The Augmented Reality market is expected to grow from USD 32.1 billion in 2022 to USD 3212.1 Billion by 2032, at a CAGR of 58.50% during the forecast period 2023-2032.
Augmented reality (AR) is an improved version of the physical world achieved via digital visual elements, sound, or other sensory stimuli and delivered via technology. It is a growing trend among companies involved in mobile computing and business applications. Augmented reality (AR) involves overlaying visual, auditory, or other sensory information onto the real world to enhance one’s experience. Similarly, Retailers and other companies can use augmented reality to advertise products or services, launch new marketing campaigns, and collect unique user data.
The driving factors of the market growth are the healthcare domain is noticing the increasing adoption of immersive technologies to help healthcare workers. The technology delivers a real and immersive environment for efficiently performing tasks. Before, with the fixed information, conducting complicated surgeries was difficult. Regardless, with AR adoption, the potential risk in surgeries has been reduced, as the technology offers real-time alerts to surgeons.
This study delivers a comprehensive analysis of component, display, and region. The component segment includes software, and hardware. The hardware segment holds the largest market share in 2022 due to Augmented reality technology continually grows in sync with the widening adoption of technology in customer applications. Therefore, the need for augmented reality chipsets has increased. The fast development of AR chipsets urges industry leaders like Qualcomm Technologies and NXP to create innovative AR-powered chipsets to meet end-users changing requirements. The display segment includes smart glass, head-up display, head-mounted display, and handheld devices. The head-mounted display, segment holds the largest market share in 2022 due to growing demand for head-mounted displays in retail and industrial applications. The overall availability of lightweight head-mounted displays is expected to be pushed by the developments in OLED technology and the broad use cases for AR technology in industrial and business applications.
The market has been divided into North America, Europe, Asia-Pacific, Middle East & Africa, and South America. North America holds the largest market share due to the Increasing investments in the latest technologies are raising the demand for technology in the region. Likewise, the United States government is ready to boost the adoption of immersive technologies, supporting the region’s hold on the market share.
Some of the notable players in the market are Apple, Inc., Blippar Limited, Google LLC, Lenovo Group, Magic Leap, Incorporated, and Meta.
Report Description:
1. Introduction
1.1. Objectives of the Study
1.2. Market Definition
1.3. Research Scope
1.4. Currency
1.5. Key Target Audience
2. Research Methodology and Assumptions
3. Executive Summary
4. Premium Insights
4.1. Porter’s Five Forces Analysis
4.2. Value Chain Analysis
4.3. Top Investment Pockets
4.3.1. Market Attractiveness Analysis by Component
4.3.2. Market Attractiveness Analysis by Display
4.3.3. Market Attractiveness Analysis by Region
4.4. Industry Trends
5. Market Dynamics
5.1. Market Evaluation
5.2. Drivers
5.2.1. Increasing Adoption of AR Technology in the Healthcare Industry to Drive Market Growth
5.3. Restraints
5.3.1. Long-term Impacts of AR on Mental Health May Impede Market Growth
5.4. Opportunities
5.4.1. Technical Advancement
6. Global Augmented Reality Market Analysis and Forecast, By Component:
6.1. Segment Overview
6.2. Software
6.3. Hardware
7. Global Augmented Reality Market Analysis and Forecast, By Display
7.1. Segment Overview
7.2. Smart Glass
7.3. Head-Up Display
7.4. Head-Mounted Display
7.5. Handheld Devices
8. Global Augmented Reality Market Analysis and Forecast, By Regional Analysis
8.1. Segment Overview
8.2. North America
8.2.1. U.S.
8.2.2. Canada
8.2.3. Mexico
8.3. Europe
8.3.1. Germany
8.3.2. France
8.3.3. U.K.
8.3.4. Italy
8.3.5. Spain
8.4. Asia-Pacific
8.4.1. Japan
8.4.2. China
8.4.3. India
8.5. South America
8.5.1. Brazil
8.6. Middle East and Africa
8.6.1. UAE
8.6.2. South Africa
9. Global Augmented Reality Market-Competitive Landscape
9.1. Overview
9.2. Market Share of Key Players in the Augmented Reality Market
9.2.1. Global Company Market Share
9.2.2. North America Company Market Share
9.2.3. Europe Company Market Share
9.2.4. APAC Company Market Share
9.3. Competitive Situations and Trends
9.3.1. Product Launches and Developments
9.3.2. Partnerships, Collaborations, and Agreements
9.3.3. Mergers & Acquisitions
9.3.4. Expansions
10. Company Profiles
10.1. Apple, Inc
10.1.1. Business Overview
10.1.2. Company Snapshot
10.1.3. Company Market Share Analysis
10.1.4. Company Product Portfolio
10.1.5. Recent Developments
10.1.6. SWOT Analysis
10.2. Blippar Limited
10.2.1. Business Overview
10.2.2. Company Snapshot
10.2.3. Company Market Share Analysis
10.2.4. Company Product Portfolio
10.2.5. Recent Developments
10.2.6. SWOT Analysis
10.3. Google LLC
10.3.1. Business Overview
10.3.2. Company Snapshot
10.3.3. Company Market Share Analysis
10.3.4. Company Product Portfolio
10.3.5. Recent Developments
10.3.6. SWOT Analysis
10.4. Lenovo Group.
10.4.1. Business Overview
10.4.2. Company Snapshot
10.4.3. Company Market Share Analysis
10.4.4. Company Product Portfolio
10.4.5. Recent Developments
10.4.6. SWOT Analysis
10.5. Magic Leap, Incorporated.
10.5.1. Business Overview
10.5.2. Company Snapshot
10.5.3. Company Market Share Analysis
10.5.4. Company Product Portfolio
10.5.5. Recent Developments
10.5.6. SWOT Analysis
10.6. Meta.
10.6.1. Business Overview
10.6.2. Company Snapshot
10.6.3. Company Market Share Analysis
10.6.4. Company Product Portfolio
10.6.5. Recent Developments
10.6.6. SWOT Analysis
List of Table
1. Global Augmented Reality Market, By Component, 2019-2032 (USD Billion)
2. Global Software Augmented Reality Market, By Region, 2019-2032 (USD Billion)
3. Global Hardware Augmented Reality Market, By Region, 2019-2032 (USD Billion)
4. Global Augmented Reality Market, By Display, 2019-2032 (USD Billion)
5. Global Smart Glass Augmented Reality Market, By Region, 2019-2032 (USD Billion)
6. Global Head-Up Display Augmented Reality Market, By Region, 2019-2032 (USD Billion)
7. Global Head-Mounted Display Augmented Reality Market, By Region, 2019-2032 (USD Billion)
8. Global Handheld Devices Augmented Reality Market, By Region, 2019-2032 (USD Billion)
9. North America Augmented Reality Market, By Component, 2019-2032 (USD Billion)
10. North America Augmented Reality Market, By Display, 2019-2032 (USD Billion)
11. U.S. Augmented Reality Market, By Component, 2019-2032 (USD Billion)
12. U.S. Augmented Reality Market, By Display, 2019-2032 (USD Billion)
13. Canada Augmented Reality Market, By Component, 2019-2032 (USD Billion)
14. Canada Augmented Reality Market, By Display, 2019-2032 (USD Billion)
15. Mexico Augmented Reality Market, By Component, 2019-2032 (USD Billion)
16. Mexico Augmented Reality Market, By Display, 2019-2032 (USD Billion)
17. Europe Augmented Reality Market, By Component, 2019-2032 (USD Billion)
18. Europe Augmented Reality Market, By Display, 2019-2032 (USD Billion)
19. Germany Augmented Reality Market, By Component, 2019-2032 (USD Billion)
20. Germany Augmented Reality Market, By Display, 2019-2032 (USD Billion)
21. France Augmented Reality Market, By Component 2019-2032 (USD Billion)
22. France Augmented Reality Market, By Display, 2019-2032 (USD Billion)
23. U.K. Augmented Reality Market, By Component, 2019-2032 (USD Billion)
24. U.K. Augmented Reality Market, By Display, 2019-2032 (USD Billion)
25. Italy Augmented Reality Market, By Component, 2019-2032 (USD Billion)
26. Italy Augmented Reality Market, By Display, 2019-2032 (USD Billion)
27. Spain Augmented Reality Market, By Component, 2019-2032 (USD Billion)
28. Spain Augmented Reality Market, By Display, 2019-2032 (USD Billion)
29. Asia Pacific Augmented Reality Market, By Component, 2019-2032 (USD Billion)
30. Asia Pacific Augmented Reality Market, By Display, 2019-2032 (USD Billion)
31. Japan Augmented Reality Market, By Component, 2019-2032 (USD Billion)
32. Japan Augmented Reality Market, By Display, 2019-2032 (USD Billion)
33. China Augmented Reality Market, By Component 2019-2032 (USD Billion)
34. China Augmented Reality Market, By Display, 2019-2032 (USD Billion)
35. India Augmented Reality Market, By Component 2019-2032 (USD Billion)
36. India Augmented Reality Market, By Display, 2019-2032 (USD Billion)
37. South America Augmented Reality Market, By Component, 2019-2032 (USD Billion)
38. South America Augmented Reality Market, By Display, 2019-2032 (USD Billion)
39. Brazil Augmented Reality Market, By Component 2019-2032 (USD Billion)
40. Brazil Augmented Reality Market, By Display, 2019-2032 (USD Billion)
41. Middle East and Africa Augmented Reality Market, By Component, 2019-2032 (USD Billion)
42. Middle East and Africa Augmented Reality Market, By Display, 2019-2032 (USD Billion)
43. UAE Augmented Reality Market, By Component, 2019-2032 (USD Billion)
44. UAE Augmented Reality Market, By Display, 2019-2032 (USD Billion)
45. South Africa Augmented Reality Market, By Component 2019-2032 (USD Billion)
46. South Africa Augmented Reality Market, By Display, 2019-2032 (USD Billion)
List of Figures
1. Global Augmented Reality Market Segmentation
2. Augmented Reality Market: Research Methodology
3. Market Size Estimation Methodology: Bottom-Up Approach
4. Market Size Estimation Methodology: Top-Down Approach
5. Data Triangulation
6. Porter’s Five Forces Analysis
7. Value Chain Analysis
8. Global Augmented Reality Market Attractiveness Analysis by Component
9. Global Augmented Reality Market Attractiveness Analysis by Display
10. Global Augmented Reality Market Attractiveness Analysis by Region
11. Global Augmented Reality Market: Dynamics
12. Global Augmented Reality Market Share by Component (2022 & 2032)
13. Global Augmented Reality Market Share by Display (2022 & 2032)
14. Global Augmented Reality Market Share by Regions (2022 & 2032)
15. Global Augmented Reality Market Share by Company (2022)
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