The affective computing market is expected to grow USD 28.15 billion in 2020 to USD 348.32 billion by 2028, at a CAGR of 36.95% during the forecast period 2021-2028.
Affective computing is also called emotion Artificial Intelligence or artificial emotional intelligence. Affective computing is a technology that assists in identifying human decisions by examining facial expressions, heart rate, voice, and other body parameters. Affective computing allows a highly intelligent computing system that enables the improvement of human-machine communication. Affective computing finds widespread application in e-learning & autonomous systems over the globe. A significant area in affective computing is the design of computational designs intended to display either natural emotional abilities or capable of convincingly affecting emotions.
The factors driving the market are the rising demand for expression recognition techniques & wearable devices, the increasing requirement for data archiving devices to create the data produced from different end-use areas, the expanding number of connected devices & technologies, increasing number of industries utilizing affective computing technology to comprehend customer reaction. The factor restraining the market growth is the lack of knowledge & and awareness of technical challenges & the issues correlated to technological compatibility. The opportunities for market growth are an increasing focus on R&D for developing software technologies, an increasing inclination towards industry-specific solutions, and the increasing adoption of cloud-based applications.
This study delivers a comprehensive analysis ofhardware,software,technology, organization size,verticaland region.The hardware segment includescameras, storage devices and processors, sensors, and others.The cameras segment holds the largest market share in 2020 due to the increasing adoption of spy cameras through law enforcement agencies & the growing concerns across public security & safety.The software segment includesgesture recognition, speech recognition, facial feature extraction, enterprise software, analytics software, and others. The facial recognition segment holds the largest market share in 2020 due to its rising smartphone demand and other authenticating devices.The technology segment includes touchless and touch-based. The touch-based segment held the largest market share in 2020 due to the growing internet penetration across business verticals, improved productivity, and increase resource utilization.The verticalsegment includesretail, energy & utilities, government & defense, BFSI, academia and research, healthcare and life sciences, IT &telecom, and others. The healthcare and life sciences segment held the largest market share in 2020 due to the increasing adoption of affective computing solutions in healthcare end-user. Further, the current affective computing methods can be used for expressing, monitoring, and recognizing emotions for various medical purposes. Additionally, some of the prominently utilized incidences under the healthcare sector incorporate doctors, telepsychiatry, and telemedicine on demand are also help to boost the segment's growth.
The market has been divided into North America, Europe, Asia-Pacific, Middle East & Africa, and South America. North America holds the largest market share due to the appearance of many businesses deploying affective computing technologies coupled with technologically advanced situations. Further, the rising adoption of IoT & touchless-based applications over verticals and increasing internet penetration also drive the region's market growth. The Asia Pacific is predicted to observe significant growth due to the rise in smartwatches & smart wearable devices.
Some of the notable players in the market areCognitec Systems GmbH, Elliptic Laboratories A/S,Affectiva, Intel Corporation,Eyesight Technologies Ltd., Google, Kairos AR, Inc., Microsoft Corporation, IBM, Qualcomm Technologies, Inc., and among others.
Report Description:
1. Introduction
1.1. Objectives of the Study
1.2. Market Definition
1.3. Research Scope
1.4. Currency
1.5. Key Target Audience
2. Research Methodology and Assumptions
3. Executive Summary
4. Premium Insights
4.1. Porter’s Five Forces Analysis
4.2. Value Chain Analysis
4.3. Top Investment Pockets
4.3.1. Market Attractiveness Analysis By Hardware
4.3.2. Market Attractiveness Analysis By Software
4.3.3. Market Attractiveness Analysis By Technology
4.3.4. Market Attractiveness Analysis By Vertical
4.3.5. Market Attractiveness Analysis By Region
4.4. Industry Trends
5. Market Dynamics
5.1. Market Evaluation
5.2. Drivers
5.2.1. Rising demand for expression recognition techniques & wearable devices
5.2.2. Increasing requirement for data archiving devices to create the data produced from different end-use areas.
5.2.3. Expanding number of connected devices & technologies
5.3. Restraints
5.3.1. The lack of knowledge & and awareness of technical challenges
5.3.2. The issues correlated to technological compatibility
5.4. Opportunities
5.4.1. Increasing focus on R&D for developing software technologies
5.4.2. Increasing inclination towards industry-specific solutions
5.4.3. The increasing adoption of Touch-based-based Products
6. Global Affective Computing Market Analysis and Forecast, By Hardware
6.1. Segment Overview
6.2. Cameras
6.3. Storage Devices and Processors
6.4. Sensors
6.5. Others
7. Global Affective Computing Market Analysis and Forecast, By Software
7.1. Segment Overview
7.2. Gesture Recognition
7.3. Speech Recognition
7.4. Facial Feature Extraction
7.5. Enterprise Software
7.6. Analytics Software
7.7. Others
8. Global Affective Computing Market Analysis and Forecast, By Technology
8.1. Segment Overview
8.2. Touchless
8.3. Touch-based
9. Global Affective Computing Market Analysis and Forecast, By Vertical
9.1. Segment Overview
9.2. Retail
9.3. Energy & Utilities
9.4. Government &Defense
9.5. BFSI
9.6. Academia and Research
9.7. Healthcare and Life Sciences
9.8. IT & Telecom
9.9. Others
10. Global Affective Computing Market Analysis and Forecast, By Regional Analysis
10.1. Segment Overview
10.2. North America
10.2.1. U.S.
10.2.2. Canada
10.2.3. Mexico
10.3. Europe
10.3.1. Germany
10.3.2. France
10.3.3. U.K.
10.3.4. Italy
10.3.5. Spain
10.4. Asia-Pacific
10.4.1. Japan
10.4.2. China
10.4.3. India
10.5. South America
10.5.1. Brazil
10.6. Middle East and Africa
10.6.1. UAE
10.6.2. South Africa
11. Global Affective Computing Market-Competitive Landscape
11.1. Overview
11.2. Market Share of Key Players in Global Affective Computing Market
11.2.1. Global Company Market Share
11.2.2. North America Company Market Share
11.2.3. Europe Company Market Share
11.2.4. APAC Company Market Share
11.3. Competitive Situations and Trends
11.3.1. Product Launches and Developments
11.3.2. Partnerships, Collaborations, and Agreements
11.3.3. Mergers & Acquisitions
11.3.4. Expansions
12. Company Profiles
12.1. Cognitec Systems GmbH
12.1.1. Business Overview
12.1.2. Company Snapshot
12.1.3. Company Market Share Analysis
12.1.4. Company Product Portfolio
12.1.5. Recent Developments
12.1.6. SWOT Analysis
12.2. Elliptic Laboratories A/S
12.2.1. Business Overview
12.2.2. Company Snapshot
12.2.3. Company Market Share Analysis
12.2.4. Company Product Portfolio
12.2.5. Recent Developments
12.2.6. SWOT Analysis
12.3. Affectiva
12.3.1. Business Overview
12.3.2. Company Snapshot
12.3.3. Company Market Share Analysis
12.3.4. Company Product Portfolio
12.3.5. Recent Developments
12.3.6. SWOT Analysis
12.4. Intel Corporation
12.4.1. Business Overview
12.4.2. Company Snapshot
12.4.3. Company Market Share Analysis
12.4.4. Company Product Portfolio
12.4.5. Recent Developments
12.4.6. SWOT Analysis
12.5. Eyesight Technologies Ltd.
12.5.1. Business Overview
12.5.2. Company Snapshot
12.5.3. Company Market Share Analysis
12.5.4. Company Product Portfolio
12.5.5. Recent Developments
12.5.6. SWOT Analysis
12.6. Google
12.6.1. Business Overview
12.6.2. Company Snapshot
12.6.3. Company Market Share Analysis
12.6.4. Company Product Portfolio
12.6.5. Recent Developments
12.6.6. SWOT Analysis
12.7. Kairos AR, Inc.
12.7.1. Business Overview
12.7.2. Company Snapshot
12.7.3. Company Market Share Analysis
12.7.4. Company Product Portfolio
12.7.5. Recent Developments
12.7.6. SWOT Analysis
12.8. Microsoft Corporation
12.8.1. Business Overview
12.8.2. Company Snapshot
12.8.3. Company Market Share Analysis
12.8.4. Company Product Portfolio
12.8.5. Recent Developments
12.8.6. SWOT Analysis
12.9. IBM
12.9.1. Business Overview
12.9.2. Company Snapshot
12.9.3. Company Market Share Analysis
12.9.4. Company Product Portfolio
12.9.5. Recent Developments
12.9.6. SWOT Analysis
12.10. Qualcomm Technologies, Inc.
12.10.1. Business Overview
12.10.2. Company Snapshot
12.10.3. Company Market Share Analysis
12.10.4. Company Product Portfolio
12.10.5. Recent Developments
12.10.6. SWOT Analysis
List of Table
1. Global Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
2. Global Cameras, Affective Computing Market, By Region, 2021-2028 (USD Billion)
3. Global Storage Devices and Processors, Affective Computing Market, By Region, 2021-2028 (USD Billion)
4. Global Sensors, Affective Computing Market, By Region, 2021-2028 (USD Billion)
5. Global Others, Affective Computing Market, By Region, 2021-2028 (USD Billion)
6. Global Affective Computing Market, By Software , 2021-2028 (USD Billion)
7. Global Gesture Recognition, Affective Computing Market, By Region, 2021-2028 (USD Billion)
8. Global Speech Recognition, Affective Computing Market, By Region, 2021-2028 (USD Billion)
9. Global Facial Feature Extraction, Affective Computing Market, By Region, 2021-2028 (USD Billion)
10. Global Others, Affective Computing Market, By Region, 2021-2028 (USD Billion)
11. Global Affective Computing Market, By Technology, 2021-2028 (USD Billion)
