analysis

2.11.3 ZOWIE SWOT Analysis

2.11.4 ZOWIE Product and Services

2.11.5 ZOWIE PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.12 Thrustmaster

2.12.1 Thrustmaster Details

2.12.2 Thrustmaster Major Business and Total Revenue (Financial Highlights) Analysis

2.12.3 Thrustmaster SWOT Analysis

2.12.4 Thrustmaster Product and Services

2.12.5 Thrustmaster PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.13 Sharkoon

2.13.1 Sharkoon Details

2.13.2 Sharkoon Major Business and Total Revenue (Financial Highlights) Analysis

2.13.3 Sharkoon SWOT Analysis

2.13.4 Sharkoon Product and Services

2.13.5 Sharkoon PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.14 Cooler Master

2.14.1 Cooler Master Details

2.14.2 Cooler Master Major Business and Total Revenue (Financial Highlights) Analysis

2.14.3 Cooler Master SWOT Analysis

2.14.4 Cooler Master Product and Services

2.14.5 Cooler Master PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.15 HyperX

2.15.1 HyperX Details

2.15.2 HyperX Major Business and Total Revenue (Financial Highlights) Analysis

2.15.3 HyperX SWOT Analysis

2.15.4 HyperX Product and Services

2.15.5 HyperX PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.16 Trust

2.16.1 Trust Details

2.16.2 Trust Major Business and Total Revenue (Financial Highlights) Analysis

2.16.3 Trust SWOT Analysis

2.16.4 Trust Product and Services

2.16.5 Trust PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

2.17 Tt eSPORTS

2.17.1 Tt eSPORTS Details

2.17.2 Tt eSPORTS Major Business and Total Revenue (Financial Highlights) Analysis

2.17.3 Tt eSPORTS SWOT Analysis

2.17.4 Tt eSPORTS Product and Services

2.17.5 Tt eSPORTS PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

3 Sales, Revenue and Market Share by Manufacturer

3.1 Global PC Gaming Peripheral Sales and Market Share by Manufacturer (2018-2019)

3.2 Global PC Gaming Peripheral Revenue and Market Share by Manufacturer (2018-2019)

3.3 Market Concentration Rate

3.3.1 Top 3 PC Gaming Peripheral Manufacturer Market Share in 2019

3.3.2 Top 6 PC Gaming Peripheral Manufacturer Market Share in 2019

3.4 Market Competition Trend

4 Global Market Analysis by Regions

4.1 Global PC Gaming Peripheral Sales, Revenue and Market Share by Regions

4.1.1 Global PC Gaming Peripheral Sales and Market Share by Regions (2015-2020)

4.1.2 Global PC Gaming Peripheral Revenue and Market Share by Regions (2015-2020)

4.2 North America PC Gaming Peripheral Sales and Growth Rate (2015-2020)

4.3 Europe PC Gaming Peripheral Sales and Growth Rate (2015-2020)

4.4 Asia-Pacific PC Gaming Peripheral Sales and Growth Rate (2015-2020)

4.5 South America PC Gaming Peripheral Sales and Growth Rate (2015-2020)

4.6 Middle East and Africa PC Gaming Peripheral Sales and Growth Rate (2015-2020)

5 North America by Country

5.1 North America PC Gaming Peripheral Sales, Revenue and Market Share by Country

5.1.1 North America PC Gaming Peripheral Sales and Market Share by Country (2015-2020)

5.1.2 North America PC Gaming Peripheral Revenue and Market Share by Country (2015-2020)

5.2 United States PC Gaming Peripheral Sales and Growth Rate (2015-2020)

5.3 Canada PC Gaming Peripheral Sales and Growth Rate (2015-2020)

5.4 Mexico PC Gaming Peripheral Sales and Growth Rate (2015-2020)

6 Europe by Country

6.1 Europe PC Gaming Peripheral Sales, Revenue and Market Share by Country

6.1.1 Europe PC Gaming Peripheral Sales and Market Share by Country (2015-2020)

