Global eSports and Traditional Sports Betting Market 2019 by Company, Regions, Type and Application, Forecast to 2024

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Description

Scope of the Report:

The global eSports and Traditional Sports Betting market is valued at xx million USD in 2018 and is expected to reach xx million USD by the end of 2024, growing at a CAGR of xx% between 2019 and 2024.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of eSports and Traditional Sports Betting.

Europe also play important roles in global market, with market size of xx million USD in 2019 and will be xx million USD in 2024, with a CAGR of xx%.

This report studies the eSports and Traditional Sports Betting market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the eSports and Traditional Sports Betting market by product type and applications/end industries.

Market Segment by Companies, this report covers

Sportingbet

Betway

Intertops

Bodog88

SportsBetting

22bet

William Hill

Spin Palace Sports

Betonline

Pinnacle Sports

Amaya gaming

BetAmerica

GVC Holdings

Betsson

Bet365 Group

Paddy Power Betfair

888 Holdings

Betfred

Bet-at-home.com

Kindred Group

Twinspires

Draft Kings

TVG

Sportech

Ladbrokes

Fan duel

Watch and Wager

Gala coral group

Market Segment by Regions, regional analysis covers

North America (United States, Canada and Mexico)

Europe (Germany, France, UK, Russia and Italy)

Asia-Pacific (China, Japan, Korea, India and Southeast Asia)

South America (Brazil, Argentina, Colombia)

Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Esports

Basketball

Football

Baseball

Boxing

Hockey

Others

Market Segment by Applications, can be divided into

Entertainment

Commercial

Other

Table of Contents

1 eSports and Traditional Sports Betting Market Overview

1.1 Product Overview and Scope of eSports and Traditional Sports Betting

1.2 Classification of eSports and Traditional Sports Betting by Types

1.2.1 Global eSports and Traditional Sports Betting Revenue Comparison by Types (2019-2024)

1.2.2 Global eSports and Traditional Sports Betting Revenue Market Share by Types in 2018

1.2.3 Esports

1.2.4 Basketball

1.2.5 Football

1.2.6 Baseball

1.2.7 Boxing

1.2.8 Hockey

1.2.9 Others

1.3 Global eSports and Traditional Sports Betting Market by Application

1.3.1 Global eSports and Traditional Sports Betting Market Size and Market Share Comparison by Applications (2014-2024)

1.3.2 Entertainment

1.3.3 Commercial

1.3.4 Other

1.4 Global eSports and Traditional Sports Betting Market by Regions

1.4.1 Global eSports and Traditional Sports Betting Market Size (Million USD) Comparison by Regions (2014-2024)

1.4.1 North America (USA, Canada and Mexico) eSports and Traditional Sports Betting Status and Prospect (2014-2024)

1.4.2 Europe (Germany, France, UK, Russia and Italy) eSports and Traditional Sports Betting Status and Prospect (2014-2024)

1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) eSports and Traditional Sports Betting Status and Prospect (2014-2024)

1.4.4 South America (Brazil, Argentina, Colombia) eSports and Traditional Sports Betting Status and Prospect (2014-2024)

1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) eSports and Traditional Sports Betting Status and Prospect (2014-2024)

1.5 Global Market Size of eSports and Traditional Sports Betting (2014-2024)

2 Company Profiles

2.1 Sportingbet

2.1.1 Business Overview

2.1.2 eSports and Traditional Sports Betting Type and Applications

2.1.2.1 Product A

2.1.2.2 Product B

2.1.3 Sportingbet eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.2 Betway

2.2.1 Business Overview

2.2.2 eSports and Traditional Sports Betting Type and Applications

2.2.2.1 Product A

2.2.2.2 Product B

2.2.3 Betway eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.3 Intertops

2.3.1 Business Overview

2.3.2 eSports and Traditional Sports Betting Type and Applications

2.3.2.1 Product A

2.3.2.2 Product B

2.3.3 Intertops eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.4 Bodog88

2.4.1 Business Overview

2.4.2 eSports and Traditional Sports Betting Type and Applications

2.4.2.1 Product A

2.4.2.2 Product B

2.4.3 Bodog88 eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.5 SportsBetting

2.5.1 Business Overview

2.5.2 eSports and Traditional Sports Betting Type and Applications

2.5.2.1 Product A

2.5.2.2 Product B

2.5.3 SportsBetting eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.6 22bet

2.6.1 Business Overview

2.6.2 eSports and Traditional Sports Betting Type and Applications

2.6.2.1 Product A

2.6.2.2 Product B

2.6.3 22bet eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.7 William Hill

