Global Mobile Handset Game Market 2020 by Company, Regions, Type and Application, Forecast to 2025

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Market Overview

The global Mobile Handset Game market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of xx% in the forecast period of 2020 to 2025 and will expected to reach USD xx million by 2025, from USD xx million in 2019.

The Mobile Handset Game market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation

Mobile Handset Game market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, Mobile Handset Game market has been segmented into:

Common Limits of Mobile Games

Location-Based Mobile Games

Augmented Reality Games

Multipurpose Games

Multiplayer Mobile Games

By Application, Mobile Handset Game has been segmented into:

Smart Phone

Feature Phone

Regions and Countries Level Analysis

Regional analysis is another highly comprehensive part of the research and analysis study of the global Mobile Handset Game market presented in the report. This section sheds light on the sales growth of different regional and country-level Mobile Handset Game markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global Mobile Handset Game market.

The report offers in-depth assessment of the growth and other aspects of the Mobile Handset Game market in important countries (regions), including:

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Competitive Landscape and Mobile Handset Game Market Share Analysis

Mobile Handset Game competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, Mobile Handset Game sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the Mobile Handset Game sales, revenue and market share for each player covered in this report.

The major players covered in Mobile Handset Game are:

Supercell

Mixi

NetEase

Niantic

EA Mobile

Tencent

Nintendo

King Digital

Netmarble

Gungho Online

Jam City

Sony

Peak Games

Table of Contents

1 Mobile Handset Game Market Overview

1.1 Product Overview and Scope of Mobile Handset Game

1.2 Classification of Mobile Handset Game by Type

1.2.1 Global Mobile Handset Game Revenue by Type: 2015 VS 2019 VS 2025

1.2.2 Global Mobile Handset Game Revenue Market Share by Type in 2019

1.2.3 Common Limits of Mobile Games

1.2.4 Location-Based Mobile Games

1.2.5 Augmented Reality Games

1.2.6 Multipurpose Games

1.2.7 Multiplayer Mobile Games

1.3 Global Mobile Handset Game Market by Application

1.3.1 Overview: Global Mobile Handset Game Revenue by Application: 2015 VS 2019 VS 2025

1.3.2 Smart Phone

1.3.3 Feature Phone

1.4 Global Mobile Handset Game Market by Regions

1.4.1 Global Mobile Handset Game Market Size by Regions: 2015 VS 2019 VS 2025

1.4.2 Global Market Size of Mobile Handset Game (2015-2025)

1.4.3 North America (USA, Canada and Mexico) Mobile Handset Game Status and Prospect (2015-2025)

1.4.4 Europe (Germany, France, UK, Russia and Italy) Mobile Handset Game Status and Prospect (2015-2025)

1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Mobile Handset Game Status and Prospect (2015-2025)

1.4.6 South America (Brazil, Argentina, Colombia) Mobile Handset Game Status and Prospect (2015-2025)

1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Mobile Handset Game Status and Prospect (2015-2025)