6.1.2 Europe PC Gaming Peripheral Revenue and Market Share by Country (2015-2020)

6.2 Germany PC Gaming Peripheral Sales and Growth Rate (2015-2020)

6.3 UK PC Gaming Peripheral Sales and Growth Rate (2015-2020)

6.4 France PC Gaming Peripheral Sales and Growth Rate (2015-2020)

6.5 Russia PC Gaming Peripheral Sales and Growth Rate (2015-2020)

6.6 Italy PC Gaming Peripheral Sales and Growth Rate (2015-2020)

7 Asia-Pacific by Regions

7.1 Asia-Pacific PC Gaming Peripheral Sales, Revenue and Market Share by Regions

7.1.1 Asia-Pacific PC Gaming Peripheral Sales and Market Share by Regions (2015-2020)

7.1.2 Asia-Pacific PC Gaming Peripheral Revenue and Market Share by Regions (2015-2020)

7.2 China PC Gaming Peripheral Sales and Growth Rate (2015-2020)

7.3 Japan PC Gaming Peripheral Sales and Growth Rate (2015-2020)

7.4 Korea PC Gaming Peripheral Sales and Growth Rate (2015-2020)

7.5 India PC Gaming Peripheral Sales and Growth Rate (2015-2020)

7.6 Southeast Asia PC Gaming Peripheral Sales and Growth Rate (2015-2020)

7.7 Australia PC Gaming Peripheral Sales and Growth Rate (2015-2020)

8 South America by Country

8.1 South America PC Gaming Peripheral Sales, Revenue and Market Share by Country

8.1.1 South America PC Gaming Peripheral Sales and Market Share by Country (2015-2020)

8.1.2 South America PC Gaming Peripheral Revenue and Market Share by Country (2015-2020)

8.2 Brazil PC Gaming Peripheral Sales and Growth Rate (2015-2020)

8.3 Argentina PC Gaming Peripheral Sales and Growth Rate (2015-2020)

9 Middle East & Africa by Countries

9.1 Middle East & Africa PC Gaming Peripheral Sales, Revenue and Market Share by Country

9.1.1 Middle East & Africa PC Gaming Peripheral Sales and Market Share by Country (2015-2020)

9.1.2 Middle East & Africa PC Gaming Peripheral Revenue and Market Share by Country (2015-2020)

9.2 Saudi Arabia PC Gaming Peripheral Sales and Growth Rate (2015-2020)

9.3 Turkey PC Gaming Peripheral Sales and Growth Rate (2015-2020)

9.4 Egypt PC Gaming Peripheral Sales and Growth Rate (2015-2020)

9.5 South Africa PC Gaming Peripheral Sales and Growth Rate (2015-2020)

10 Market Segment by Type

10.1 Global PC Gaming Peripheral Sales and Market Share by Type (2015-2020)

10.2 Global PC Gaming Peripheral Revenue and Market Share by Type (2015-2020)

10.3 Global PC Gaming Peripheral Price by Type (2015-2020)

11 Global PC Gaming Peripheral Market Segment by Application

11.1 Global PC Gaming Peripheral Sales Market Share by Application (2015-2020)

11.2 Global PC Gaming Peripheral Revenue Market Share by Application (2015-2020)

11.3 Global PC Gaming Peripheral Price by Application (2015-2020)

12 Market Forecast

12.1 Global PC Gaming Peripheral Sales, Revenue and Growth Rate (2021-2025)

12.2 PC Gaming Peripheral Market Forecast by Regions (2021-2025)

12.2.1 North America PC Gaming Peripheral Market Forecast (2021-2025)

12.2.2 Europe PC Gaming Peripheral Market Forecast (2021-2025)

12.2.3 Asia-Pacific PC Gaming Peripheral Market Forecast (2021-2025)

12.2.4 South America PC Gaming Peripheral Market Forecast (2021-2025)

12.2.5 Middle East & Africa PC Gaming Peripheral Market Forecast (2021-2025)

12.3 PC Gaming Peripheral Market Forecast by Type (2021-2025)

12.3.1 Global PC Gaming Peripheral Sales Forecast by Type (2021-2025)

12.3.2 Global PC Gaming Peripheral Market Share Forecast by Type (2021-2025)

12.4 PC Gaming Peripheral Market Forecast by Application (2021-2025)