2.7.1 Business Overview

2.7.2 eSports and Traditional Sports Betting Type and Applications

2.7.2.1 Product A

2.7.2.2 Product B

2.7.3 William Hill eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.8 Spin Palace Sports

2.8.1 Business Overview

2.8.2 eSports and Traditional Sports Betting Type and Applications

2.8.2.1 Product A

2.8.2.2 Product B

2.8.3 Spin Palace Sports eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.9 Betonline

2.9.1 Business Overview

2.9.2 eSports and Traditional Sports Betting Type and Applications

2.9.2.1 Product A

2.9.2.2 Product B

2.9.3 Betonline eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.10 Pinnacle Sports

2.10.1 Business Overview

2.10.2 eSports and Traditional Sports Betting Type and Applications

2.10.2.1 Product A

2.10.2.2 Product B

2.10.3 Pinnacle Sports eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.11 Amaya gaming

2.11.1 Business Overview

2.11.2 eSports and Traditional Sports Betting Type and Applications

2.11.2.1 Product A

2.11.2.2 Product B

2.11.3 Amaya gaming eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.12 BetAmerica

2.12.1 Business Overview

2.12.2 eSports and Traditional Sports Betting Type and Applications

2.12.2.1 Product A

2.12.2.2 Product B

2.12.3 BetAmerica eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.13 GVC Holdings

2.13.1 Business Overview

2.13.2 eSports and Traditional Sports Betting Type and Applications

2.13.2.1 Product A

2.13.2.2 Product B

2.13.3 GVC Holdings eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.14 Betsson

2.14.1 Business Overview

2.14.2 eSports and Traditional Sports Betting Type and Applications

2.14.2.1 Product A

2.14.2.2 Product B

2.14.3 Betsson eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.15 Bet365 Group

2.15.1 Business Overview

2.15.2 eSports and Traditional Sports Betting Type and Applications

2.15.2.1 Product A

2.15.2.2 Product B

2.15.3 Bet365 Group eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.16 Paddy Power Betfair

2.16.1 Business Overview

2.16.2 eSports and Traditional Sports Betting Type and Applications

2.16.2.1 Product A

2.16.2.2 Product B

2.16.3 Paddy Power Betfair eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.17 888 Holdings

2.17.1 Business Overview

2.17.2 eSports and Traditional Sports Betting Type and Applications

2.17.2.1 Product A

2.17.2.2 Product B

2.17.3 888 Holdings eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.18 Betfred