2 Company Profiles

2.1 Supercell

2.1.1 Supercell Details

2.1.2 Supercell Major Business and Total Revenue (Financial Highlights) Analysis

2.1.3 Supercell SWOT Analysis

2.1.4 Supercell Product and Services

2.1.5 Supercell Mobile Handset Game Revenue, Gross Margin and Market Share (2018-2019)

2.2 Mixi

2.2.1 Mixi Details

2.2.2 Mixi Major Business and Total Revenue (Financial Highlights) Analysis

2.2.3 Mixi SWOT Analysis

2.2.4 Mixi Product and Services

2.2.5 Mixi Mobile Handset Game Revenue, Gross Margin and Market Share (2018-2019)

2.3 NetEase

2.3.1 NetEase Details

2.3.2 NetEase Major Business and Total Revenue (Financial Highlights) Analysis

2.3.3 NetEase SWOT Analysis

2.3.4 NetEase Product and Services

2.3.5 NetEase Mobile Handset Game Revenue, Gross Margin and Market Share (2018-2019)

2.4 Niantic

2.4.1 Niantic Details

2.4.2 Niantic Major Business and Total Revenue (Financial Highlights) Analysis

2.4.3 Niantic SWOT Analysis

2.4.4 Niantic Product and Services

2.4.5 Niantic Mobile Handset Game Revenue, Gross Margin and Market Share (2018-2019)

2.5 EA Mobile

2.5.1 EA Mobile Details

2.5.2 EA Mobile Major Business and Total Revenue (Financial Highlights) Analysis

2.5.3 EA Mobile SWOT Analysis

2.5.4 EA Mobile Product and Services

2.5.5 EA Mobile Mobile Handset Game Revenue, Gross Margin and Market Share (2018-2019)

2.6 Tencent

2.6.1 Tencent Details

2.6.2 Tencent Major Business and Total Revenue (Financial Highlights) Analysis

2.6.3 Tencent SWOT Analysis

2.6.4 Tencent Product and Services

2.6.5 Tencent Mobile Handset Game Revenue, Gross Margin and Market Share (2018-2019)

2.7 Nintendo

2.7.1 Nintendo Details

2.7.2 Nintendo Major Business and Total Revenue (Financial Highlights) Analysis

2.7.3 Nintendo SWOT Analysis

2.7.4 Nintendo Product and Services

2.7.5 Nintendo Mobile Handset Game Revenue, Gross Margin and Market Share (2018-2019)

2.8 King Digital

2.8.1 King Digital Details

2.8.2 King Digital Major Business and Total Revenue (Financial Highlights) Analysis

2.8.3 King Digital SWOT Analysis

2.8.4 King Digital Product and Services

2.8.5 King Digital Mobile Handset Game Revenue, Gross Margin and Market Share (2018-2019)

2.9 Netmarble

2.9.1 Netmarble Details

2.9.2 Netmarble Major Business and Total Revenue (Financial Highlights) Analysis

2.9.3 Netmarble SWOT Analysis

2.9.4 Netmarble Product and Services

2.9.5 Netmarble Mobile Handset Game Revenue, Gross Margin and Market Share (2018-2019)

2.10 Gungho Online

2.10.1 Gungho Online Details

2.10.2 Gungho Online Major Business and Total Revenue (Financial Highlights) Analysis

2.10.3 Gungho Online SWOT Analysis

2.10.4 Gungho Online Product and Services

2.10.5 Gungho Online Mobile Handset Game Revenue, Gross Margin and Market Share (2018-2019)

2.11 Jam City

2.11.1 Jam City Details

2.11.2 Jam City Major Business and Total Revenue (Financial Highlights) Analysis

2.11.3 Jam City SWOT Analysis

2.11.4 Jam City Product and Services

2.11.5 Jam City Mobile Handset Game Revenue, Gross Margin and Market Share (2018-2019)

2.12 Sony

2.12.1 Sony Details

2.12.2 Sony Major Business and Total Revenue (Financial Highlights) Analysis

2.12.3 Sony SWOT Analysis

2.12.4 Sony Product and Services

2.12.5 Sony Mobile Handset Game Revenue, Gross Margin and Market Share (2018-2019)

2.13 Peak Games

2.13.1 Peak Games Details

2.13.2 Peak Games Major Business and Total Revenue (Financial Highlights) Analysis

2.13.3 Peak Games SWOT Analysis

2.13.4 Peak Games Product and Services

2.13.5 Peak Games Mobile Handset Game Revenue, Gross Margin and Market Share (2018-2019)

3 Market Competition, by Players

3.1 Global Mobile Handset Game Revenue and Share by Players (2015-2020)

3.2 Market Concentration Rate

3.2.1 Top 5 Mobile Handset Game Players Market Share

3.2.2 Top 10 Mobile Handset Game Players Market Share