12.4.1 Global PC Gaming Peripheral Sales Forecast by Application (2021-2025)

12.4.2 Global PC Gaming Peripheral Market Share Forecast by Application (2021-2025)

13 Sales Channel, Distributors, Traders and Dealers

13.1 Sales Channel

13.1.1 Direct Marketing

13.1.2 Indirect Marketing

13.2 Distributors, Traders and Dealers

14 Research Findings and Conclusion

15 Appendix

15.1 Methodology

15.2 Data Source

15.3 Disclaimer

15.4 About US


List of Tables

Table 1. Global PC Gaming Peripheral Revenue (USD Million) by Type: 2015 VS 2019 VS 2025

Table 2. Breakdown of PC Gaming Peripheral by Company Type (Tier 1, Tier 2 and Tier 3)

Table 3. Global PC Gaming Peripheral Revenue (USD Million) by Application: 2015 VS 2019 VS 2025

Table 4. Market Opportunities in Next Few Years

Table 5. Market Risks Analysis

Table 6. Market Drivers

Table 7. Razer Basic Information, Manufacturing Base and Competitors

Table 8. Razer PC Gaming Peripheral Major Business

Table 9. Razer PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 10. Razer SWOT Analysis

Table 11. Razer PC Gaming Peripheral Product and Services

Table 12. Razer PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 13. Mad Catz Basic Information, Manufacturing Base and Competitors

Table 14. Mad Catz PC Gaming Peripheral Major Business

Table 15. Mad Catz PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 16. Mad Catz SWOT Analysis

Table 17. Mad Catz PC Gaming Peripheral Product and Services

Table 18. Mad Catz PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 19. Corsair Basic Information, Manufacturing Base and Competitors

Table 20. Corsair PC Gaming Peripheral Major Business

Table 21. Corsair PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 22. Corsair SWOT Analysis

Table 23. Corsair PC Gaming Peripheral Product and Services

Table 24. Corsair PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 25. Logitech G (ASTRO) Basic Information, Manufacturing Base and Competitors

Table 26. Logitech G (ASTRO) PC Gaming Peripheral Major Business

Table 27. Logitech G (ASTRO) PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 28. Logitech G (ASTRO) SWOT Analysis

Table 29. Logitech G (ASTRO) PC Gaming Peripheral Product and Services

Table 30. Logitech G (ASTRO) PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 31. SteelSeries Basic Information, Manufacturing Base and Competitors

Table 32. SteelSeries PC Gaming Peripheral Major Business

Table 33. SteelSeries PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 34. SteelSeries SWOT Analysis

Table 35. SteelSeries PC Gaming Peripheral Product and Services

Table 36. SteelSeries PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 37. Turtle Beach Basic Information, Manufacturing Base and Competitors

Table 38. Turtle Beach PC Gaming Peripheral Major Business

Table 39. Turtle Beach PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 40. Turtle Beach SWOT Analysis

Table 41. Turtle Beach PC Gaming Peripheral Product and Services

Table 42. Turtle Beach PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 43. QPAD Basic Information, Manufacturing Base and Competitors

Table 44. QPAD PC Gaming Peripheral Major Business

Table 45. QPAD PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 46. QPAD SWOT Analysis

Table 47. QPAD PC Gaming Peripheral Product and Services

Table 48. QPAD PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 49. Plantronics Basic Information, Manufacturing Base and Competitors