2.18.1 Business Overview

2.18.2 eSports and Traditional Sports Betting Type and Applications

2.18.2.1 Product A

2.18.2.2 Product B

2.18.3 Betfred eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.19 Bet-at-home.com

2.19.1 Business Overview

2.19.2 eSports and Traditional Sports Betting Type and Applications

2.19.2.1 Product A

2.19.2.2 Product B

2.19.3 Bet-at-home.com eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.20 Kindred Group

2.20.1 Business Overview

2.20.2 eSports and Traditional Sports Betting Type and Applications

2.20.2.1 Product A

2.20.2.2 Product B

2.20.3 Kindred Group eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.21 Twinspires

2.21.1 Business Overview

2.21.2 eSports and Traditional Sports Betting Type and Applications

2.21.2.1 Product A

2.21.2.2 Product B

2.21.3 Twinspires eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.22 Draft Kings

2.22.1 Business Overview

2.22.2 eSports and Traditional Sports Betting Type and Applications

2.22.2.1 Product A

2.22.2.2 Product B

2.22.3 Draft Kings eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.23 TVG

2.23.1 Business Overview

2.23.2 eSports and Traditional Sports Betting Type and Applications

2.23.2.1 Product A

2.23.2.2 Product B

2.23.3 TVG eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.24 Sportech

2.24.1 Business Overview

2.24.2 eSports and Traditional Sports Betting Type and Applications

2.24.2.1 Product A

2.24.2.2 Product B

2.24.3 Sportech eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.25 Ladbrokes

2.25.1 Business Overview

2.25.2 eSports and Traditional Sports Betting Type and Applications

2.25.2.1 Product A

2.25.2.2 Product B

2.25.3 Ladbrokes eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.26 Fan duel

2.26.1 Business Overview

2.26.2 eSports and Traditional Sports Betting Type and Applications

2.26.2.1 Product A

2.26.2.2 Product B

2.26.3 Fan duel eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.27 Watch and Wager

2.27.1 Business Overview

2.27.2 eSports and Traditional Sports Betting Type and Applications

2.27.2.1 Product A

2.27.2.2 Product B

2.27.3 Watch and Wager eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

2.28 Gala coral group

2.28.1 Business Overview

2.28.2 eSports and Traditional Sports Betting Type and Applications

2.28.2.1 Product A

2.28.2.2 Product B

2.28.3 Gala coral group eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

3 Global eSports and Traditional Sports Betting Market Competition, by Players

3.1 Global eSports and Traditional Sports Betting Revenue and Share by Players (2014-2019)

3.2 Market Concentration Rate

3.2.1 Top 5 eSports and Traditional Sports Betting Players Market Share

3.2.2 Top 10 eSports and Traditional Sports Betting Players Market Share

3.3 Market Competition Trend

4 Global eSports and Traditional Sports Betting Market Size by Regions

4.1 Global eSports and Traditional Sports Betting Revenue and Market Share by Regions

4.2 North America eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

4.3 Europe eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

4.4 Asia-Pacific eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

4.5 South America eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

4.6 Middle East and Africa eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

5 North America eSports and Traditional Sports Betting Revenue by Countries

5.1 North America eSports and Traditional Sports Betting Revenue by Countries (2014-2019)

5.2 USA eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

5.3 Canada eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

5.4 Mexico eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

6 Europe eSports and Traditional Sports Betting Revenue by Countries

6.1 Europe eSports and Traditional Sports Betting Revenue by Countries (2014-2019)

6.2 Germany eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

6.3 UK eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

6.4 France eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

6.5 Russia eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

6.6 Italy eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

7 Asia-Pacific eSports and Traditional Sports Betting Revenue by Countries

7.1 Asia-Pacific eSports and Traditional Sports Betting Revenue by Countries (2014-2019)

7.2 China eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

7.3 Japan eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

7.4 Korea eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

7.5 India eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

7.6 Southeast Asia eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

8 South America eSports and Traditional Sports Betting Revenue by Countries

8.1 South America eSports and Traditional Sports Betting Revenue by Countries (2014-2019)

8.2 Brazil eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

8.3 Argentina eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

8.4 Colombia eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

9 Middle East and Africa Revenue eSports and Traditional Sports Betting by Countries

9.1 Middle East and Africa eSports and Traditional Sports Betting Revenue by Countries (2014-2019)

9.2 Saudi Arabia eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

9.3 UAE eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

9.4 Egypt eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

9.5 Nigeria eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

9.6 South Africa eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

10 Global eSports and Traditional Sports Betting Market Segment by Type

10.1 Global eSports and Traditional Sports Betting Revenue and Market Share by Type (2014-2019)

10.2 Global eSports and Traditional Sports Betting Market Forecast by Type (2019-2024)

10.3 Esports Revenue Growth Rate (2014-2024)

10.4 Basketball Revenue Growth Rate (2014-2024)

10.5 Football Revenue Growth Rate (2014-2024)

10.6 Baseball Revenue Growth Rate (2014-2024)

10.7 Boxing Revenue Growth Rate (2014-2024)

10.8 Hockey Revenue Growth Rate (2014-2024)

10.9 Others Revenue Growth Rate (2014-2024)

11 Global eSports and Traditional Sports Betting Market Segment by Application

11.1 Global eSports and Traditional Sports Betting Revenue Market Share by Application (2014-2019)

11.2 eSports and Traditional Sports Betting Market Forecast by Application (2019-2024)

