The 3D rendering market is expected to grow from USD 2.8 billion in 2020 to USD 11.48 billion by 2028, at a CAGR of 19% during the forecast period 2021-2028.
The process of changing 3D model into 2D images with the use of a computer is called as 3D rendering. 3D rendering is the 3D computer graphics. 3D rendering includes a non-photorealistic style and a photorealistic style. 3D rendering functions to allow the viewers to see objects in a video format or picture format, capture & record from particular points in the scene to get the maximum viewing angle. In 3D rendering, computer graphics turns 3D wireframe models into 2D images and 3D photorealistic for close to actual effects. 3D rendering is widely used by automotive, gaming, manufacturing, healthcare, media & entertainment, and architecture engineering & construction.
The advancement in emerging virtual reality or augmented reality technology and 3D modeling is causing a spike in demand for 3D rendering. The rise in better visualization of industrial or enterprise products has ensured a competitive advantage in the market. Hence, several industries and businesses are adopting the process of 3D rendering. The emerging trend of customization and modification of products & services has propelled the 3D rendering market. Due to the rise in construction & infrastructure project, requires have adopted 3D rendering from creating conceptual structures and better visualization. These are the factors driving the global 3D rendering market. On the contrary, the lack of skilled professionals and the threat of software privacy limits the growth of the global 3D rendering market.
This study delivers a comprehensive analysis of organization size, component, application, end-use, and region. The organization size segment includes SMEs and large enterprises. The SME is leading the organization size segment. The growth is attributed to the emergence of cloud-based rendering software. The leading market players are providing affordable prices to attract small & medium enterprises. The component segment involves service and software (on-premise, cloud-based). Cloud-based software is leading the component segment. The growth is attributed to technological advancements in the cloud deployment. The cloud-based software provides enterprises increased mobility, high scalability, and on-demand availability of resources which allows time and cost optimization. The application segment involves visualization & simulation, animation, and product design & modeling. Visualization & simulation is leading the application segment. The reason is that visualization & simulation provides assistance to the product designer to diagnose misconceptions in the product design, leading to improved product performance. The end-use segment involves automotive, gaming, manufacturing, healthcare, media & entertainment, and architecture engineering & construction. The architecture, engineering & construction (AEC) is leading the end-use segment. The growth is attributed to the increase in the use of 3D rendering systems by engineers & architects to control & rectify design faults for cost efficiency in the construction and manufacturing phase.
The market has been divided into North America, Europe, Asia-Pacific, Middle East & Africa, and South America. Asia-Pacific is leading the region segment. The growth is attributed to the rise in gaming industry in Asia-Pacific. The 3D rendering improves the gaming experience for casual & professional gamers. In countries like China and Japan, animation tools have penetrated to support special effects in digital media.
Some notable players in the 3D rendering market are Act-3D B.V., Adobe Inc., Autodesk Inc., Blender, Chaos Software, Coral Corporation, Easy Render, Dassault Systems SE, Foundry Visionmongers Ltd, MAP Systems, Keyshot, and NVIDIA Corporation, among others.