Table 50. Plantronics PC Gaming Peripheral Major Business

Table 51. Plantronics PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 52. Plantronics SWOT Analysis

Table 53. Plantronics PC Gaming Peripheral Product and Services

Table 54. Plantronics PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 55. Sennheiser Basic Information, Manufacturing Base and Competitors

Table 56. Sennheiser PC Gaming Peripheral Major Business

Table 57. Sennheiser PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 58. Sennheiser SWOT Analysis

Table 59. Sennheiser PC Gaming Peripheral Product and Services

Table 60. Sennheiser PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 61. ROCCAT Basic Information, Manufacturing Base and Competitors

Table 62. ROCCAT PC Gaming Peripheral Major Business

Table 63. ROCCAT PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 64. ROCCAT SWOT Analysis

Table 65. ROCCAT PC Gaming Peripheral Product and Services

Table 66. ROCCAT PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 67. ZOWIE Basic Information, Manufacturing Base and Competitors

Table 68. ZOWIE PC Gaming Peripheral Major Business

Table 69. ZOWIE PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 70. ZOWIE SWOT Analysis

Table 71. ZOWIE PC Gaming Peripheral Product and Services

Table 72. ZOWIE PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 73. Thrustmaster Basic Information, Manufacturing Base and Competitors

Table 74. Thrustmaster PC Gaming Peripheral Major Business

Table 75. Thrustmaster PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 76. Thrustmaster SWOT Analysis

Table 77. Thrustmaster PC Gaming Peripheral Product and Services

Table 78. Thrustmaster PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 79. Sharkoon Basic Information, Manufacturing Base and Competitors

Table 80. Sharkoon PC Gaming Peripheral Major Business

Table 81. Sharkoon PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 82. Sharkoon SWOT Analysis

Table 83. Sharkoon PC Gaming Peripheral Product and Services

Table 84. Sharkoon PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 85. Cooler Master Basic Information, Manufacturing Base and Competitors

Table 86. Cooler Master PC Gaming Peripheral Major Business

Table 87. Cooler Master PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 88. Cooler Master SWOT Analysis

Table 89. Cooler Master PC Gaming Peripheral Product and Services

Table 90. Cooler Master PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 91. HyperX Basic Information, Manufacturing Base and Competitors

Table 92. HyperX PC Gaming Peripheral Major Business

Table 93. HyperX PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 94. HyperX SWOT Analysis

Table 95. HyperX PC Gaming Peripheral Product and Services

Table 96. HyperX PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 97. Trust Basic Information, Manufacturing Base and Competitors

Table 98. Trust PC Gaming Peripheral Major Business

Table 99. Trust PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 100. Trust SWOT Analysis

Table 101. Trust PC Gaming Peripheral Product and Services

Table 102. Trust PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 103. Tt eSPORTS Basic Information, Manufacturing Base and Competitors

Table 104. Tt eSPORTS PC Gaming Peripheral Major Business

Table 105. Tt eSPORTS PC Gaming Peripheral Total Revenue (USD Million) (2017-2018)

Table 106. Tt eSPORTS SWOT Analysis

Table 107. Tt eSPORTS PC Gaming Peripheral Product and Services

Table 108. Tt eSPORTS PC Gaming Peripheral Sales, Price, Revenue, Gross Margin and Market Share (2018-2019)

Table 109. Global PC Gaming Peripheral Sales by Manufacturer (2018-2019) (K Units)

Table 110. Global PC Gaming Peripheral Revenue by Manufacturer (2018-2019) (USD Million)

Table 111. Global PC Gaming Peripheral Sales by Regions (2015-2020) (K Units)

Table 112. Global PC Gaming Peripheral Sales Market Share by Regions (2015-2020)

Table 113. Global PC Gaming Peripheral Revenue by Regions (2015-2020) (USD Million)

Table 114. North America PC Gaming Peripheral Sales by Countries (2015-2020) (K Units)