11.3 Entertainment Revenue Growth (2014-2019)

11.4 Commercial Revenue Growth (2014-2019)

11.5 Other Revenue Growth (2014-2019)

12 Global eSports and Traditional Sports Betting Market Size Forecast (2019-2024)

12.1 Global eSports and Traditional Sports Betting Market Size Forecast (2019-2024)

12.2 Global eSports and Traditional Sports Betting Market Forecast by Regions (2019-2024)

12.3 North America eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)

12.4 Europe eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)

12.5 Asia-Pacific eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)

12.6 South America eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)

12.7 Middle East and Africa eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)

13 Research Findings and Conclusion

14 Appendix

14.1 Methodology

14.2 Data Source


List of Tables and Figures

Figure eSports and Traditional Sports Betting Picture

Table Product Specifications of eSports and Traditional Sports Betting

Table Global eSports and Traditional Sports Betting and Revenue (Million USD) Market Split by Product Type

Figure Global eSports and Traditional Sports Betting Revenue Market Share by Types in 2018

Figure Esports Picture

Figure Basketball Picture

Figure Football Picture

Figure Baseball Picture

Figure Boxing Picture

Figure Hockey Picture

Figure Others Picture

Table Global eSports and Traditional Sports Betting Revenue (Million USD) by Application (2014-2024)

Figure eSports and Traditional Sports Betting Revenue Market Share by Applications in 2018

Figure Entertainment Picture

Figure Commercial Picture

Figure Other Picture

Table Global Market eSports and Traditional Sports Betting Revenue (Million USD) Comparison by Regions 2014-2024

Figure North America eSports and Traditional Sports Betting Revenue (Million USD) and Growth Rate (2014-2024)

Figure Europe eSports and Traditional Sports Betting Revenue (Million USD) and Growth Rate (2014-2024)

Figure Asia-Pacific eSports and Traditional Sports Betting Revenue (Million USD) and Growth Rate (2014-2024)

Figure South America eSports and Traditional Sports Betting Revenue (Million USD) and Growth Rate (2014-2024)

Figure Middle East and Africa eSports and Traditional Sports Betting Revenue (Million USD) and Growth Rate (2014-2024)

Figure Global eSports and Traditional Sports Betting Revenue (Million USD) and Growth Rate (2014-2024)

Table Sportingbet Basic Information, Manufacturing Base and Competitors

Table Sportingbet eSports and Traditional Sports Betting Type and Applications

Table Sportingbet eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Betway Basic Information, Manufacturing Base and Competitors

Table Betway eSports and Traditional Sports Betting Type and Applications

Table Betway eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Intertops Basic Information, Manufacturing Base and Competitors

Table Intertops eSports and Traditional Sports Betting Type and Applications

Table Intertops eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Bodog88 Basic Information, Manufacturing Base and Competitors

Table Bodog88 eSports and Traditional Sports Betting Type and Applications

Table Bodog88 eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table SportsBetting Basic Information, Manufacturing Base and Competitors

Table SportsBetting eSports and Traditional Sports Betting Type and Applications

Table SportsBetting eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table 22bet Basic Information, Manufacturing Base and Competitors

Table 22bet eSports and Traditional Sports Betting Type and Applications

Table 22bet eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table William Hill Basic Information, Manufacturing Base and Competitors

Table William Hill eSports and Traditional Sports Betting Type and Applications

Table William Hill eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Spin Palace Sports Basic Information, Manufacturing Base and Competitors

Table Spin Palace Sports eSports and Traditional Sports Betting Type and Applications

