The global connected game console market is expected to grow from USD 13.81 billion in 2019 to USD 32.99 billion by 2027, at a CAGR of 11.5% during the forecast period 2020-2027.
A gaming console that can be connected to the internet that in turn, enhances its features is known as a connected game console. Features of connected game console are downloading games from library sources, different applications, and facility of streaming movies, online games, and music. The benefits of connected gaming console are, it is easy to use, it doesn’t require upgrades, wireless controllers all you to have move active experience, and they are cheaper.
The factors influencing the market are increasing technological development, increasing sales of connected game consoles, growing disposable income, increased spending on games, and increasing broadband penetration. The rising popularity of online gaming platform possess significant growth opportunities. Factor restraining the market growth is the availability of game console in the grey market, high cost of the game console, and the rising threat from smartphone gaming.
This study delivers a comprehensive analysis of type, application, end-user, and region. The type segment includes handheld consoles, home consoles, and others. Home consoles type segment holds the largest share. Based on application, the market is segmented into non-gaming and gaming. Gaming application segment holds the largest share, due to rising demand for game consoles with wireless technologies such as Bluetooth, Wi-Fi, and other devices, online 3D games, and adoption of AR/VR technologies. The end-user segment includes commercial, residential, and others. Residential end-user segment is anticipated to witness significant growth.
The market has been divided into North America, Europe, Asia-Pacific, Middle East & Africa, and South America. The Asia-Pacific region holds the largest share. North-America is anticipated to witness significant growth, owing to the rising demand for gaming consoles based on different technologies such as AR/VR platform, Cloud Service, high display resolution, and enhanced motion-sensing technique. Western-Europe holds the second-largest share, followed by Japan.
Some of the notable players in the market are Sony Corporation, NVIDIA Corporation, Microsoft Corporation, and Nintendo Co. Ltd. In December 2019, Xbox Series X gaming console was introduced by Microsoft Corporation.
Global Connected Game Console Market Analysis and Forecast, by Type
Global Connected Game Console Market Analysis and Forecast, by Application
Global Connected Game Console Market Analysis and Forecast, by End-User
Global Connected Game Console Market Analysis and Forecast, by Region
Report Description:
1. Introduction
1.1. Objectives of the Study
1.2. Market Definition
1.3. Research Scope
1.4. Currency
1.5. Key Target Audience
2. Research Methodology and Assumptions
3. Executive Summary
4. Premium Insights
4.1. Porter’s Five Forces Analysis
4.2. Value Chain Analysis
4.3. Top Investment Pockets
4.3.1. Market Attractiveness Analysis By Type
4.3.2. Market Attractiveness Analysis By Application
4.3.3. Market Attractiveness Analysis By End-User
4.3.4. Market Attractiveness Analysis By Region
4.4. Industry Trends
5. Market Dynamics
5.1. Market Evaluation
5.2. Drivers
5.2.1. Technological Development
5.2.2. Increasing sales of connected game consoles
5.3. Restrains
5.3.1. Availability of game console in the grey market
5.4. Opportunities
5.4.1. Rising popularity of online gaming platform
6. Global Connected Console Market Analysis and Forecast, By Type
6.1. Segment Overview
6.2. Handheld Consoles
6.3. Standalone Consoles
6.4. Others
7. Global Connected Console Market Analysis and Forecast, By Application
7.1. Segment Overview
7.2. Non-Gaming
7.3. Gaming
8. Global Connected Console Market Analysis and Forecast, By End-User
8.1. Segment Overview
8.2. Commercial
8.3. Residential
8.4. Others
9. Global Connected Console Market Analysis and Forecast, By Regional Analysis
9.1. Segment Overview
9.2. North America
9.2.1. U.S.
9.2.2. Canada
9.2.3. Mexico
9.3. Europe
9.3.1. Germany
9.3.2. France
9.3.3. U.K.
9.3.4. Italy
9.3.5. Spain
9.4. Asia-Pacific
9.4.1. Japan
9.4.2. China
9.4.3. India
9.5. South America
9.5.1. Brazil
9.6. Middle East and Africa
9.6.1. UAE
9.6.2. South Africa
10. Global Connected Console Market-Competitive Landscape
10.1. Overview
10.2. Market Share of Key Players in Global Connected Console Market
10.2.1. Global Company Market Share
10.2.2. North America Company Market Share
10.2.3. Europe Company Market Share
10.2.4. APAC Company Market Share
10.3. Competitive Situations and Trends
10.3.1. Material Launches and Developments
10.3.2. Partnerships, Collaborations, and Agreements
10.3.3. Mergers & Acquisitions
10.3.4. Expansions
11. Company Profiles
11.1. Sony Corporation
11.1.1. Business Overview
11.1.2. Company Snapshot
11.1.3. Company Market Share Analysis
11.1.4. Company Type Portfolio
11.1.5. Recent Developments
11.1.6. SWOT Analysis
11.2. NVIDIA Corporation
11.2.1. Business Overview
11.2.2. Company Snapshot
11.2.3. Company Market Share Analysis
11.2.4. Company Type Portfolio
11.2.5. Recent Developments
11.2.6. SWOT Analysis
11.3. Microsoft Corporation
11.3.1. Business Overview
11.3.2. Company Snapshot
11.3.3. Company Market Share Analysis
11.3.4. Company Type Portfolio
11.3.5. Recent Developments
11.3.6. SWOT Analysis
11.4. Nintendo Co. Ltd.
11.4.1. Business Overview
11.4.2. Company Snapshot
11.4.3. Company Market Share Analysis
11.4.4. Company Type Portfolio
11.4.5. Recent Developments
11.4.6. SWOT Analysis
List of Table
1. Global Connected Console Market, By Type, 2019-2027 (USD Billion)
2. Global Handheld Consoles, Connected Console Market, By Region, 2019-2027 (USD Billion)
3. Global Standalone Consoles, Connected Console Market, By Region, 2019-2027 (USD Billion)
4. Global Others, Connected Console Market, By Region, 2019-2027 (USD Billion)
5. Global Connected Console Market, By Application, 2019-2027 (USD Billion)
6. Global Non-Gaming, Connected Console Market, By Region, 2019-2027 (USD Billion)
7. Global Gaming, Connected Console Market, By Region, 2019-2027 (USD Billion)
8. Global Connected Console Market, By End-User, 2019-2027 (USD Billion)
9. Global Commercial, Connected Console Market, By Region, 2019-2027 (USD Billion)
10. Global Residential, Connected Console Market, By Region, 2019-2027 (USD Billion)
11. Global Others, Connected Console Market, By Region, 2019-2027 (USD Billion)
12. North America Connected Console Market, By Type, 2019-2027 (USD Billion)
13. North America Connected Console Market, By Application, 2019-2027 (USD Billion)
14. North America Connected Console Market, By End-User, 2019-2027 (USD Billion)
15. U.S. Connected Console Market, By Type, 2019-2027 (USD Billion)
16. U.S. Connected Console Market, By Application, 2019-2027 (USD Billion)
17. U.S. Connected Console Market, By End-User, 2019-2027 (USD Billion)
18. Canada Connected Console Market, By Type, 2019-2027 (USD Billion)
19. Canada Connected Console Market, By Application, 2019-2027 (USD Billion)
20. Canada Connected Console Market, By End-User, 2019-2027 (USD Billion)
21. Mexico Connected Console Market, By Type, 2019-2027 (USD Billion)