Table 115. North America PC Gaming Peripheral Sales Market Share by Countries (2015-2020)

Table 116. North America PC Gaming Peripheral Revenue by Countries (2015-2020) (USD Million)

Table 117. North America PC Gaming Peripheral Revenue Market Share by Countries (2015-2020)

Table 118. Europe PC Gaming Peripheral Sales by Countries (2015-2020) (K Units)

Table 119. Europe PC Gaming Peripheral Sales Market Share by Countries (2015-2020)

Table 120. Europe PC Gaming Peripheral Revenue by Countries (2015-2020) (USD Million)

Table 121. Asia-Pacific PC Gaming Peripheral Sales by Regions (2015-2020) (K Units)

Table 122. Asia-Pacific PC Gaming Peripheral Sales Market Share by Regions (2015-2020)

Table 123. Asia-Pacific PC Gaming Peripheral Revenue by Regions (2015-2020) (USD Million)

Table 124. South America PC Gaming Peripheral Sales by Countries (2015-2020) (K Units)

Table 125. South America PC Gaming Peripheral Sales Market Share by Countries (2015-2020)

Table 126. South America PC Gaming Peripheral Revenue by Countries (2015-2020) (USD Million)

Table 127. South America PC Gaming Peripheral Revenue Market Share by Countries (2015-2020)

Table 128. Middle East & Africa PC Gaming Peripheral Sales by Countries (2015-2020) (K Units)

Table 129. Middle East & Africa PC Gaming Peripheral Sales Market Share by Countries (2015-2020)

Table 130. Middle East & Africa PC Gaming Peripheral Revenue by Countries (2015-2020) (USD Million)

Table 131. Middle East & Africa PC Gaming Peripheral Revenue Market Share by Countries (2015-2020)

Table 132. Global PC Gaming Peripheral Sales by Type (2015-2020) (K Units)

Table 133. Global PC Gaming Peripheral Sales Share by Type (2015-2020)

Table 134. Global PC Gaming Peripheral Revenue by Type (2015-2020) (USD Million)

Table 135. Global PC Gaming Peripheral Revenue Share by Type (2015-2020)

Table 136. Global PC Gaming Peripheral Sales by Application (2015-2020) (K Units)

Table 137. Global PC Gaming Peripheral Sales Share by Application (2015-2020)

Table 138. Global PC Gaming Peripheral Sales Forecast by Regions (2021-2025) (K Units)

Table 139. Global PC Gaming Peripheral Market Share Forecast by Regions (2021-2025)

Table 140. Global PC Gaming Peripheral Sales Forecast by Type (2021-2025) (K Units)

Table 141. Global PC Gaming Peripheral Market Share Forecast by Type (2021-2025)

Table 142. Global PC Gaming Peripheral Sales Forecast by Application (2021-2025)

Table 143. Global PC Gaming Peripheral Market Share Forecast by Application (2021-2025)

Table 144. Direct Channel Pros & Cons

Table 145. Indirect Channel Pros & Cons

Table 146. Distributors/Traders/ Dealers List

List of Figures

Figure 1. PC Gaming Peripheral Picture

Figure 2. Global Sales Market Share of PC Gaming Peripheral by Type in 2019

Figure 3. Headsets Picture

Figure 4. Mice Picture

Figure 5. Keyboards Picture

Figure 6. Surfaces Picture

Figure 7. Controllers Picture

Figure 8. PC Gaming Peripheral Sales Market Share by Application in 2018

Figure 9. Distribution Channels Picture

Figure 10. Third-Party Retail Channels Picture

Figure 11. Direct Channels Picture

Figure 12. Global PC Gaming Peripheral Market Status and Outlook (2015-2025) (USD Million)

Figure 13. United States PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 14. Canada PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 15. Mexico PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 16. Germany PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 17. France PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 18. UK PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 19. Russia PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 20. Italy PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 21. China PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 22. Japan PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 23. Korea PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 24. India PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 25. Southeast Asia PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 26. Australia PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025) (USD Million)

