Global In-flight Entertainment (IFE) Market 2020 by Company, Regions, Type and Application, Forecast to 2025

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Summary

Market Overview

The global In-flight Entertainment (IFE) market size is expected to gain market growth in the forecast period of 2020 to 2025, with a CAGR of 13.4% in the forecast period of 2020 to 2025 and will expected to reach USD 8168.6 million by 2025, from USD 4940 million in 2019.

The In-flight Entertainment (IFE) market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

Market segmentation

In-flight Entertainment (IFE) market is split by Type and by Application. For the period 2015-2025, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

By Type, In-flight Entertainment (IFE) market has been segmented into IFE Hardware, IFE Connectivity & Communication, IFE Content, etc.

By Application, In-flight Entertainment (IFE) has been segmented into Narrow Body Aircraft, Wide Body Aircraft, Other, etc.

Regions and Countries Level Analysis

Regional analysis is another highly comprehensive part of the research and analysis study of the global In-flight Entertainment (IFE) market presented in the report. This section sheds light on the sales growth of different regional and country-level In-flight Entertainment (IFE) markets. For the historical and forecast period 2015 to 2025, it provides detailed and accurate country-wise volume analysis and region-wise market size analysis of the global In-flight Entertainment (IFE) market.

The report offers in-depth assessment of the growth and other aspects of the In-flight Entertainment (IFE) market in important countries (regions), including United States, Canada, Mexico, Germany, France, United Kingdom, Russia, Italy, China, Japan, Korea, India, Southeast Asia, Australia, Brazil and Saudi Arabia, etc. It also throws light on the progress of key regional In-flight Entertainment (IFE) markets such as North America, Europe, Asia-Pacific, South America and Middle East & Africa.

Competitive Landscape and In-flight Entertainment (IFE) Market Share Analysis

In-flight Entertainment (IFE) competitive landscape provides details by vendors, including company overview, company total revenue (financials), market potential, global presence, In-flight Entertainment (IFE) sales and revenue generated, market share, price, production sites and facilities, SWOT analysis, product launch. For the period 2015-2020, this study provides the In-flight Entertainment (IFE) sales, revenue and market share for each player covered in this report.

The major players covered in In-flight Entertainment (IFE) are: Gogo LLC, Rockwell Collins, Zodiac Aerospace, Global Eagle Entertainment, Viasat, Thales Group, SITAONAIR, Panasonic Avionics Corporation, Honeywell International, Lufthansa Systems GmbH & Co. Kg, etc. Among other players domestic and global, In-flight Entertainment (IFE) market share data is available for global, North America, Europe, Asia-Pacific, Middle East & Africa and South America separately. Our analysts understand competitive strengths and provide competitive analysis for each competitor separately.

Table of Contents

1 In-flight Entertainment (IFE) Market Overview

1.1 Product Overview and Scope of In-flight Entertainment (IFE)

1.2 Classification of In-flight Entertainment (IFE) by Type

1.2.1 Global In-flight Entertainment (IFE) Revenue by Type: 2015 VS 2019 VS 2025

1.2.2 Global In-flight Entertainment (IFE) Revenue Market Share by Type in 2019

1.2.3 IFE Hardware

1.2.4 IFE Connectivity & Communication

1.2.5 IFE Content

1.3 Global In-flight Entertainment (IFE) Market by Application

1.3.1 Overview: Global In-flight Entertainment (IFE) Revenue by Application: 2015 VS 2019 VS 2025

1.3.2 Narrow Body Aircraft

1.3.3 Wide Body Aircraft

1.3.4 Other

1.4 Global In-flight Entertainment (IFE) Market by Regions

1.4.1 Global In-flight Entertainment (IFE) Market Size by Regions: 2015 VS 2019 VS 2025

1.4.2 Global Market Size of In-flight Entertainment (IFE) (2015-2025)

1.4.3 North America (USA, Canada and Mexico) In-flight Entertainment (IFE) Status and Prospect (2015-2025)

1.4.4 Europe (Germany, France, UK, Russia and Italy) In-flight Entertainment (IFE) Status and Prospect (2015-2025)

1.4.5 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) In-flight Entertainment (IFE) Status and Prospect (2015-2025)