3.3 Market Competition Trend

4 Market Size by Regions

4.1 Global Mobile Handset Game Revenue and Market Share by Regions

4.2 North America Mobile Handset Game Revenue and Growth Rate (2015-2020)

4.3 Europe Mobile Handset Game Revenue and Growth Rate (2015-2020)

4.4 Asia-Pacific Mobile Handset Game Revenue and Growth Rate (2015-2020)

4.5 South America Mobile Handset Game Revenue and Growth Rate (2015-2020)

4.6 Middle East & Africa Mobile Handset Game Revenue and Growth Rate (2015-2020)

5 North America Mobile Handset Game Revenue by Countries

5.1 North America Mobile Handset Game Revenue by Countries (2015-2020)

5.2 USA Mobile Handset Game Revenue and Growth Rate (2015-2020)

5.3 Canada Mobile Handset Game Revenue and Growth Rate (2015-2020)

5.4 Mexico Mobile Handset Game Revenue and Growth Rate (2015-2020)

6 Europe Mobile Handset Game Revenue by Countries

6.1 Europe Mobile Handset Game Revenue by Countries (2015-2020)

6.2 Germany Mobile Handset Game Revenue and Growth Rate (2015-2020)

6.3 UK Mobile Handset Game Revenue and Growth Rate (2015-2020)

6.4 France Mobile Handset Game Revenue and Growth Rate (2015-2020)

6.5 Russia Mobile Handset Game Revenue and Growth Rate (2015-2020)

6.6 Italy Mobile Handset Game Revenue and Growth Rate (2015-2020)

7 Asia-Pacific Mobile Handset Game Revenue by Countries

7.1 Asia-Pacific Mobile Handset Game Revenue by Countries (2015-2020)

7.2 China Mobile Handset Game Revenue and Growth Rate (2015-2020)

7.3 Japan Mobile Handset Game Revenue and Growth Rate (2015-2020)

7.4 Korea Mobile Handset Game Revenue and Growth Rate (2015-2020)

7.5 India Mobile Handset Game Revenue and Growth Rate (2015-2020)

7.6 Southeast Asia Mobile Handset Game Revenue and Growth Rate (2015-2020)

8 South America Mobile Handset Game Revenue by Countries

8.1 South America Mobile Handset Game Revenue by Countries (2015-2020)

8.2 Brazil Mobile Handset Game Revenue and Growth Rate (2015-2020)

8.3 Argentina Mobile Handset Game Revenue and Growth Rate (2015-2020)

9 Middle East & Africa Revenue Mobile Handset Game by Countries

9.1 Middle East & Africa Mobile Handset Game Revenue by Countries (2015-2020)

9.2 Saudi Arabia Mobile Handset Game Revenue and Growth Rate (2015-2020)

9.3 UAE Mobile Handset Game Revenue and Growth Rate (2015-2020)

9.4 Egypt Mobile Handset Game Revenue and Growth Rate (2015-2020)

9.5 South Africa Mobile Handset Game Revenue and Growth Rate (2015-2020)

10 Market Size Segment by Type

10.1 Global Mobile Handset Game Revenue and Market Share by Type (2015-2020)

10.2 Global Mobile Handset Game Market Forecast by Type (2019-2024)

10.3 Common Limits of Mobile Games Revenue Growth Rate (2015-2025)

10.4 Location-Based Mobile Games Revenue Growth Rate (2015-2025)

10.5 Augmented Reality Games Revenue Growth Rate (2015-2025)

10.6 Multipurpose Games Revenue Growth Rate (2015-2025)

10.7 Multiplayer Mobile Games Revenue Growth Rate (2015-2025)

11 Global Mobile Handset Game Market Segment by Application

11.1 Global Mobile Handset Game Revenue Market Share by Application (2015-2020)

11.2 Mobile Handset Game Market Forecast by Application (2019-2024)

11.3 Smart Phone Revenue Growth (2015-2020)

11.4 Feature Phone Revenue Growth (2015-2020)

12 Global Mobile Handset Game Market Size Forecast (2021-2025)

12.1 Global Mobile Handset Game Market Size Forecast (2021-2025)

12.2 Global Mobile Handset Game Market Forecast by Regions (2021-2025)

12.3 North America Mobile Handset Game Revenue Market Forecast (2021-2025)

12.4 Europe Mobile Handset Game Revenue Market Forecast (2021-2025)

12.5 Asia-Pacific Mobile Handset Game Revenue Market Forecast (2021-2025)

12.6 South America Mobile Handset Game Revenue Market Forecast (2021-2025)

12.7 Middle East & Africa Mobile Handset Game Revenue Market Forecast (2021-2025)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