Table Spin Palace Sports eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Betonline Basic Information, Manufacturing Base and Competitors

Table Betonline eSports and Traditional Sports Betting Type and Applications

Table Betonline eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Pinnacle Sports Basic Information, Manufacturing Base and Competitors

Table Pinnacle Sports eSports and Traditional Sports Betting Type and Applications

Table Pinnacle Sports eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Amaya gaming Basic Information, Manufacturing Base and Competitors

Table Amaya gaming eSports and Traditional Sports Betting Type and Applications

Table Amaya gaming eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table BetAmerica Basic Information, Manufacturing Base and Competitors

Table BetAmerica eSports and Traditional Sports Betting Type and Applications

Table BetAmerica eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table GVC Holdings Basic Information, Manufacturing Base and Competitors

Table GVC Holdings eSports and Traditional Sports Betting Type and Applications

Table GVC Holdings eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Betsson Basic Information, Manufacturing Base and Competitors

Table Betsson eSports and Traditional Sports Betting Type and Applications

Table Betsson eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Bet365 Group Basic Information, Manufacturing Base and Competitors

Table Bet365 Group eSports and Traditional Sports Betting Type and Applications

Table Bet365 Group eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Paddy Power Betfair Basic Information, Manufacturing Base and Competitors

Table Paddy Power Betfair eSports and Traditional Sports Betting Type and Applications

Table Paddy Power Betfair eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table 888 Holdings Basic Information, Manufacturing Base and Competitors

Table 888 Holdings eSports and Traditional Sports Betting Type and Applications

Table 888 Holdings eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Betfred Basic Information, Manufacturing Base and Competitors

Table Betfred eSports and Traditional Sports Betting Type and Applications

Table Betfred eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Bet-at-home.com Basic Information, Manufacturing Base and Competitors

Table Bet-at-home.com eSports and Traditional Sports Betting Type and Applications

Table Bet-at-home.com eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Kindred Group Basic Information, Manufacturing Base and Competitors

Table Kindred Group eSports and Traditional Sports Betting Type and Applications

Table Kindred Group eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Twinspires Basic Information, Manufacturing Base and Competitors

Table Twinspires eSports and Traditional Sports Betting Type and Applications

Table Twinspires eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Draft Kings Basic Information, Manufacturing Base and Competitors

Table Draft Kings eSports and Traditional Sports Betting Type and Applications

Table Draft Kings eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table TVG Basic Information, Manufacturing Base and Competitors

Table TVG eSports and Traditional Sports Betting Type and Applications

Table TVG eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Sportech Basic Information, Manufacturing Base and Competitors

Table Sportech eSports and Traditional Sports Betting Type and Applications

Table Sportech eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Ladbrokes Basic Information, Manufacturing Base and Competitors

Table Ladbrokes eSports and Traditional Sports Betting Type and Applications

Table Ladbrokes eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Fan duel Basic Information, Manufacturing Base and Competitors

Table Fan duel eSports and Traditional Sports Betting Type and Applications

Table Fan duel eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Watch and Wager Basic Information, Manufacturing Base and Competitors

Table Watch and Wager eSports and Traditional Sports Betting Type and Applications

Table Watch and Wager eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Gala coral group Basic Information, Manufacturing Base and Competitors

Table Gala coral group eSports and Traditional Sports Betting Type and Applications

Table Gala coral group eSports and Traditional Sports Betting Revenue, Gross Margin and Market Share (2017-2018)

Table Global eSports and Traditional Sports Betting Revenue (Million USD) by Players (2014-2019)

Table Global eSports and Traditional Sports Betting Revenue Share by Players (2014-2019)

Figure Global eSports and Traditional Sports Betting Revenue Share by Players in 2017

Figure Global eSports and Traditional Sports Betting Revenue Share by Players in 2018

Figure Global Top 5 Players eSports and Traditional Sports Betting Revenue Market Share in 2018

Figure Global Top 10 Players eSports and Traditional Sports Betting Revenue Market Share in 2018

Figure Global eSports and Traditional Sports Betting Revenue (Million USD) and Growth Rate (%) (2014-2019)