1.4.6 South America (Brazil, Argentina, Colombia) In-flight Entertainment (IFE) Status and Prospect (2015-2025)

1.4.7 Middle East & Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) In-flight Entertainment (IFE) Status and Prospect (2015-2025)

2 Company Profiles

2.1 Gogo LLC

2.1.1 Gogo LLC Details

2.1.2 Gogo LLC Major Business and Total Revenue (Financial Highlights) Analysis

2.1.3 Gogo LLC SWOT Analysis

2.1.4 Gogo LLC Product and Services

2.1.5 Gogo LLC In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2018-2019)

2.2 Rockwell Collins

2.2.1 Rockwell Collins Details

2.2.2 Rockwell Collins Major Business and Total Revenue (Financial Highlights) Analysis

2.2.3 Rockwell Collins SWOT Analysis

2.2.4 Rockwell Collins Product and Services

2.2.5 Rockwell Collins In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2018-2019)

2.3 Zodiac Aerospace

2.3.1 Zodiac Aerospace Details

2.3.2 Zodiac Aerospace Major Business and Total Revenue (Financial Highlights) Analysis

2.3.3 Zodiac Aerospace SWOT Analysis

2.3.4 Zodiac Aerospace Product and Services

2.3.5 Zodiac Aerospace In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2018-2019)

2.4 Global Eagle Entertainment

2.4.1 Global Eagle Entertainment Details

2.4.2 Global Eagle Entertainment Major Business and Total Revenue (Financial Highlights) Analysis

2.4.3 Global Eagle Entertainment SWOT Analysis

2.4.4 Global Eagle Entertainment Product and Services

2.4.5 Global Eagle Entertainment In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2018-2019)

2.5 Viasat

2.5.1 Viasat Details

2.5.2 Viasat Major Business and Total Revenue (Financial Highlights) Analysis

2.5.3 Viasat SWOT Analysis

2.5.4 Viasat Product and Services

2.5.5 Viasat In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2018-2019)

2.6 Thales Group

2.6.1 Thales Group Details

2.6.2 Thales Group Major Business and Total Revenue (Financial Highlights) Analysis

2.6.3 Thales Group SWOT Analysis

2.6.4 Thales Group Product and Services

2.6.5 Thales Group In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2018-2019)

2.7 SITAONAIR

2.7.1 SITAONAIR Details

2.7.2 SITAONAIR Major Business and Total Revenue (Financial Highlights) Analysis

2.7.3 SITAONAIR SWOT Analysis

2.7.4 SITAONAIR Product and Services

2.7.5 SITAONAIR In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2018-2019)

2.8 Panasonic Avionics Corporation

2.8.1 Panasonic Avionics Corporation Details

2.8.2 Panasonic Avionics Corporation Major Business and Total Revenue (Financial Highlights) Analysis

2.8.3 Panasonic Avionics Corporation SWOT Analysis

2.8.4 Panasonic Avionics Corporation Product and Services

2.8.5 Panasonic Avionics Corporation In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2018-2019)

2.9 Honeywell International

2.9.1 Honeywell International Details

2.9.2 Honeywell International Major Business and Total Revenue (Financial Highlights) Analysis

2.9.3 Honeywell International SWOT Analysis

2.9.4 Honeywell International Product and Services

2.9.5 Honeywell International In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2018-2019)

2.10 Lufthansa Systems GmbH & Co. Kg

2.10.1 Lufthansa Systems GmbH & Co. Kg Details

2.10.2 Lufthansa Systems GmbH & Co. Kg Major Business and Total Revenue (Financial Highlights) Analysis

2.10.3 Lufthansa Systems GmbH & Co. Kg SWOT Analysis

2.10.4 Lufthansa Systems GmbH & Co. Kg Product and Services

2.10.5 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Revenue, Gross Margin and Market Share (2018-2019)