14.3 Disclaimer

14.4 About US


List of Tables

Table 1. Global Mobile Handset Game Revenue (USD Million) by Type: 2015 VS 2019 VS 2025

Table 2. Breakdown of Mobile Handset Game by Company Type (Tier 1, Tier 2 and Tier 3)

Table 3. Global Mobile Handset Game Revenue (USD Million) by Application: 2015 VS 2019 VS 2025

Table 4. Global Market Mobile Handset Game Revenue (Million USD) Comparison by Regions 2015-2025

Table 5. Supercell Corporate Information, Location and Competitors

Table 6. Supercell Mobile Handset Game Major Business

Table 7. Supercell Mobile Handset Game Total Revenue (USD Million) (2017-2018)

Table 8. Supercell SWOT Analysis

Table 9. Supercell Mobile Handset Game Product and Solutions

Table 10. Supercell Mobile Handset Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 11. Mixi Corporate Information, Location and Competitors

Table 12. Mixi Mobile Handset Game Major Business

Table 13. Mixi Mobile Handset Game Total Revenue (USD Million) (2018-2019)

Table 14. Mixi SWOT Analysis

Table 15. Mixi Mobile Handset Game Product and Solutions

Table 16. Mixi Mobile Handset Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 17. NetEase Corporate Information, Location and Competitors

Table 18. NetEase Mobile Handset Game Major Business

Table 19. NetEase Mobile Handset Game Total Revenue (USD Million) (2017-2018)

Table 20. NetEase SWOT Analysis

Table 21. NetEase Mobile Handset Game Product and Solutions

Table 22. NetEase Mobile Handset Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 23. Niantic Corporate Information, Location and Competitors

Table 24. Niantic Mobile Handset Game Major Business

Table 25. Niantic Mobile Handset Game Total Revenue (USD Million) (2017-2018)

Table 26. Niantic SWOT Analysis

Table 27. Niantic Mobile Handset Game Product and Solutions

Table 28. Niantic Mobile Handset Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 29. EA Mobile Corporate Information, Location and Competitors

Table 30. EA Mobile Mobile Handset Game Major Business

Table 31. EA Mobile Mobile Handset Game Total Revenue (USD Million) (2017-2018)

Table 32. EA Mobile SWOT Analysis

Table 33. EA Mobile Mobile Handset Game Product and Solutions

Table 34. EA Mobile Mobile Handset Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 35. Tencent Corporate Information, Location and Competitors

Table 36. Tencent Mobile Handset Game Major Business

Table 37. Tencent Mobile Handset Game Total Revenue (USD Million) (2017-2018)

Table 38. Tencent SWOT Analysis

Table 39. Tencent Mobile Handset Game Product and Solutions

Table 40. Tencent Mobile Handset Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 41. Nintendo Corporate Information, Location and Competitors

Table 42. Nintendo Mobile Handset Game Major Business

Table 43. Nintendo Mobile Handset Game Total Revenue (USD Million) (2017-2018)

Table 44. Nintendo SWOT Analysis

Table 45. Nintendo Mobile Handset Game Product and Solutions

Table 46. Nintendo Mobile Handset Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 47. King Digital Corporate Information, Location and Competitors

Table 48. King Digital Mobile Handset Game Major Business

Table 49. King Digital Mobile Handset Game Total Revenue (USD Million) (2017-2018)

Table 50. King Digital SWOT Analysis

Table 51. King Digital Mobile Handset Game Product and Solutions

Table 52. King Digital Mobile Handset Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 53. Netmarble Corporate Information, Location and Competitors