Table Global eSports and Traditional Sports Betting Revenue (Million USD) by Regions (2014-2019)

Table Global eSports and Traditional Sports Betting Revenue Market Share by Regions (2014-2019)

Figure Global eSports and Traditional Sports Betting Revenue Market Share by Regions (2014-2019)

Figure Global eSports and Traditional Sports Betting Revenue Market Share by Regions in 2018

Figure North America eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Europe eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Asia-Pacific eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure South America eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Middle East and Africa eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Table North America eSports and Traditional Sports Betting Revenue by Countries (2014-2019)

Table North America eSports and Traditional Sports Betting Revenue Market Share by Countries (2014-2019)

Figure North America eSports and Traditional Sports Betting Revenue Market Share by Countries (2014-2019)

Figure North America eSports and Traditional Sports Betting Revenue Market Share by Countries in 2018

Figure USA eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Canada eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Mexico eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Table Europe eSports and Traditional Sports Betting Revenue (Million USD) by Countries (2014-2019)

Figure Europe eSports and Traditional Sports Betting Revenue Market Share by Countries (2014-2019)

Figure Europe eSports and Traditional Sports Betting Revenue Market Share by Countries in 2018

Figure Germany eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure UK eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure France eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Russia eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Italy eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Table Asia-Pacific eSports and Traditional Sports Betting Revenue (Million USD) by Countries (2014-2019)

Figure Asia-Pacific eSports and Traditional Sports Betting Revenue Market Share by Countries (2014-2019)

Figure Asia-Pacific eSports and Traditional Sports Betting Revenue Market Share by Countries in 2018

Figure China eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Japan eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Korea eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure India eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Southeast Asia eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Table South America eSports and Traditional Sports Betting Revenue by Countries (2014-2019)

Table South America eSports and Traditional Sports Betting Revenue Market Share by Countries (2014-2019)

Figure South America eSports and Traditional Sports Betting Revenue Market Share by Countries (2014-2019)

Figure South America eSports and Traditional Sports Betting Revenue Market Share by Countries in 2018

Figure Brazil eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Argentina eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Colombia eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Table Middle East and Africa eSports and Traditional Sports Betting Revenue (Million USD) by Countries (2014-2019)

Table Middle East and Africa eSports and Traditional Sports Betting Revenue Market Share by Countries (2014-2019)

Figure Middle East and Africa eSports and Traditional Sports Betting Revenue Market Share by Countries (2014-2019)

Figure Middle East and Africa eSports and Traditional Sports Betting Revenue Market Share by Countries in 2018

Figure Saudi Arabia eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure UAE eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Egypt eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure Nigeria eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Figure South Africa eSports and Traditional Sports Betting Revenue and Growth Rate (2014-2019)

Table Global eSports and Traditional Sports Betting Revenue (Million USD) by Type (2014-2019)

Table Global eSports and Traditional Sports Betting Revenue Share by Type (2014-2019)

Figure Global eSports and Traditional Sports Betting Revenue Share by Type (2014-2019)

Figure Global eSports and Traditional Sports Betting Revenue Share by Type in 2018

Table Global eSports and Traditional Sports Betting Revenue Forecast by Type (2019-2024)

Figure Global eSports and Traditional Sports Betting Market Share Forecast by Type (2019-2024)

Figure Global Esports Revenue Growth Rate (2014-2019)

Figure Global Basketball Revenue Growth Rate (2014-2019)

Figure Global Football Revenue Growth Rate (2014-2019)

Figure Global Baseball Revenue Growth Rate (2014-2019)

Figure Global Boxing Revenue Growth Rate (2014-2019)

Figure Global Hockey Revenue Growth Rate (2014-2019)

Figure Global Others Revenue Growth Rate (2014-2019)

Table Global eSports and Traditional Sports Betting Revenue by Application (2014-2019)

Table Global eSports and Traditional Sports Betting Revenue Share by Application (2014-2019)