12. GlobalTouchless, Affective Computing Market, By Region, 2021-2028 (USD Billion)
13. Global Touch-based, Affective Computing Market, By Region, 2021-2028 (USD Billion)
14. Global Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
15. Global Retail, Affective Computing Market, By Region, 2021-2028 (USD Billion)
16. Global Energy & Utilities, Affective Computing Market, By Region, 2021-2028 (USD Billion)
17. Global Government &Defense, Affective Computing Market, By Region, 2021-2028 (USD Billion)
18. Global BFSI,Affective Computing Market, By Region, 2021-2028 (USD Billion)
19. Global Academia and Research, Affective Computing Market, By Region, 2021-2028 (USD Billion)
20. Global Healthcare and Life Sciences, Affective Computing Market, By Region, 2021-2028 (USD Billion)
21. Global IT & Telecom, Affective Computing Market, By Region, 2021-2028 (USD Billion)
22. Global Others, Affective Computing Market, By Region, 2021-2028 (USD Billion)
23. North America Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
24. North America Affective Computing Market, By Software , 2021-2028 (USD Billion)
25. North America Affective Computing Market, By Technology, 2021-2028 (USD Billion)
26. North America Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
27. U.S. Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
28. U.S. Affective Computing Market, By Software , 2021-2028 (USD Billion)
29. U.S. Affective Computing Market, By Technology, 2021-2028 (USD Billion)
30. U.S. Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
31. Canada Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
32. Canada Affective Computing Market, By Software , 2021-2028 (USD Billion)
33. Canada Affective Computing Market, By Technology, 2021-2028 (USD Billion)
34. Canada Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
35. Mexico Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
36. Mexico Affective Computing Market, By Software , 2021-2028 (USD Billion)
37. Mexico Affective Computing Market, By Technology, 2021-2028 (USD Billion)
38. Mexico Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
39. Europe Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
40. Europe Affective Computing Market, By Software , 2021-2028 (USD Billion)
41. Europe Affective Computing Market, By Technology, 2021-2028 (USD Billion)
42. Europe Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
43. Germany Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
44. Germany Affective Computing Market, By Software , 2021-2028 (USD Billion)
45. Germany Affective Computing Market, By Technology, 2021-2028 (USD Billion)
46. Germany Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
47. France Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
48. France Affective Computing Market, By Software , 2021-2028 (USD Billion)
49. France Affective Computing Market, By Technology, 2021-2028 (USD Billion)
50. France Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
51. U.K. Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
52. U.K. Affective Computing Market, By Software , 2021-2028 (USD Billion)
53. U.K. Affective Computing Market, By Technology, 2021-2028 (USD Billion)
54. U.K. Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
55. Italy Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
56. Italy Affective Computing Market, By Software , 2021-2028 (USD Billion)
57. Italy Affective Computing Market, By Technology, 2021-2028 (USD Billion)
58. Italy Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
59. Spain Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
60. Spain Affective Computing Market, By Software , 2021-2028 (USD Billion)
61. Spain Affective Computing Market, By Technology, 2021-2028 (USD Billion)
62. Spain Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
63. Asia Pacific Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
64. Asia Pacific Affective Computing Market, By Software , 2021-2028 (USD Billion)
65. Asia Pacific Affective Computing Market, By Technology, 2021-2028 (USD Billion)
66. Asia Pacific Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
67. Japan Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
68. Japan Affective Computing Market, By Software , 2021-2028 (USD Billion)
69. Japan Affective Computing Market, By Technology, 2021-2028 (USD Billion)
70. Japan Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
71. China Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
72. China Affective Computing Market, By Software , 2021-2028 (USD Billion)
73. China Affective Computing Market, By Technology, 2021-2028 (USD Billion)
74. China Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
75. India Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
76. India Affective Computing Market, By Software , 2021-2028 (USD Billion)
77. India Affective Computing Market, By Technology, 2021-2028 (USD Billion)
78. India Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
79. South America Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
80. South America Affective Computing Market, By Software , 2021-2028 (USD Billion)
81. South America Affective Computing Market, By Technology, 2021-2028 (USD Billion)
82. South America Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
83. Brazil Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
84. Brazil Affective Computing Market, By Software , 2021-2028 (USD Billion)
85. Brazil Affective Computing Market, By Technology, 2021-2028 (USD Billion)
86. Brazil Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
87. Middle East and Africa Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
88. Middle East and Africa Affective Computing Market, By Software , 2021-2028 (USD Billion)
89. Middle East and Africa Affective Computing Market, By Technology, 2021-2028 (USD Billion)