Table 54. Netmarble Mobile Handset Game Major Business

Table 55. Netmarble Mobile Handset Game Total Revenue (USD Million) (2017-2018)

Table 56. Netmarble SWOT Analysis

Table 57. Netmarble Mobile Handset Game Product and Solutions

Table 58. Netmarble Mobile Handset Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 59. Gungho Online Corporate Information, Location and Competitors

Table 60. Gungho Online Mobile Handset Game Major Business

Table 61. Gungho Online Mobile Handset Game Total Revenue (USD Million) (2017-2018)

Table 62. Gungho Online SWOT Analysis

Table 63. Gungho Online Mobile Handset Game Product and Solutions

Table 64. Gungho Online Mobile Handset Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 65. Jam City Corporate Information, Location and Competitors

Table 66. Jam City Mobile Handset Game Major Business

Table 67. Jam City Mobile Handset Game Total Revenue (USD Million) (2017-2018)

Table 68. Jam City SWOT Analysis

Table 69. Jam City Mobile Handset Game Product and Solutions

Table 70. Jam City Mobile Handset Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 71. Sony Corporate Information, Location and Competitors

Table 72. Sony Mobile Handset Game Major Business

Table 73. Sony Mobile Handset Game Total Revenue (USD Million) (2017-2018)

Table 74. Sony SWOT Analysis

Table 75. Sony Mobile Handset Game Product and Solutions

Table 76. Sony Mobile Handset Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 77. Peak Games Corporate Information, Location and Competitors

Table 78. Peak Games Mobile Handset Game Major Business

Table 79. Peak Games Mobile Handset Game Total Revenue (USD Million) (2017-2018)

Table 80. Peak Games SWOT Analysis

Table 81. Peak Games Mobile Handset Game Product and Solutions

Table 82. Peak Games Mobile Handset Game Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 83. Global Mobile Handset Game Revenue (Million USD) by Players (2015-2020)

Table 84. Global Mobile Handset Game Revenue Share by Players (2015-2020)

Table 85. Global Mobile Handset Game Revenue (Million USD) by Regions (2015-2020)

Table 86. Global Mobile Handset Game Revenue Market Share by Regions (2015-2020)

Table 87. North America Mobile Handset Game Revenue by Countries (2015-2020)

Table 88. North America Mobile Handset Game Revenue Market Share by Countries (2015-2020)

Table 89. Europe Mobile Handset Game Revenue (Million USD) by Countries (2015-2020)

Table 90. Asia-Pacific Mobile Handset Game Revenue (Million USD) by Countries (2015-2020)

Table 91. South America Mobile Handset Game Revenue by Countries (2015-2020)

Table 92. South America Mobile Handset Game Revenue Market Share by Countries (2015-2020)

Table 93. Middle East and Africa Mobile Handset Game Revenue (Million USD) by Countries (2015-2020)

Table 94. Middle East and Africa Mobile Handset Game Revenue Market Share by Countries (2015-2020)

Table 95. Global Mobile Handset Game Revenue (Million USD) by Type (2015-2020)

Table 96. Global Mobile Handset Game Revenue Share by Type (2015-2020)

Table 97. Global Mobile Handset Game Revenue Forecast by Type (2021-2025)

Table 98. Global Mobile Handset Game Revenue by Application (2015-2020)

Table 99. Global Mobile Handset Game Revenue Share by Application (2015-2020)

Table 100. Global Mobile Handset Game Revenue Forecast by Application (2021-2025)

Table 101. Global Mobile Handset Game Revenue (Million USD) Forecast by Regions (2021-2025)

List of Figures

Figure 1. Mobile Handset Game Picture

Figure 2. Global Mobile Handset Game Revenue Market Share by Type in 2019

Figure 3. Common Limits of Mobile Games Picture

Figure 4. Location-Based Mobile Games Picture

Figure 5. Augmented Reality Games Picture

Figure 6. Multipurpose Games Picture

Figure 7. Multiplayer Mobile Games Picture

Figure 8. Mobile Handset Game Revenue Market Share by Application in 2019

Figure 9. Smart Phone Picture

Figure 10. Feature Phone Picture

Figure 11. Global Mobile Handset Game Revenue (USD Million) and Growth Rate (2015-2025)