3 Market Competition, by Players

3.1 Global In-flight Entertainment (IFE) Revenue and Share by Players (2015-2020)

3.2 Market Concentration Rate

3.2.1 Top 5 In-flight Entertainment (IFE) Players Market Share

3.2.2 Top 10 In-flight Entertainment (IFE) Players Market Share

3.3 Market Competition Trend

4 Market Size by Regions

4.1 Global In-flight Entertainment (IFE) Revenue and Market Share by Regions

4.2 North America In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

4.3 Europe In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

4.4 Asia-Pacific In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

4.5 South America In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

4.6 Middle East & Africa In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

5 North America In-flight Entertainment (IFE) Revenue by Countries

5.1 North America In-flight Entertainment (IFE) Revenue by Countries (2015-2020)

5.2 USA In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

5.3 Canada In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

5.4 Mexico In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

6 Europe In-flight Entertainment (IFE) Revenue by Countries

6.1 Europe In-flight Entertainment (IFE) Revenue by Countries (2015-2020)

6.2 Germany In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

6.3 UK In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

6.4 France In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

6.5 Russia In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

6.6 Italy In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

7 Asia-Pacific In-flight Entertainment (IFE) Revenue by Countries

7.1 Asia-Pacific In-flight Entertainment (IFE) Revenue by Countries (2015-2020)

7.2 China In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

7.3 Japan In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

7.4 Korea In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

7.5 India In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

7.6 Southeast Asia In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

8 South America In-flight Entertainment (IFE) Revenue by Countries

8.1 South America In-flight Entertainment (IFE) Revenue by Countries (2015-2020)

8.2 Brazil In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

8.3 Argentina In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

9 Middle East & Africa Revenue In-flight Entertainment (IFE) by Countries

9.1 Middle East & Africa In-flight Entertainment (IFE) Revenue by Countries (2015-2020)

9.2 Saudi Arabia In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

9.3 UAE In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

9.4 Egypt In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

9.5 South Africa In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

10 Market Size Segment by Type

10.1 Global In-flight Entertainment (IFE) Revenue and Market Share by Type (2015-2020)

10.2 Global In-flight Entertainment (IFE) Market Forecast by Type (2019-2024)

10.3 IFE Hardware Revenue Growth Rate (2015-2025)

10.4 IFE Connectivity & Communication Revenue Growth Rate (2015-2025)

10.5 IFE Content Revenue Growth Rate (2015-2025)

11 Global In-flight Entertainment (IFE) Market Segment by Application

11.1 Global In-flight Entertainment (IFE) Revenue Market Share by Application (2015-2020)

11.2 In-flight Entertainment (IFE) Market Forecast by Application (2019-2024)

11.3 Narrow Body Aircraft Revenue Growth (2015-2020)

11.4 Wide Body Aircraft Revenue Growth (2015-2020)

11.5 Other Revenue Growth (2015-2020)

12 Global In-flight Entertainment (IFE) Market Size Forecast (2021-2025)

12.1 Global In-flight Entertainment (IFE) Market Size Forecast (2021-2025)

12.2 Global In-flight Entertainment (IFE) Market Forecast by Regions (2021-2025)

12.3 North America In-flight Entertainment (IFE) Revenue Market Forecast (2021-2025)

12.4 Europe In-flight Entertainment (IFE) Revenue Market Forecast (2021-2025)

12.5 Asia-Pacific In-flight Entertainment (IFE) Revenue Market Forecast (2021-2025)

12.6 South America In-flight Entertainment (IFE) Revenue Market Forecast (2021-2025)

12.7 Middle East & Africa In-flight Entertainment (IFE) Revenue Market Forecast (2021-2025)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source

14.3 Disclaimer

14.4 About US


List of Tables

Table 1. Global In-flight Entertainment (IFE) Revenue (USD Million) by Type: 2015 VS 2019 VS 2025