3D Rendering Market Analysis and Forecast, Component
3D Rendering Market Analysis and Forecast, Organisation Size
3D Rendering Market Analysis and Forecast, Application
3D Rendering Market Analysis and Forecast, End-Use
3D Rendering Market Analysis and Forecast, Region
Report Description:
1. Introduction
1.1. Objectives of the Study
1.2. Market Definition
1.3. Research Scope
1.4. Currency
1.5. Key Target Audience
2. Research Methodology and Assumptions
3. Executive Summary
4. Premium Insights
4.1. Porter’s Five Forces Analysis
4.2. Value Chain Analysis
4.3. Top Investment Pockets
4.3.1. Market Attractiveness Analysis By Organisation Size
4.3.2. Market Attractiveness Analysis By Application
4.3.3. Market Attractiveness Analysis By Component
4.3.4. Market Attractiveness Analysis By End-Use
4.3.5. Market Attractiveness Analysis By Region
4.4. Industry Trends
5. Market Dynamics
5.1. Market Evaluation
5.2. Drivers
5.2.1. Rise in demand for customised products
5.2.2. Growth in adoption of 3D rendering in infrastructure & construction sector
5.2.3. Rise outsourcing of 3D rendering service
5.3. Restrains
5.3.1. Privacy & data security concerns
5.3.2. Lack of skilled professionals
5.4. Opportunities
5.4.1. Increase adoption of 3D rendering by SMEs
6. Global 3D Rendering Market Analysis and Forecast, By Organisation Size
6.1. Segment Overview
6.2. SMEs
6.3. Large enterprise
7. Global 3D Rendering Market Analysis and Forecast, By Application
7.1. Segment Overview
7.2. Product, design & modelling
7.3. Animation
7.4. Visualization & simulation
8. Global 3D Rendering Market Analysis and Forecast, By Components
8.1. Segment Overview
8.2. Service
8.3. Software (on-premise, cloud-based)
9. Global 3D Rendering Market Analysis and Forecast, By End-Use
9.1. Segment Overview
9.2. Gaming
9.3. Manufacturing
9.4. Media & enterprise
9.5. Architecture, Engineering & Construction
9.6. Healthcare
9.7. Automotive
10. Global 3D Rendering Market Analysis and Forecast, By Regional Analysis
10.1. Segment Overview
10.2. North America
10.2.1. U.S.
10.2.2. Canada
10.2.3. Mexico
10.3. Europe
10.3.1. Germany
10.3.2. France
10.3.3. U.K.
10.3.4. Italy
10.3.5. Spain
10.4. Asia-Pacific
10.4.1. Japan
10.4.2. China
10.4.3. India
10.5. South America
10.5.1. Brazil
10.6. Middle East and Africa
10.6.1. UAE
10.6.2. South Africa
11. Global 3D Rendering Market-Competitive Landscape
11.1. Overview
11.2. Market Share of Key Players in Global 3D Rendering Market
11.2.1. Global Company Market Share
11.2.2. North America Company Market Share
11.2.3. Europe Company Market Share
11.2.4. APAC Company Market Share
11.3. Competitive Situations and Trends
11.3.1. End-Use Launches and Developments
11.3.2. Partnerships, Collaborations, and Agreements
11.3.3. Mergers & Acquisitions
11.3.4. Expansions
12. Company Profiles
12.1. Coral Corporation
12.1.1. Business Overview
12.1.2. Company Snapshot
12.1.3. Company Market Share Analysis
12.1.4. Company Product Portfolio
12.1.5. Recent Developments
12.1.6. SWOT Analysis
12.2. Act-3D B.V.
12.2.1. Business Overview
12.2.2. Company Snapshot
12.2.3. Company Market Share Analysis
12.2.4. Company Product Portfolio
12.2.5. Recent Developments
12.2.6. SWOT Analysis
12.3. NVIDIA Corporation
12.3.1. Business Overview
12.3.2. Company Snapshot
12.3.3. Company Market Share Analysis
12.3.4. Company Product Portfolio
12.3.5. Recent Developments
12.3.6. SWOT Analysis
12.4. Adobe Inc.
12.4.1. Business Overview
12.4.2. Company Snapshot
12.4.3. Company Market Share Analysis
12.4.4. Company Product Portfolio
12.4.5. Recent Developments
12.4.6. SWOT Analysis
12.5. Autodesk Inc.
12.5.1. Business Overview
12.5.2. Company Snapshot
12.5.3. Company Market Share Analysis
12.5.4. Company Product Portfolio
12.5.5. Recent Developments
12.5.6. SWOT Analysis
12.6. Blender
12.6.1. Business Overview
12.6.2. Company Snapshot
12.6.3. Company Market Share Analysis
12.6.4. Company Product Portfolio
12.6.5. Recent Developments
12.6.6. SWOT Analysis
12.7. Baidu Inc
12.7.1. Business Overview
12.7.2. Company Snapshot
12.7.3. Company Market Share Analysis
12.7.4. Company Product Portfolio
12.7.5. Recent Developments
12.7.6. SWOT Analysis
12.8. Chaos Software
12.8.1. Business Overview
12.8.2. Company Snapshot
12.8.3. Company Market Share Analysis
12.8.4. Company Product Portfolio
12.8.5. Recent Developments
12.8.6. SWOT Analysis
12.9. Easy Render
12.9.1. Business Overview