Figure 12. North America Mobile Handset Game Revenue (Million USD) and Growth Rate (2015-2025)

Figure 13. Europe Mobile Handset Game Revenue (Million USD) and Growth Rate (2015-2025)

Figure 14. Asia-Pacific Mobile Handset Game Revenue (Million USD) and Growth Rate (2015-2025)

Figure 15. South America Mobile Handset Game Revenue (Million USD) and Growth Rate (2015-2025)

Figure 16. Middle East and Africa Mobile Handset Game Revenue (Million USD) and Growth Rate (2015-2025)

Figure 17. Global Mobile Handset Game Revenue (Million USD) and Growth Rate (2015-2025)

Figure 18. Global Mobile Handset Game Revenue Share by Players in 2019

Figure 19. Global Top 5 Players Mobile Handset Game Revenue Market Share in 2019

Figure 20. Global Top 10 Players Mobile Handset Game Revenue Market Share in 2019

Figure 21. Key Players Market Share Trend

Figure 22. Global Mobile Handset Game Revenue (Million USD) and Growth Rate (%) (2015-2020)

Figure 23. Global Mobile Handset Game Revenue Market Share by Regions (2015-2020)

Figure 24. Global Mobile Handset Game Revenue Market Share by Regions in 2018

Figure 25. North America Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 26. Europe Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 27. Asia-Pacific Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 28. South America Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 29. Middle East and Africa Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 30. North America Mobile Handset Game Revenue Market Share by Countries (2015-2020)

Figure 31. North America Mobile Handset Game Revenue Market Share by Countries in 2019

Figure 32. USA Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 33. Canada Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 34. Mexico Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 35. Europe Mobile Handset Game Revenue Market Share by Countries (2015-2020)

Figure 36. Europe Mobile Handset Game Revenue Market Share by Countries in 2019

Figure 37. Germany Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 38. UK Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 39. France Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 40. Russia Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 41. Italy Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 42. Asia-Pacific Mobile Handset Game Revenue Market Share by Countries (2015-2020)

Figure 43. Asia-Pacific Mobile Handset Game Revenue Market Share by Countries in 2019

Figure 44. China Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 45. Japan Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 46. Korea Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 47. India Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 48. Southeast Asia Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 49. South America Mobile Handset Game Revenue Market Share by Countries (2015-2020)

Figure 50. South America Mobile Handset Game Revenue Market Share by Countries in 2019

Figure 51. Brazil Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 52. Argentina Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 53. Middle East and Africa Mobile Handset Game Revenue Market Share by Countries (2015-2020)

Figure 54. Middle East and Africa Mobile Handset Game Revenue Market Share by Countries in 2019

Figure 55. Saudi Arabia Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 56. UAE Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 57. Egypt Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 58. South Africa Mobile Handset Game Revenue and Growth Rate (2015-2020)

Figure 59. Global Mobile Handset Game Revenue Share by Type (2015-2020)

Figure 60. Global Mobile Handset Game Revenue Share by Type in 2019

Figure 61. Global Mobile Handset Game Market Share Forecast by Type (2021-2025)

Figure 62. Global Common Limits of Mobile Games Revenue Growth Rate (2015-2020)

Figure 63. Global Location-Based Mobile Games Revenue Growth Rate (2015-2020)

Figure 64. Global Augmented Reality Games Revenue Growth Rate (2015-2020)

Figure 65. Global Multipurpose Games Revenue Growth Rate (2015-2020)

Figure 66. Global Multiplayer Mobile Games Revenue Growth Rate (2015-2020)

Figure 67. Global Mobile Handset Game Revenue Share by Application (2015-2020)

Figure 68. Global Mobile Handset Game Revenue Share by Application in 2019

Figure 69. Global Mobile Handset Game Market Share Forecast by Application (2021-2025)