Table 2. Breakdown of In-flight Entertainment (IFE) by Company Type (Tier 1, Tier 2 and Tier 3)

Table 3. Global In-flight Entertainment (IFE) Revenue (USD Million) by Application: 2015 VS 2019 VS 2025

Table 4. Global Market In-flight Entertainment (IFE) Revenue (Million USD) Comparison by Regions 2015-2025

Table 5. Gogo LLC Corporate Information, Location and Competitors

Table 6. Gogo LLC In-flight Entertainment (IFE) Major Business

Table 7. Gogo LLC In-flight Entertainment (IFE) Total Revenue (USD Million) (2017-2018)

Table 8. Gogo LLC SWOT Analysis

Table 9. Gogo LLC In-flight Entertainment (IFE) Product and Solutions

Table 10. Gogo LLC In-flight Entertainment (IFE) Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 11. Rockwell Collins Corporate Information, Location and Competitors

Table 12. Rockwell Collins In-flight Entertainment (IFE) Major Business

Table 13. Rockwell Collins In-flight Entertainment (IFE) Total Revenue (USD Million) (2018-2019)

Table 14. Rockwell Collins SWOT Analysis

Table 15. Rockwell Collins In-flight Entertainment (IFE) Product and Solutions

Table 16. Rockwell Collins In-flight Entertainment (IFE) Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 17. Zodiac Aerospace Corporate Information, Location and Competitors

Table 18. Zodiac Aerospace In-flight Entertainment (IFE) Major Business

Table 19. Zodiac Aerospace In-flight Entertainment (IFE) Total Revenue (USD Million) (2017-2018)

Table 20. Zodiac Aerospace SWOT Analysis

Table 21. Zodiac Aerospace In-flight Entertainment (IFE) Product and Solutions

Table 22. Zodiac Aerospace In-flight Entertainment (IFE) Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 23. Global Eagle Entertainment Corporate Information, Location and Competitors

Table 24. Global Eagle Entertainment In-flight Entertainment (IFE) Major Business

Table 25. Global Eagle Entertainment In-flight Entertainment (IFE) Total Revenue (USD Million) (2017-2018)

Table 26. Global Eagle Entertainment SWOT Analysis

Table 27. Global Eagle Entertainment In-flight Entertainment (IFE) Product and Solutions

Table 28. Global Eagle Entertainment In-flight Entertainment (IFE) Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 29. Viasat Corporate Information, Location and Competitors

Table 30. Viasat In-flight Entertainment (IFE) Major Business

Table 31. Viasat In-flight Entertainment (IFE) Total Revenue (USD Million) (2017-2018)

Table 32. Viasat SWOT Analysis

Table 33. Viasat In-flight Entertainment (IFE) Product and Solutions

Table 34. Viasat In-flight Entertainment (IFE) Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 35. Thales Group Corporate Information, Location and Competitors

Table 36. Thales Group In-flight Entertainment (IFE) Major Business

Table 37. Thales Group In-flight Entertainment (IFE) Total Revenue (USD Million) (2017-2018)

Table 38. Thales Group SWOT Analysis

Table 39. Thales Group In-flight Entertainment (IFE) Product and Solutions

Table 40. Thales Group In-flight Entertainment (IFE) Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 41. SITAONAIR Corporate Information, Location and Competitors

Table 42. SITAONAIR In-flight Entertainment (IFE) Major Business

Table 43. SITAONAIR In-flight Entertainment (IFE) Total Revenue (USD Million) (2017-2018)

Table 44. SITAONAIR SWOT Analysis

Table 45. SITAONAIR In-flight Entertainment (IFE) Product and Solutions

Table 46. SITAONAIR In-flight Entertainment (IFE) Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 47. Panasonic Avionics Corporation Corporate Information, Location and Competitors

Table 48. Panasonic Avionics Corporation In-flight Entertainment (IFE) Major Business

Table 49. Panasonic Avionics Corporation In-flight Entertainment (IFE) Total Revenue (USD Million) (2017-2018)