12.9.2. Company Snapshot
12.9.3. Company Market Share Analysis
12.9.4. Company Product Portfolio
12.9.5. Recent Developments
12.9.6. SWOT Analysis
12.10. Dassault Systems SE
12.10.1. Business Overview
12.10.2. Company Snapshot
12.10.3. Company Market Share Analysis
12.10.4. Company Product Portfolio
12.10.5. Recent Developments
12.10.6. SWOT Analysis
12.11. Foundry Visionmongers Ltd
12.11.1. Business Overview
12.11.2. Company Snapshot
12.11.3. Company Market Share Analysis
12.11.4. Company Product Portfolio
12.11.5. Recent Developments
12.11.6. SWOT Analysis
12.12. MAP Systems
12.12.1. Business Overview
12.12.2. Company Snapshot
12.12.3. Company Market Share Analysis
12.12.4. Company Product Portfolio
12.12.5. Recent Developments
12.12.6. SWOT Analysis
12.13. Keyshot
12.13.1. Business Overview
12.13.2. Company Snapshot
12.13.3. Company Market Share Analysis
12.13.4. Company Product Portfolio
12.13.5. Recent Developments
12.13.6. SWOT Analysis
List of Table
1. Global 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
2. Global SMEs, 3D Rendering Market, By Region, 2018-2028 (USD Billion)
3. Global Large Enterprise, 3D Rendering Market, By Region, 2018-2028 (USD Billion)
4. Global 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
5. Global Automotive, 3D Rendering Market, By Region, 2018-2028 (USD Billion)
6. Global Manufacturing, 3D Rendering Market, By Region, 2018-2028 (USD Billion)
7. Global Media & Entertainment, 3D Rendering Market, By Region, 2018-2028 (USD Billion)
8. Global Gaming, 3D Rendering Market, By Region, 2018-2028 (USD Billion)
9. Global Architectural, Engineering & Construction, 3D Rendering Market, By Region, 2018-2028 (USD Billion)
10. Global Healthcare, 3D Rendering Market, By Region, 2018-2028 (USD Billion)
11. Global 3D Rendering Market, By Application, 2018-2028 (USD Billion)
12. Global Product, Design & Modelling, 3D Rendering Market, By Region, 2018-2028 (USD Billion)
13. Global Visualization & Simulation, 3D Rendering Market, By Region, 2018-2028 (USD Billion)
14. Global Animation, 3D Rendering Market, By Region, 2018-2028 (USD Billion)
15. Global 3D Rendering Market, By Component, 2018-2028 (USD Billion)
16. Global Service, 3D Rendering Market, By Region, 2018-2028 (USD Billion)
17. Global Software (on-premise, cloud-based), 3D Rendering Market, By Region, 2018-2028 (USD Billion)
18. North America 3D Rendering Market, By Application, 2018-2028 (USD Billion)
19. North America 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
20. North America 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
21. North America 3D Rendering Market, By Component, 2018-2028 (USD Billion)
22. U.S. 3D Rendering Market, By Application, 2018-2028 (USD Billion)
23. U.S. 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
24. U.S. 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
25. U.S. 3D Rendering Market, By Component, 2018-2028 (USD Billion)
26. Canada 3D Rendering Market, By Application, 2018-2028 (USD Billion)
27. Canada 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
28. Canada 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
29. Canada 3D Rendering Market, By Component, 2018-2028 (USD Billion)
30. Mexico 3D Rendering Market, By Application, 2018-2028 (USD Billion)
31. Mexico 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
32. Mexico 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
33. Mexico 3D Rendering Market, By Component, 2018-2028 (USD Billion)
34. Europe 3D Rendering Market, By Application, 2018-2028 (USD Billion)
35. Europe 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
36. Europe 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
37. Europe 3D Rendering Market, By Component, 2018-2028 (USD Billion)
38. Germany 3D Rendering Market, By Application, 2018-2028 (USD Billion)
39. Germany 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
40. Germany 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
41. Germany 3D Rendering Market, By Component, 2018-2028 (USD Billion)
42. France 3D Rendering Market, By Application, 2018-2028 (USD Billion)
43. France 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
44. France 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
45. France 3D Rendering Market, By Component, 2018-2028 (USD Billion)
46. U.K. 3D Rendering Market, By Application, 2018-2028 (USD Billion)