Figure Global eSports and Traditional Sports Betting Revenue Share by Application (2014-2019)

Figure Global eSports and Traditional Sports Betting Revenue Share by Application in 2018

Table Global eSports and Traditional Sports Betting Revenue Forecast by Application (2019-2024)

Figure Global eSports and Traditional Sports Betting Market Share Forecast by Application (2019-2024)

Figure Global Entertainment Revenue Growth Rate (2014-2019)

Figure Global Commercial Revenue Growth Rate (2014-2019)

Figure Global Other Revenue Growth Rate (2014-2019)

Figure Global eSports and Traditional Sports Betting Revenue (Million USD) and Growth Rate Forecast (2019-2024)

Table Global eSports and Traditional Sports Betting Revenue (Million USD) Forecast by Regions (2019-2024)

Figure Global eSports and Traditional Sports Betting Revenue Market Share Forecast by Regions (2019-2024)

Figure North America eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)

Figure Europe eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)

Figure Asia-Pacific eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)

Figure South America eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)

Figure Middle East and Africa eSports and Traditional Sports Betting Revenue Market Forecast (2019-2024)

Research Methodology

Market research is a method of gathering, assessing and deducing data & information about a particular market. Market research is very crucial in these days. The techniques analyze about how a product/service can be offered to the market to its end-customers, observe the impact of that product/service based on the past customer experiences, and cater their needs and demands. Owing to the successful business ventures, accurate, relevant and thorough information is the base for all the organizations because market research report/study offers specific market related data & information about the industry growth prospects, perspective of the existing customers, and the overall market scenario prevailed in past, ongoing present and developing future. It allows the stakeholders and investors to determine the probability of a business before committing substantial resources to the venture. Market research helps in solving the marketing issues challenges that a business will most likely face.

Market research is valuable because of the following reasons:

  • Market research helps businesses strengthen a company’s position
  • Market research helps in minimizing the investment risks associated with the businesses in any industry vertical
  • Market research helps in identifying the potential threats and opportunities associated with the business industry
  • Market research aids in spotting the emerging trends and facilitates strategic planning in order to stay ahead in the competition

Our research report features both the aspects; qualitative and quantitative. Qualitative part provides insights about the market driving forces, potential opportunities, customer’s demands and requirement which in turn help the companies to come up with new strategies in order to survive in the long run competition. The quantitative segment offers the most credible information related to the industry. Based on the data gathering, we use to derive the market size and estimate their future growth prospects on the basis of global, region and country.

Our market research process involves with the four specific stages.

  • Data Collection
  • Data Synthesis
  • Market Deduction & Formulation
  • Data Screening & Validation

Data Collection: This stage of the market research process involves with the gathering and collecting of the market/industry related data from the sources. There are basically two types of research methods:

  • Primary Research: By conducting primary research, it involves with the two types of data gathering; exploratory and specific. Exploratory data is open-ended and helps us to define a particular problem involving surveys, and pilot study to the specific consumer group, knowing their needs and wants catering to the industry related product/service offering. Explanatory data gathering follows with the bit of unstructured way. Our analyst group leads the study by focusing on the key crowd, in this manner picking up bits of knowledge from them. In light of the points of view of the clients, this data is used to plan advertise techniques. In addition, showcase overviews causes us to comprehend the current scenario of the business. Specific data gathering on the hand, involves with the more structured and formal way. The primary research usually includes in telephonic conversations, E-mail collaborations and up close and personal meetings/interviews with the raw material suppliers, industrial wholesalers, and independent consultants/specialists. The interviews that we conduct offers important information on showcase size and industry development patterns. Our company likewise conducts interviews with the different business specialists so as to increase generally bits of knowledge of the business/showcase.
  • Secondary Research: The secondary research incorporates with the data gathering from the non-profit associations and organizations, for example, World bank, WHO, investor relations and their presentations, statistical databases, yearly(annual reports) reports, national government records, factual databases, websites, articles, white papers, press releases, blogs and others. From the annual report, we deduce an organization's income/revenue generation to comprehend the key product segment related to the market. We examine the organization sites and implement product mapping strategy which is significant for determining the segment revenue. In the product mapping technique, we choose and categorize the products offered by the companies catering to the industry specific market, derive the segment revenue for each of the organizations to get the market estimation. We also gather data & Information based on the supply and demand side of the value chain involved with the domain specific market. The supply side denotes the distributors, wholesalers, suppliers and the demand side denotes the end-consumers/customers of the value chain. The supply side of the market is analyzed by examining the product growth across industry in each of the region followed by its pricing analysis. The demand side is analyzed by the evaluating the penetration level and adoption rates of the product by referring to the historical/past data, examine the present usage and forecasting the future trends. 
  • Purchased Database: Our purchased data provides insights about the key market players/companies along with their financial analysis. Additionally, our data base also includes market related information. 
    • We also have the agreements with various reputed data providers, consultants and third party vendors who provide information which are not limited to:
      • Export & Import Data
      • Business Information related to trade and its statistics
      • Penetration level of a particular product/service based on geography mainly focusing on the unmet prerequisites of the customers.
  • In-house Library: Apart from these third-party sources, we have our in-house library of quantitative and qualitative data & information. Our in-house database includes market data for various industry and domains. These data are updated on regular basis as per the changing market scenario. Our library includes, internal audit reports, historic databases, archives and journal publications. Sometimes there are instances where there is no metadata or raw data available for any domain specific market. For those particular cases, we utilize our expertise to forecast and estimate the market size in order to generate comprehensive data sets. Our analyst team adopts a robust research technique in order to deduce the market size and its estimates:
  • Examining demographic along with psychographic segmentation for market evaluation
  • Analyzing the macro and micro-economic indicators for each demography
  • Evaluating the current industry trends popular in the market.

Data Synthesis: This stage includes the evaluation and assessment of all the data acquired from the primary and secondary research. It likewise includes in evaluating the information for any disparity watched while information gathering identified with the market. The data & information is gathered with consideration to the heterogeneity of sources. Scientific and statistical methods are implemented for synthesizing dissimilar information sets and provide the relevant data which is fundamental for formulating strategies. Our organization has broad involvement with information amalgamation where the information goes through different stages:

  • Information Screening: Information screening is the way toward examining information/data gathered from the sources for errors/mistakes and amending it before data integration process. The screening includes in looking at raw information, identifying and distinguishing mistakes and managing missing information. The reason for the information screening is to ensure information is effectively entered or not. Our organization utilizes objective and precise information screening grades through repetitive quality checks.
  • Data Integration: The data integration method involves with the incorporation of numerous information streams. The data streams is important so as to deliver investigate examines that give overall market scenario to the investors. These information streams originate from different research contemplates and our in house database. After the screening of the information, our analysts conduct efficient integration of the data streams, optimizing connections between integrated surveys and syndicated data sources. There are two research approaches that we follow so as to coordinate our information; top down methodology and bottom up methodology. 
    • Top-down analysis generally refers to using broad factors as a basis for decision making. The top-down approach helps in identifying the overall market scenario along with the external and internal factors effecting the market growth.
    • The bottom-up approach takes a completely different approach. Generally, the bottom-up approach focuses its analysis on micro attributes and specific characteristics of the domain specific market.

Market Formulation & Deduction: The last stage includes assigning the data & information in a suitable way in order to derive market size. Analyst reviews and domain based opinions based on holistic approach of market estimation combined with industry investigation additionally features a crucial role in this stage.

This stage includes with the finalization of the market size and numbers that we have gathered from primary and secondary research. With the data & information addition, we ensure that there is no gap in the market information. Market trend analysis is finished by our analysts by utilizing data extrapolation procedures, which give the most ideal figures to the market.

Data Validation: Validation is the most crucial step in the process. Validation & re-validation through scientifically designed technique and process that helps us finalize data-points to be used for final calculations. This stage also involves with the data triangulation process. Data triangulation generally implicates the cross validation and matching the data which has been collected from primary and secondary research methods.

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