Table 50. Panasonic Avionics Corporation SWOT Analysis

Table 51. Panasonic Avionics Corporation In-flight Entertainment (IFE) Product and Solutions

Table 52. Panasonic Avionics Corporation In-flight Entertainment (IFE) Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 53. Honeywell International Corporate Information, Location and Competitors

Table 54. Honeywell International In-flight Entertainment (IFE) Major Business

Table 55. Honeywell International In-flight Entertainment (IFE) Total Revenue (USD Million) (2017-2018)

Table 56. Honeywell International SWOT Analysis

Table 57. Honeywell International In-flight Entertainment (IFE) Product and Solutions

Table 58. Honeywell International In-flight Entertainment (IFE) Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 59. Lufthansa Systems GmbH & Co. Kg Corporate Information, Location and Competitors

Table 60. Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Major Business

Table 61. Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Total Revenue (USD Million) (2017-2018)

Table 62. Lufthansa Systems GmbH & Co. Kg SWOT Analysis

Table 63. Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Product and Solutions

Table 64. Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Revenue (USD Million), Gross Margin and Market Share (2018-2019)

Table 65. Global In-flight Entertainment (IFE) Revenue (Million USD) by Players (2015-2020)

Table 66. Global In-flight Entertainment (IFE) Revenue Share by Players (2015-2020)

Table 67. Global In-flight Entertainment (IFE) Revenue (Million USD) by Regions (2015-2020)

Table 68. Global In-flight Entertainment (IFE) Revenue Market Share by Regions (2015-2020)

Table 69. North America In-flight Entertainment (IFE) Revenue by Countries (2015-2020)

Table 70. North America In-flight Entertainment (IFE) Revenue Market Share by Countries (2015-2020)

Table 71. Europe In-flight Entertainment (IFE) Revenue (Million USD) by Countries (2015-2020)

Table 72. Asia-Pacific In-flight Entertainment (IFE) Revenue (Million USD) by Countries (2015-2020)

Table 73. South America In-flight Entertainment (IFE) Revenue by Countries (2015-2020)

Table 74. South America In-flight Entertainment (IFE) Revenue Market Share by Countries (2015-2020)

Table 75. Middle East and Africa In-flight Entertainment (IFE) Revenue (Million USD) by Countries (2015-2020)

Table 76. Middle East and Africa In-flight Entertainment (IFE) Revenue Market Share by Countries (2015-2020)

Table 77. Global In-flight Entertainment (IFE) Revenue (Million USD) by Type (2015-2020)

Table 78. Global In-flight Entertainment (IFE) Revenue Share by Type (2015-2020)

Table 79. Global In-flight Entertainment (IFE) Revenue Forecast by Type (2021-2025)

Table 80. Global In-flight Entertainment (IFE) Revenue by Application (2015-2020)

Table 81. Global In-flight Entertainment (IFE) Revenue Share by Application (2015-2020)

Table 82. Global In-flight Entertainment (IFE) Revenue Forecast by Application (2021-2025)

Table 83. Global In-flight Entertainment (IFE) Revenue (Million USD) Forecast by Regions (2021-2025)

List of Figures

Figure 1. In-flight Entertainment (IFE) Picture

Figure 2. Global In-flight Entertainment (IFE) Revenue Market Share by Type in 2019

Figure 3. IFE Hardware Picture

Figure 4. IFE Connectivity & Communication Picture

Figure 5. IFE Content Picture

Figure 6. In-flight Entertainment (IFE) Revenue Market Share by Application in 2019

Figure 7. Narrow Body Aircraft Picture

Figure 8. Wide Body Aircraft Picture

Figure 9. Other Picture

Figure 10. Global In-flight Entertainment (IFE) Revenue (USD Million) and Growth Rate (2015-2025)

Figure 11. North America In-flight Entertainment (IFE) Revenue (Million USD) and Growth Rate (2015-2025)

Figure 12. Europe In-flight Entertainment (IFE) Revenue (Million USD) and Growth Rate (2015-2025)