Figure 70. Global Smart Phone Revenue Growth Rate (2015-2020)

Figure 71. Global Feature Phone Revenue Growth Rate (2015-2020)

Figure 72. Global Mobile Handset Game Revenue (Million USD) and Growth Rate Forecast (2021-2025)

Figure 73. Global Mobile Handset Game Revenue (Million USD) Forecast by Regions (2021-2025)

Figure 74. Global Mobile Handset Game Revenue Market Share Forecast by Regions (2021-2025)

Figure 75. North America Mobile Handset Game Revenue Market Forecast (2021-2025)

Figure 76. Europe Mobile Handset Game Revenue Market Forecast (2021-2025)

Figure 77. Asia-Pacific Mobile Handset Game Revenue Market Forecast (2021-2025)

Figure 78. South America Mobile Handset Game Revenue Market Forecast (2021-2025)

Figure 79. Middle East and Africa Mobile Handset Game Revenue Market Forecast (2021-2025)

Figure 80. Sales Channel: Direct Channel vs Indirect Channel

Research Methodology

Market research is a method of gathering, assessing and deducing data & information about a particular market. Market research is very crucial in these days. The techniques analyze about how a product/service can be offered to the market to its end-customers, observe the impact of that product/service based on the past customer experiences, and cater their needs and demands. Owing to the successful business ventures, accurate, relevant and thorough information is the base for all the organizations because market research report/study offers specific market related data & information about the industry growth prospects, perspective of the existing customers, and the overall market scenario prevailed in past, ongoing present and developing future. It allows the stakeholders and investors to determine the probability of a business before committing substantial resources to the venture. Market research helps in solving the marketing issues challenges that a business will most likely face.

Market research is valuable because of the following reasons:

  • Market research helps businesses strengthen a company’s position
  • Market research helps in minimizing the investment risks associated with the businesses in any industry vertical
  • Market research helps in identifying the potential threats and opportunities associated with the business industry
  • Market research aids in spotting the emerging trends and facilitates strategic planning in order to stay ahead in the competition

Our research report features both the aspects; qualitative and quantitative. Qualitative part provides insights about the market driving forces, potential opportunities, customer’s demands and requirement which in turn help the companies to come up with new strategies in order to survive in the long run competition. The quantitative segment offers the most credible information related to the industry. Based on the data gathering, we use to derive the market size and estimate their future growth prospects on the basis of global, region and country.

Our market research process involves with the four specific stages.

  • Data Collection
  • Data Synthesis
  • Market Deduction & Formulation
  • Data Screening & Validation

Data Collection: This stage of the market research process involves with the gathering and collecting of the market/industry related data from the sources. There are basically two types of research methods:

  • Primary Research: By conducting primary research, it involves with the two types of data gathering; exploratory and specific. Exploratory data is open-ended and helps us to define a particular problem involving surveys, and pilot study to the specific consumer group, knowing their needs and wants catering to the industry related product/service offering. Explanatory data gathering follows with the bit of unstructured way. Our analyst group leads the study by focusing on the key crowd, in this manner picking up bits of knowledge from them. In light of the points of view of the clients, this data is used to plan advertise techniques. In addition, showcase overviews causes us to comprehend the current scenario of the business. Specific data gathering on the hand, involves with the more structured and formal way. The primary research usually includes in telephonic conversations, E-mail collaborations and up close and personal meetings/interviews with the raw material suppliers, industrial wholesalers, and independent consultants/specialists. The interviews that we conduct offers important information on showcase size and industry development patterns. Our company likewise conducts interviews with the different business specialists so as to increase generally bits of knowledge of the business/showcase.
  • Secondary Research: The secondary research incorporates with the data gathering from the non-profit associations and organizations, for example, World bank, WHO, investor relations and their presentations, statistical databases, yearly(annual reports) reports, national government records, factual databases, websites, articles, white papers, press releases, blogs and others. From the annual report, we deduce an organization's income/revenue generation to comprehend the key product segment related to the market. We examine the organization sites and implement product mapping strategy which is significant for determining the segment revenue. In the product mapping technique, we choose and categorize the products offered by the companies catering to the industry specific market, derive the segment revenue for each of the organizations to get the market estimation. We also gather data & Information based on the supply and demand side of the value chain involved with the domain specific market. The supply side denotes the distributors, wholesalers, suppliers and the demand side denotes the end-consumers/customers of the value chain. The supply side of the market is analyzed by examining the product growth across industry in each of the region followed by its pricing analysis. The demand side is analyzed by the evaluating the penetration level and adoption rates of the product by referring to the historical/past data, examine the present usage and forecasting the future trends. 
  • Purchased Database: Our purchased data provides insights about the key market players/companies along with their financial analysis. Additionally, our data base also includes market related information. 
    • We also have the agreements with various reputed data providers, consultants and third party vendors who provide information which are not limited to:
      • Export & Import Data
      • Business Information related to trade and its statistics
      • Penetration level of a particular product/service based on geography mainly focusing on the unmet prerequisites of the customers.
  • In-house Library: Apart from these third-party sources, we have our in-house library of quantitative and qualitative data & information. Our in-house database includes market data for various industry and domains. These data are updated on regular basis as per the changing market scenario. Our library includes, internal audit reports, historic databases, archives and journal publications. Sometimes there are instances where there is no metadata or raw data available for any domain specific market. For those particular cases, we utilize our expertise to forecast and estimate the market size in order to generate comprehensive data sets. Our analyst team adopts a robust research technique in order to deduce the market size and its estimates:
  • Examining demographic along with psychographic segmentation for market evaluation
  • Analyzing the macro and micro-economic indicators for each demography
  • Evaluating the current industry trends popular in the market.

Data Synthesis: This stage includes the evaluation and assessment of all the data acquired from the primary and secondary research. It likewise includes in evaluating the information for any disparity watched while information gathering identified with the market. The data & information is gathered with consideration to the heterogeneity of sources. Scientific and statistical methods are implemented for synthesizing dissimilar information sets and provide the relevant data which is fundamental for formulating strategies. Our organization has broad involvement with information amalgamation where the information goes through different stages:

  • Information Screening: Information screening is the way toward examining information/data gathered from the sources for errors/mistakes and amending it before data integration process. The screening includes in looking at raw information, identifying and distinguishing mistakes and managing missing information. The reason for the information screening is to ensure information is effectively entered or not. Our organization utilizes objective and precise information screening grades through repetitive quality checks.
  • Data Integration: The data integration method involves with the incorporation of numerous information streams. The data streams is important so as to deliver investigate examines that give overall market scenario to the investors. These information streams originate from different research contemplates and our in house database. After the screening of the information, our analysts conduct efficient integration of the data streams, optimizing connections between integrated surveys and syndicated data sources. There are two research approaches that we follow so as to coordinate our information; top down methodology and bottom up methodology. 
    • Top-down analysis generally refers to using broad factors as a basis for decision making. The top-down approach helps in identifying the overall market scenario along with the external and internal factors effecting the market growth.
    • The bottom-up approach takes a completely different approach. Generally, the bottom-up approach focuses its analysis on micro attributes and specific characteristics of the domain specific market.

Market Formulation & Deduction: The last stage includes assigning the data & information in a suitable way in order to derive market size. Analyst reviews and domain based opinions based on holistic approach of market estimation combined with industry investigation additionally features a crucial role in this stage.

This stage includes with the finalization of the market size and numbers that we have gathered from primary and secondary research. With the data & information addition, we ensure that there is no gap in the market information. Market trend analysis is finished by our analysts by utilizing data extrapolation procedures, which give the most ideal figures to the market.

Data Validation: Validation is the most crucial step in the process. Validation & re-validation through scientifically designed technique and process that helps us finalize data-points to be used for final calculations. This stage also involves with the data triangulation process. Data triangulation generally implicates the cross validation and matching the data which has been collected from primary and secondary research methods.

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