47. U.K. 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
48. U.K. 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
49. U.K. 3D Rendering Market, By Component, 2018-2028 (USD Billion)
50. Italy 3D Rendering Market, By Application, 2018-2028 (USD Billion)
51. Italy 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
52. Italy 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
53. Italy 3D Rendering Market, By Component, 2018-2028 (USD Billion)
54. Spain 3D Rendering Market, By Application, 2018-2028 (USD Billion)
55. Spain 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
56. Spain 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
57. Spain 3D Rendering Market, By Component, 2018-2028 (USD Billion)
58. Asia Pacific 3D Rendering Market, By Application, 2018-2028 (USD Billion)
59. Asia Pacific 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
60. Asia Pacific 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
61. Asia-Pacific 3D Rendering Market, By Component, 2018-2028 (USD Billion)
62. Japan 3D Rendering Market, By Application, 2018-2028 (USD Billion)
63. Japan 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
64. Japan 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
65. Japan 3D Rendering Market, By Component, 2018-2028 (USD Billion)
66. China 3D Rendering Market, By Application, 2018-2028 (USD Billion)
67. China 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
68. China 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
69. China 3D Rendering Market, By Component, 2018-2028 (USD Billion)
70. India 3D Rendering Market, By Application, 2018-2028 (USD Billion)
71. India 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
72. India 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
73. India 3D Rendering Market, By Component, 2018-2028 (USD Billion)
74. South America 3D Rendering Market, By Application, 2018-2028 (USD Billion)
75. South America 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
76. South America 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
77. South America 3D Rendering Market, By Component, 2018-2028 (USD Billion)
78. Brazil 3D Rendering Market, By Application, 2018-2028 (USD Billion)
79. Brazil 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
80. Brazil 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
81. Brazil 3D Rendering Market, By Component, 2018-2028 (USD Billion)
82. Middle East and Africa 3D Rendering Market, By Application, 2018-2028 (USD Billion)
83. Middle East and Africa 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
84. Middle East 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
85. Middle East 3D Rendering Market, By Component, 2018-2028 (USD Billion)
86. UAE 3D Rendering Market, By Application, 2018-2028 (USD Billion)
87. UAE 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
88. UAE 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
89. UAE 3D Rendering Market, By Component, 2018-2028 (USD Billion)
90. South Africa 3D Rendering Market, By Application, 2018-2028 (USD Billion)
91. South Africa 3D Rendering Market, By End-Use, 2018-2028 (USD Billion)
92. South Africa 3D Rendering Market, By Organisation Size, 2018-2028 (USD Billion)
93. South Africa 3D Rendering Market, By Component, 2018-2028 (USD Billion)
List of Figures
1. Global 3D Rendering Market Segmentation
2. Global 3D Rendering Market: Research Methodology
3. Market Size Estimation Methodology: Bottom-Up Approach
4. Market Size Estimation Methodology: Top-Down Approach
5. Data Triangulation
6. Porter’s Five Forces Analysis
7. Value Chain Analysis
8. Global 3D Rendering Market Attractiveness Analysis By Application
9. Global 3D Rendering Market Attractiveness Analysis By End-Use
10. Global 3D Rendering Market Attractiveness Analysis By Organisation Size
11. Global 3D Rendering Market Attractiveness Analysis By Component
12. Global 3D Rendering Market Attractiveness Analysis By Region
13. Global 3D Rendering Market: Dynamics
14. Global 3D Rendering Market Share by Application(2021 & 2028)
15. Global 3D Rendering Market Share by End-Use (2021 & 2028)
16. Global 3D Rendering Market Share by Organisation Size (2021 & 2028)
17. Global 3D Rendering Market Share by Component (2021 & 2028)
18. Global 3D Rendering Market Share by Regions (2021 & 2028)
19. Global 3D Rendering Market Share by Company (2020)
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