Figure 13. Asia-Pacific In-flight Entertainment (IFE) Revenue (Million USD) and Growth Rate (2015-2025)

Figure 14. South America In-flight Entertainment (IFE) Revenue (Million USD) and Growth Rate (2015-2025)

Figure 15. Middle East and Africa In-flight Entertainment (IFE) Revenue (Million USD) and Growth Rate (2015-2025)

Figure 16. Global In-flight Entertainment (IFE) Revenue (Million USD) and Growth Rate (2015-2025)

Figure 17. Global In-flight Entertainment (IFE) Revenue Share by Players in 2019

Figure 18. Global Top 5 Players In-flight Entertainment (IFE) Revenue Market Share in 2019

Figure 19. Global Top 10 Players In-flight Entertainment (IFE) Revenue Market Share in 2019

Figure 20. Key Players Market Share Trend

Figure 21. Global In-flight Entertainment (IFE) Revenue (Million USD) and Growth Rate (%) (2015-2020)

Figure 22. Global In-flight Entertainment (IFE) Revenue Market Share by Regions (2015-2020)

Figure 23. Global In-flight Entertainment (IFE) Revenue Market Share by Regions in 2018

Figure 24. North America In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 25. Europe In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 26. Asia-Pacific In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 27. South America In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 28. Middle East and Africa In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 29. North America In-flight Entertainment (IFE) Revenue Market Share by Countries (2015-2020)

Figure 30. North America In-flight Entertainment (IFE) Revenue Market Share by Countries in 2019

Figure 31. USA In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 32. Canada In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 33. Mexico In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 34. Europe In-flight Entertainment (IFE) Revenue Market Share by Countries (2015-2020)

Figure 35. Europe In-flight Entertainment (IFE) Revenue Market Share by Countries in 2019

Figure 36. Germany In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 37. UK In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 38. France In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 39. Russia In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 40. Italy In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 41. Asia-Pacific In-flight Entertainment (IFE) Revenue Market Share by Countries (2015-2020)

Figure 42. Asia-Pacific In-flight Entertainment (IFE) Revenue Market Share by Countries in 2019

Figure 43. China In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 44. Japan In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 45. Korea In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 46. India In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 47. Southeast Asia In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 48. South America In-flight Entertainment (IFE) Revenue Market Share by Countries (2015-2020)

Figure 49. South America In-flight Entertainment (IFE) Revenue Market Share by Countries in 2019

Figure 50. Brazil In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 51. Argentina In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 52. Middle East and Africa In-flight Entertainment (IFE) Revenue Market Share by Countries (2015-2020)

Figure 53. Middle East and Africa In-flight Entertainment (IFE) Revenue Market Share by Countries in 2019

Figure 54. Saudi Arabia In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 55. UAE In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 56. Egypt In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 57. South Africa In-flight Entertainment (IFE) Revenue and Growth Rate (2015-2020)

Figure 58. Global In-flight Entertainment (IFE) Revenue Share by Type (2015-2020)

Figure 59. Global In-flight Entertainment (IFE) Revenue Share by Type in 2019

Figure 60. Global In-flight Entertainment (IFE) Market Share Forecast by Type (2021-2025)

Figure 61. Global IFE Hardware Revenue Growth Rate (2015-2020)

Figure 62. Global IFE Connectivity & Communication Revenue Growth Rate (2015-2020)

Figure 63. Global IFE Content Revenue Growth Rate (2015-2020)

Figure 64. Global In-flight Entertainment (IFE) Revenue Share by Application (2015-2020)

Figure 65. Global In-flight Entertainment (IFE) Revenue Share by Application in 2019

Figure 66. Global In-flight Entertainment (IFE) Market Share Forecast by Application (2021-2025)

Figure 67. Global Narrow Body Aircraft Revenue Growth Rate (2015-2020)

Figure 68. Global Wide Body Aircraft Revenue Growth Rate (2015-2020)

Figure 69. Global Other Revenue Growth Rate (2015-2020)