Figure 27. Brazil PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 28. Egypt PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 29. Saudi Arabia PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 30. South Africa PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 31. Turkey PC Gaming Peripheral Revenue (Value) and Growth Rate (2015-2025)

Figure 32. Global PC Gaming Peripheral Sales Market Share by Manufacturer in 2019

Figure 33. Global PC Gaming Peripheral Revenue Market Share by Manufacturer in 2019

Figure 34. Top 3 PC Gaming Peripheral Manufacturer (Revenue) Market Share in 2019

Figure 35. Top 6 PC Gaming Peripheral Manufacturer (Revenue) Market Share in 2019

Figure 36. Key Manufacturer Market Share Trend

Figure 37. Global PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 38. Global PC Gaming Peripheral Revenue and Growth Rate (2015-2020) (USD Million)

Figure 39. Global PC Gaming Peripheral Revenue Market Share by Regions (2015-2020)

Figure 40. Global PC Gaming Peripheral Revenue Market Share by Regions in 2018

Figure 41. North America PC Gaming Peripheral Sales and Growth Rate (2015-2020)

Figure 42. Europe PC Gaming Peripheral Sales and Growth Rate (2015-2020)

Figure 43. Asia-Pacific PC Gaming Peripheral Sales and Growth Rate (2015-2020)

Figure 44. South America PC Gaming Peripheral Sales and Growth Rate (2015-2020)

Figure 45. Middle East & Africa PC Gaming Peripheral Sales and Growth Rate (2015-2020)

Figure 46. North America PC Gaming Peripheral Revenue and Growth Rate (2015-2020) (USD Million)

Figure 47. North America PC Gaming Peripheral Sales Market Share by Countries (2015-2020)

Figure 48. North America PC Gaming Peripheral Sales Market Share by Countries in 2018

Figure 49. North America PC Gaming Peripheral Revenue Market Share by Countries (2015-2020) (USD Million)

Figure 50. North America PC Gaming Peripheral Revenue Market Share by Countries in 2018

Figure 51. United States PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 52. Canada PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 53. Mexico PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 54. Europe PC Gaming Peripheral Revenue and Growth Rate (2015-2020) (USD Million)

Figure 55. Europe PC Gaming Peripheral Revenue Market Share by Countries (2015-2020)

Figure 56. Europe PC Gaming Peripheral Revenue Market Share by Countries in 2019

Figure 57. Germany PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 58. UK PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 59. France PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 60. Russia PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 61. Italy PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 62. Asia-Pacific PC Gaming Peripheral Revenue and Growth Rate (2015-2020) (USD Million)

Figure 63. Asia-Pacific PC Gaming Peripheral Sales Market Share by Regions 2019

Figure 64. Asia-Pacific PC Gaming Peripheral Revenue Market Share by Regions 2019

Figure 65. China PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 66. Japan PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 67. Korea PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 68. India PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 69. Southeast Asia PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 70. South America PC Gaming Peripheral Revenue and Growth Rate (2015-2020) (USD Million)

Figure 71. South America PC Gaming Peripheral Sales Market Share by Countries in 2019

Figure 72. South America PC Gaming Peripheral Revenue Market Share by Countries in 2019

Figure 73. Brazil PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 74. Argentina PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 75. Middle East and Africa PC Gaming Peripheral Revenue and Growth Rate (2015-2020) (USD Million)

Figure 76. Middle East and Africa PC Gaming Peripheral Sales Market Share by Countries in 2019

Figure 77. Middle East and Africa PC Gaming Peripheral Revenue Market Share by Countries (2015-2020)

Figure 78. Middle East and Africa PC Gaming Peripheral Revenue Market Share by Countries in 2019

Figure 79. Saudi Arabia PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 80. Egypt PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 81. Turkey PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 82. South Africa PC Gaming Peripheral Sales and Growth Rate (2015-2020) (K Units)