90. Middle East and Africa Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
91. UAE Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
92. UAE Affective Computing Market, By Software , 2021-2028 (USD Billion)
93. UAE Affective Computing Market, By Technology, 2021-2028 (USD Billion)
94. UAE Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
95. South Africa Affective Computing Market, By Hardware, 2021-2028 (USD Billion)
96. South Africa Affective Computing Market, By Software , 2021-2028 (USD Billion)
97. South Africa Affective Computing Market, By Technology, 2021-2028 (USD Billion)
98. South Africa Affective Computing Market, By Vertical, 2021-2028 (USD Billion)
List of Figures
1. Global Affective Computing Market Segmentation
2. Global Affective Computing Market: Research Methodology
3. Market Size Estimation Methodology: Bottom-Up Approach
4. Market Size Estimation Methodology: Top-Down Approach
5. Data Triangulation
6. Porter’s Five Forces Analysis
7. Value Chain Analysis
8. Global Affective Computing Market Attractiveness Analysis By Hardware
9. Global Affective Computing Market Attractiveness Analysis By Software
10. Global Affective Computing Market Attractiveness Analysis By Technology
11. Global Affective Computing Market Attractiveness Analysis By Vertical
12. Global Affective Computing Market Attractiveness Analysis By Region
13. Global Affective Computing Market: Dynamics
14. Global Affective Computing Market Share By Hardware(2021&2028)
15. Global Affective Computing Market Share By Software (2021&2028)
16. Global Affective Computing Market Share By Technology(2021 & 2028)
17. Global Affective Computing Market Share By Vertical (2021 & 2028)
18. Global Affective Computing Market Share By Regions (2021&2028)
19. Global Affective Computing Market Share By Company (2020)
Market research is a method of gathering, assessing and deducing data & information about a particular market. Market research is very crucial in these days. The techniques analyze about how a product/service can be offered to the market to its end-customers, observe the impact of that product/service based on the past customer experiences, and cater their needs and demands. Owing to the successful business ventures, accurate, relevant and thorough information is the base for all the organizations because market research report/study offers specific market related data & information about the industry growth prospects, perspective of the existing customers, and the overall market scenario prevailed in past, ongoing present and developing future. It allows the stakeholders and investors to determine the probability of a business before committing substantial resources to the venture. Market research helps in solving the marketing issues challenges that a business will most likely face.
Market research is valuable because of the following reasons:
Our research report features both the aspects; qualitative and quantitative. Qualitative part provides insights about the market driving forces, potential opportunities, customer’s demands and requirement which in turn help the companies to come up with new strategies in order to survive in the long run competition. The quantitative segment offers the most credible information related to the industry. Based on the data gathering, we use to derive the market size and estimate their future growth prospects on the basis of global, region and country.
Our market research process involves with the four specific stages.
Data Collection: This stage of the market research process involves with the gathering and collecting of the market/industry related data from the sources. There are basically two types of research methods:
Data Synthesis: This stage includes the evaluation and assessment of all the data acquired from the primary and secondary research. It likewise includes in evaluating the information for any disparity watched while information gathering identified with the market. The data & information is gathered with consideration to the heterogeneity of sources. Scientific and statistical methods are implemented for synthesizing dissimilar information sets and provide the relevant data which is fundamental for formulating strategies. Our organization has broad involvement with information amalgamation where the information goes through different stages:
Market Formulation & Deduction: The last stage includes assigning the data & information in a suitable way in order to derive market size. Analyst reviews and domain based opinions based on holistic approach of market estimation combined with industry investigation additionally features a crucial role in this stage.
This stage includes with the finalization of the market size and numbers that we have gathered from primary and secondary research. With the data & information addition, we ensure that there is no gap in the market information. Market trend analysis is finished by our analysts by utilizing data extrapolation procedures, which give the most ideal figures to the market.
Data Validation: Validation is the most crucial step in the process. Validation & re-validation through scientifically designed technique and process that helps us finalize data-points to be used for final calculations. This stage also involves with the data triangulation process. Data triangulation generally implicates the cross validation and matching the data which has been collected from primary and secondary research methods.
Free Customization
Countries can be added on demand
Free yearly update on purchase of Multi/Corporate User License
Companies served till date
We serve our customers 24x7 for 365 days through calls, emails and live chat options.
Huge database of exceptional market reports bringing market intelligence to your fingertips.
SSL enabled, we offer you various secured payment options for risk free purchase.