Figure 70. Global In-flight Entertainment (IFE) Revenue (Million USD) and Growth Rate Forecast (2021-2025)

Figure 71. Global In-flight Entertainment (IFE) Revenue (Million USD) Forecast by Regions (2021-2025)

Figure 72. Global In-flight Entertainment (IFE) Revenue Market Share Forecast by Regions (2021-2025)

Figure 73. North America In-flight Entertainment (IFE) Revenue Market Forecast (2021-2025)

Figure 74. Europe In-flight Entertainment (IFE) Revenue Market Forecast (2021-2025)

Figure 75. Asia-Pacific In-flight Entertainment (IFE) Revenue Market Forecast (2021-2025)

Figure 76. South America In-flight Entertainment (IFE) Revenue Market Forecast (2021-2025)

Figure 77. Middle East and Africa In-flight Entertainment (IFE) Revenue Market Forecast (2021-2025)

Figure 78. Sales Channel: Direct Channel vs Indirect Channel

Research Methodology

Market research is a method of gathering, assessing and deducing data & information about a particular market. Market research is very crucial in these days. The techniques analyze about how a product/service can be offered to the market to its end-customers, observe the impact of that product/service based on the past customer experiences, and cater their needs and demands. Owing to the successful business ventures, accurate, relevant and thorough information is the base for all the organizations because market research report/study offers specific market related data & information about the industry growth prospects, perspective of the existing customers, and the overall market scenario prevailed in past, ongoing present and developing future. It allows the stakeholders and investors to determine the probability of a business before committing substantial resources to the venture. Market research helps in solving the marketing issues challenges that a business will most likely face.

Market research is valuable because of the following reasons:

  • Market research helps businesses strengthen a company’s position
  • Market research helps in minimizing the investment risks associated with the businesses in any industry vertical
  • Market research helps in identifying the potential threats and opportunities associated with the business industry
  • Market research aids in spotting the emerging trends and facilitates strategic planning in order to stay ahead in the competition

Our research report features both the aspects; qualitative and quantitative. Qualitative part provides insights about the market driving forces, potential opportunities, customer’s demands and requirement which in turn help the companies to come up with new strategies in order to survive in the long run competition. The quantitative segment offers the most credible information related to the industry. Based on the data gathering, we use to derive the market size and estimate their future growth prospects on the basis of global, region and country.

Our market research process involves with the four specific stages.

  • Data Collection
  • Data Synthesis
  • Market Deduction & Formulation
  • Data Screening & Validation

Data Collection: This stage of the market research process involves with the gathering and collecting of the market/industry related data from the sources. There are basically two types of research methods:

  • Primary Research: By conducting primary research, it involves with the two types of data gathering; exploratory and specific. Exploratory data is open-ended and helps us to define a particular problem involving surveys, and pilot study to the specific consumer group, knowing their needs and wants catering to the industry related product/service offering. Explanatory data gathering follows with the bit of unstructured way. Our analyst group leads the study by focusing on the key crowd, in this manner picking up bits of knowledge from them. In light of the points of view of the clients, this data is used to plan advertise techniques. In addition, showcase overviews causes us to comprehend the current scenario of the business. Specific data gathering on the hand, involves with the more structured and formal way. The primary research usually includes in telephonic conversations, E-mail collaborations and up close and personal meetings/interviews with the raw material suppliers, industrial wholesalers, and independent consultants/specialists. The interviews that we conduct offers important information on showcase size and industry development patterns. Our company likewise conducts interviews with the different business specialists so as to increase generally bits of knowledge of the business/showcase.
  • Secondary Research: The secondary research incorporates with the data gathering from the non-profit associations and organizations, for example, World bank, WHO, investor relations and their presentations, statistical databases, yearly(annual reports) reports, national government records, factual databases, websites, articles, white papers, press releases, blogs and others. From the annual report, we deduce an organization's income/revenue generation to comprehend the key product segment related to the market. We examine the organization sites and implement product mapping strategy which is significant for determining the segment revenue. In the product mapping technique, we choose and categorize the products offered by the companies catering to the industry specific market, derive the segment revenue for each of the organizations to get the market estimation. We also gather data & Information based on the supply and demand side of the value chain involved with the domain specific market. The supply side denotes the distributors, wholesalers, suppliers and the demand side denotes the end-consumers/customers of the value chain. The supply side of the market is analyzed by examining the product growth across industry in each of the region followed by its pricing analysis. The demand side is analyzed by the evaluating the penetration level and adoption rates of the product by referring to the historical/past data, examine the present usage and forecasting the future trends. 
  • Purchased Database: Our purchased data provides insights about the key market players/companies along with their financial analysis. Additionally, our data base also includes market related information. 
    • We also have the agreements with various reputed data providers, consultants and third party vendors who provide information which are not limited to:
      • Export & Import Data
      • Business Information related to trade and its statistics
      • Penetration level of a particular product/service based on geography mainly focusing on the unmet prerequisites of the customers.
  • In-house Library: Apart from these third-party sources, we have our in-house library of quantitative and qualitative data & information. Our in-house database includes market data for various industry and domains. These data are updated on regular basis as per the changing market scenario. Our library includes, internal audit reports, historic databases, archives and journal publications. Sometimes there are instances where there is no metadata or raw data available for any domain specific market. For those particular cases, we utilize our expertise to forecast and estimate the market size in order to generate comprehensive data sets. Our analyst team adopts a robust research technique in order to deduce the market size and its estimates:
  • Examining demographic along with psychographic segmentation for market evaluation
  • Analyzing the macro and micro-economic indicators for each demography
  • Evaluating the current industry trends popular in the market.

Data Synthesis: This stage includes the evaluation and assessment of all the data acquired from the primary and secondary research. It likewise includes in evaluating the information for any disparity watched while information gathering identified with the market. The data & information is gathered with consideration to the heterogeneity of sources. Scientific and statistical methods are implemented for synthesizing dissimilar information sets and provide the relevant data which is fundamental for formulating strategies. Our organization has broad involvement with information amalgamation where the information goes through different stages:

  • Information Screening: Information screening is the way toward examining information/data gathered from the sources for errors/mistakes and amending it before data integration process. The screening includes in looking at raw information, identifying and distinguishing mistakes and managing missing information. The reason for the information screening is to ensure information is effectively entered or not. Our organization utilizes objective and precise information screening grades through repetitive quality checks.
  • Data Integration: The data integration method involves with the incorporation of numerous information streams. The data streams is important so as to deliver investigate examines that give overall market scenario to the investors. These information streams originate from different research contemplates and our in house database. After the screening of the information, our analysts conduct efficient integration of the data streams, optimizing connections between integrated surveys and syndicated data sources. There are two research approaches that we follow so as to coordinate our information; top down methodology and bottom up methodology. 
    • Top-down analysis generally refers to using broad factors as a basis for decision making. The top-down approach helps in identifying the overall market scenario along with the external and internal factors effecting the market growth.
    • The bottom-up approach takes a completely different approach. Generally, the bottom-up approach focuses its analysis on micro attributes and specific characteristics of the domain specific market.

Market Formulation & Deduction: The last stage includes assigning the data & information in a suitable way in order to derive market size. Analyst reviews and domain based opinions based on holistic approach of market estimation combined with industry investigation additionally features a crucial role in this stage.

This stage includes with the finalization of the market size and numbers that we have gathered from primary and secondary research. With the data & information addition, we ensure that there is no gap in the market information. Market trend analysis is finished by our analysts by utilizing data extrapolation procedures, which give the most ideal figures to the market.

Data Validation: Validation is the most crucial step in the process. Validation & re-validation through scientifically designed technique and process that helps us finalize data-points to be used for final calculations. This stage also involves with the data triangulation process. Data triangulation generally implicates the cross validation and matching the data which has been collected from primary and secondary research methods.

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