22. Mexico Connected Console Market, By Application, 2019-2027 (USD Billion)
23. Mexico Connected Console Market, By End-User, 2019-2027 (USD Billion)
24. Europe Connected Console Market, By Type, 2019-2027 (USD Billion)
25. Europe Connected Console Market, By Application, 2019-2027 (USD Billion)
26. Europe Connected Console Market, By End-User, 2019-2027 (USD Billion)
27. Germany Connected Console Market, By Type, 2019-2027 (USD Billion)
28. Germany Connected Console Market, By Application, 2019-2027 (USD Billion)
29. Germany Connected Console Market, By End-User, 2019-2027 (USD Billion)
30. France Connected Console Market, By Type, 2019-2027 (USD Billion)
31. France Connected Console Market, By Application, 2019-2027 (USD Billion)
32. France Connected Console Market, By End-User, 2019-2027 (USD Billion)
33. U.K. Connected Console Market, By Type, 2019-2027 (USD Billion)
34. U.K. Connected Console Market, By Application, 2019-2027 (USD Billion)
35. U.K. Connected Console Market, By End-User, 2019-2027 (USD Billion)
36. Italy Connected Console Market, By Type, 2019-2027 (USD Billion)
37. Italy Connected Console Market, By Application, 2019-2027 (USD Billion)
38. Italy Connected Console Market, By End-User, 2019-2027 (USD Billion)
39. Spain Connected Console Market, By Type, 2019-2027 (USD Billion)
40. Spain Connected Console Market, By Application, 2019-2027 (USD Billion)
41. Spain Connected Console Market, By End-User, 2019-2027 (USD Billion)
42. Asia Pacific Connected Console Market, By Type, 2019-2027 (USD Billion)
43. Asia Pacific Connected Console Market, By Application, 2019-2027 (USD Billion)
44. Asia Pacific Connected Console Market, By End-User, 2019-2027 (USD Billion)
45. Japan Connected Console Market, By Type, 2019-2027 (USD Billion)
46. Japan Connected Console Market, By Application, 2019-2027 (USD Billion)
47. Japan Connected Console Market, By End-User, 2019-2027 (USD Billion)
48. China Connected Console Market, By Type, 2019-2027 (USD Billion)
49. China Connected Console Market, By Application, 2019-2027 (USD Billion)
50. China Connected Console Market, By End-User, 2019-2027 (USD Billion)
51. India Connected Console Market, By Type, 2019-2027 (USD Billion)
52. India Connected Console Market, By Application, 2019-2027 (USD Billion)
53. India Connected Console Market, By End-User, 2019-2027 (USD Billion)
54. South America Connected Console Market, By Type, 2019-2027 (USD Billion)
55. South America Connected Console Market, By Application, 2019-2027 (USD Billion)
56. South America Connected Console Market, By End-User, 2019-2027 (USD Billion)
57. Brazil Connected Console Market, By Type, 2019-2027 (USD Billion)
58. Brazil Connected Console Market, By Application, 2019-2027 (USD Billion)
59. Brazil Connected Console Market, By End-User, 2019-2027 (USD Billion)
60. Middle East and Africa Connected Console Market, By Type, 2019-2027 (USD Billion)
61. Middle East and Africa Connected Console Market, By Application, 2019-2027 (USD Billion)
62. Middle East and Africa Connected Console Market, By End-User, 2019-2027 (USD Billion)
63. UAE Connected Console Market, By Type, 2019-2027 (USD Billion)
64. UAE Connected Console Market, By Application, 2019-2027 (USD Billion)
65. UAE Connected Console Market, By End-User, 2019-2027 (USD Billion)
66. South Africa Connected Console Market, By Type, 2019-2027 (USD Billion)
67. South Africa Connected Console Market, By Application, 2019-2027 (USD Billion)
68. South Africa Connected Console Market, By End-User, 2019-2027 (USD Billion)
List of Figures
1. Global Connected Console Market Segmentation
2. Global Connected Console Market: Research Methodology
3. Market Size Estimation Methodology: Bottom-Up Approach
4. Market Size Estimation Methodology: Top-Down Approach
5. Data Triangulation
6. Porter’s Five Forces Analysis
7. Value Chain Analysis
8. Global Connected Console Market Attractiveness Analysis By Type
9. Global Connected Console Market Attractiveness Analysis By Application
10. Global Connected Console Market Attractiveness Analysis By End-User
11. Global Connected Console Market Attractiveness Analysis By Region
12. Global Connected Console Market: Dynamics
13. Global Connected Console Market Share by Type(2020 & 2027)
14. Global Connected Console Market Share by Application (2020 & 2027)
15. Global Connected Console Market Share by End-User (2020 & 2027)
16. Global Connected Console Market Share by Regions (2020 & 2027)
17. Global Connected Console Market Share by Company (2019)
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