Figure 83. Global PC Gaming Peripheral Sales and Growth Rate (2021-2025) (K Units)

Figure 84. Global PC Gaming Peripheral Revenue and Growth Rate (2021-2025) (USD Million)

Figure 85. North America Sales PC Gaming Peripheral Market Forecast (2021-2025) (K Units)

Figure 86. Europe Sales PC Gaming Peripheral Market Forecast (2021-2025) (K Units)

Figure 87. Asia-Pacific Sales PC Gaming Peripheral Market Forecast (2021-2025) (K Units)

Figure 88. South America Sales PC Gaming Peripheral Market Forecast (2021-2025) (K Units)

Figure 89. Middle East & Africa Sales PC Gaming Peripheral Market Forecast (2021-2025) (K Units)

Figure 90. Sales Channel: Direct Channel vs Indirect Channel

Research Methodology

Market research is a method of gathering, assessing and deducing data & information about a particular market. Market research is very crucial in these days. The techniques analyze about how a product/service can be offered to the market to its end-customers, observe the impact of that product/service based on the past customer experiences, and cater their needs and demands. Owing to the successful business ventures, accurate, relevant and thorough information is the base for all the organizations because market research report/study offers specific market related data & information about the industry growth prospects, perspective of the existing customers, and the overall market scenario prevailed in past, ongoing present and developing future. It allows the stakeholders and investors to determine the probability of a business before committing substantial resources to the venture. Market research helps in solving the marketing issues challenges that a business will most likely face.

Market research is valuable because of the following reasons:

  • Market research helps businesses strengthen a company’s position
  • Market research helps in minimizing the investment risks associated with the businesses in any industry vertical
  • Market research helps in identifying the potential threats and opportunities associated with the business industry
  • Market research aids in spotting the emerging trends and facilitates strategic planning in order to stay ahead in the competition

Our research report features both the aspects; qualitative and quantitative. Qualitative part provides insights about the market driving forces, potential opportunities, customer’s demands and requirement which in turn help the companies to come up with new strategies in order to survive in the long run competition. The quantitative segment offers the most credible information related to the industry. Based on the data gathering, we use to derive the market size and estimate their future growth prospects on the basis of global, region and country.

Our market research process involves with the four specific stages.

  • Data Collection
  • Data Synthesis
  • Market Deduction & Formulation
  • Data Screening & Validation

Data Collection: This stage of the market research process involves with the gathering and collecting of the market/industry related data from the sources. There are basically two types of research methods:

  • Primary Research: By conducting primary research, it involves with the two types of data gathering; exploratory and specific. Exploratory data is open-ended and helps us to define a particular problem involving surveys, and pilot study to the specific consumer group, knowing their needs and wants catering to the industry related product/service offering. Explanatory data gathering follows with the bit of unstructured way. Our analyst group leads the study by focusing on the key crowd, in this manner picking up bits of knowledge from them. In light of the points of view of the clients, this data is used to plan advertise techniques. In addition, showcase overviews causes us to comprehend the current scenario of the business. Specific data gathering on the hand, involves with the more structured and formal way. The primary research usually includes in telephonic conversations, E-mail collaborations and up close and personal meetings/interviews with the raw material suppliers, industrial wholesalers, and independent consultants/specialists. The interviews that we conduct offers important information on showcase size and industry development patterns. Our company likewise conducts interviews with the different business specialists so as to increase generally bits of knowledge of the business/showcase.
  • Secondary Research: The secondary research incorporates with the data gathering from the non-profit associations and organizations, for example, World bank, WHO, investor relations and their presentations, statistical databases, yearly(annual reports) reports, national government records, factual databases, websites, articles, white papers, press releases, blogs and others. From the annual report, we deduce an organization's income/revenue generation to comprehend the key product segment related to the market. We examine the organization sites and implement product mapping strategy which is significant for determining the segment revenue. In the product mapping technique, we choose and categorize the products offered by the companies catering to the industry specific market, derive the segment revenue for each of the organizations to get the market estimation. We also gather data & Information based on the supply and demand side of the value chain involved with the domain specific market. The supply side denotes the distributors, wholesalers, suppliers and the demand side denotes the end-consumers/customers of the value chain. The supply side of the market is analyzed by examining the product growth across industry in each of the region followed by its pricing analysis. The demand side is analyzed by the evaluating the penetration level and adoption rates of the product by referring to the historical/past data, examine the present usage and forecasting the future trends. 
  • Purchased Database: Our purchased data provides insights about the key market players/companies along with their financial analysis. Additionally, our data base also includes market related information. 
    • We also have the agreements with various reputed data providers, consultants and third party vendors who provide information which are not limited to:
      • Export & Import Data
      • Business Information related to trade and its statistics
      • Penetration level of a particular product/service based on geography mainly focusing on the unmet prerequisites of the customers.
  • In-house Library: Apart from these third-party sources, we have our in-house library of quantitative and qualitative data & information. Our in-house database includes market data for various industry and domains. These data are updated on regular basis as per the changing market scenario. Our library includes, internal audit reports, historic databases, archives and journal publications. Sometimes there are instances where there is no metadata or raw data available for any domain specific market. For those particular cases, we utilize our expertise to forecast and estimate the market size in order to generate comprehensive data sets. Our analyst team adopts a robust research technique in order to deduce the market size and its estimates:
  • Examining demographic along with psychographic segmentation for market evaluation
  • Analyzing the macro and micro-economic indicators for each demography
  • Evaluating the current industry trends popular in the market.

Data Synthesis: This stage includes the evaluation and assessment of all the data acquired from the primary and secondary research. It likewise includes in evaluating the information for any disparity watched while information gathering identified with the market. The data & information is gathered with consideration to the heterogeneity of sources. Scientific and statistical methods are implemented for synthesizing dissimilar information sets and provide the relevant data which is fundamental for formulating strategies. Our organization has broad involvement with information amalgamation where the information goes through different stages:

  • Information Screening: Information screening is the way toward examining information/data gathered from the sources for errors/mistakes and amending it before data integration process. The screening includes in looking at raw information, identifying and distinguishing mistakes and managing missing information. The reason for the information screening is to ensure information is effectively entered or not. Our organization utilizes objective and precise information screening grades through repetitive quality checks.
  • Data Integration: The data integration method involves with the incorporation of numerous information streams. The data streams is important so as to deliver investigate examines that give overall market scenario to the investors. These information streams originate from different research contemplates and our in house database. After the screening of the information, our analysts conduct efficient integration of the data streams, optimizing connections between integrated surveys and syndicated data sources. There are two research approaches that we follow so as to coordinate our information; top down methodology and bottom up methodology. 
    • Top-down analysis generally refers to using broad factors as a basis for decision making. The top-down approach helps in identifying the overall market scenario along with the external and internal factors effecting the market growth.
    • The bottom-up approach takes a completely different approach. Generally, the bottom-up approach focuses its analysis on micro attributes and specific characteristics of the domain specific market.

Market Formulation & Deduction: The last stage includes assigning the data & information in a suitable way in order to derive market size. Analyst reviews and domain based opinions based on holistic approach of market estimation combined with industry investigation additionally features a crucial role in this stage.

This stage includes with the finalization of the market size and numbers that we have gathered from primary and secondary research. With the data & information addition, we ensure that there is no gap in the market information. Market trend analysis is finished by our analysts by utilizing data extrapolation procedures, which give the most ideal figures to the market.

Data Validation: Validation is the most crucial step in the process. Validation & re-validation through scientifically designed technique and process that helps us finalize data-points to be used for final calculations. This stage also involves with the data triangulation process. Data triangulation generally implicates the cross validation and matching the data which has been collected from primary and secondary research methods.

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